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  1. We're approaching the second quarter of the year, and many of the games that were either delayed for late 2019, or had no released date, are arriving in the next few months. Others will inevitably be forced to release at a later window due to there being too much competition that can potentially affect sales, while some just need a little more time and love for their developers to have a solid release. Regardless of what platform you're looking forward to the most (including the supposed release of next gen consoles later this year) for games, it's needless to say that 2020 is a year that is bound to burn a hole in a lot of wallets. Every gamer has at least one game that releases this year that has been on their radar for about a few to several years now. Personally, my most anticipated game has to be Cyberpunk 2077, with The Last Of Us 2 being another one I've looked forward to. That said, there are games that have already released this year that are undoubtedly on the same caliber as the ones that are upcoming, even if the hype hasn't overtaken them. Here's a compiled list of games that have released, as well as ones to look forward to: January Dr Kawashima’s Brain Training (Switch) – January 3 (EU) Monster Hunter World: Iceborne expansion (PC) – January 9 Warborn (PC, PS4, Xbox One, Switch) – June 12 Atelier Dusk Trilogy Deluxe Pack (PC, PS4, Switch) – January 14 Wizardry: Labyrinth of Lost Souls (PC) – January 15 A Long Way Down – Steam Early Access (PC) – January 16 Tokyo Mirage Sessions FE Encore (Switch) – January 17 Dragon Ball Z: Kakarot (PC, PS4, Xbox One) – January 17 Mega Man Zero/ZX Legacy Collection (PC, PS4, Xbox One, Switch) – January 21 Temtem – Steam Early Access (PC) – January 21 Kingdom Hearts 3: Re Mind DLC (PS4, Xbox One) – January 23/25 Utawarerumono: Mask of Truth (PC) – January 23 Utawarerumono: Mask of Deception (PC) – January 23 Final Fantasy Crystal Chronicles: Remastered Edition (PS4, Switch, Android, iOS) – January 23 Journey to the Savage Planet (PC, PS4, Xbox One) – January 28 Warcraft 3: Reforged (PC) – January 28 Kentucky Route Zero: TV Edition (PS4, Xbox One, Switch) – January 28 Pillars of Eternity 2: Deadfire (PS4, Xbox One) – January 28 Cook, Serve, Delicious 3 – Early Access (PC) – January 29 Through the Darkest of Times (PC) – January 30 Patapon 2 Remastered (PS4) – January 30 Days of War – official launch (PC) – January 30 Bookbound Brigade (PC, PS4, Switch) – January 30 Not Tonight: Take Back Control Edition (Switch) – January 31 February Zombie Army 4: Dead War (PC, PS4, Xbox One) – February 4 Monster Energy Supercross – The Official Videogame 3 (PC, PS4, Xbox One, Switch, Stadia) – February 4 The Dark Crystal: Age of Resistance Tactics (PC, PS4, Xbox One, Switch) – February 4 The Blind Prophet (PC) – February 5 Kunai (PC, Switch) – February 6 Scourgebringer – Early Access (PC) – February 6 Yakuza 5 Remastered (PS4) – February 11 Darksburg – Steam Early Access (PC) – February 12 Necronator: Dead Wrong – Steam Early Access (PC) – February 13 Florence (PC, Switch) – February 13 Daemon X Machina (PC) – February 13 Table Manners (PC) – February 14 Darksiders Genesis (PS4, Xbox One, Switch) – February 14 Warriors Orochi 4 Ultimate (PC, PS4, Xbox One, Switch) – February 14 Street Fighter 5: Champion Edition (PC, PS4) – February 14 Dreams (PS4) – February 14 Corruption 2029 (PC) – February 17 Hunt: Showdown (PS4) – February 18 Bayonetta & Vanquish 10th Anniversary Bundle (PS4, Xbox One) – February 18 Devil May Cry 3 Special Edition (Switch) – February 20 Dungeon Defenders: Awakened – Steam Early Access (PC) – February 21 Two Point Hospital (PS4, Xbox One, Switch) – February 25 Infliction: Extended Cut (PS4, Xbox One, Switch) – February 25 Warlander (PC) – February 26 Edgar: Bokbok in Boulzac (PC, Xbox One, Switch) – February 26 Overpass (PC, PS4, Xbox One, Switch) – February 27/March 17 [consoles] Kingdom Under Fire: The Crusaders (PC) – February 28 Metro Redux (Switch) – February 28 Bloodroots (PC, PS4, Switch) – February 28 Romance of the Three Kingdoms 14 (PC, PS4) – February 28 One Punch Man: A Hero Nobody Knows (PC, PS4, Xbox One) – February 28 Knights of Light: The Prologue – Steam Early Access (PC) – February 29 March Shantae: Half-Genie Hero [XBO Games with Gold] – March 16 (until April 15) Sonic Generations [XBO/X360 Games with Gold] – March 16 (until March 31) The Division 2 [Stadia] – March 17 Exit the Gungeon [PC, Switch] – March 17 Green: An Orc's Life [PC] – March 17 Sky Racket [Switch] – March 17 UNO Ultimate Edition [PC, PS4, XBO, Switch] – March 17 Total War: Three Kingdoms: A World Betrayed DLC [PC] – March 19 Animal Crossing: New Horizons [Switch] – March 20 (Animal Crossing pre-order) Doom Eternal [PC, PS4, XBO, Stadia] – March 20 (Doom Eternal pre-order) Doom 64 [PC, PS4, XBO, Switch] – March 20 Half-Life: Alyx [PC VR] – March 23 Bleeding Edge [PC, XBO] – March 24 Ghost Recon Breakpoint: Deep State DLC [PC, PS4, XBO] – March 24 Ghost Recon Breakpoint: The Ghost Experience expansion [PC, PS4, XBO] – March 24 Moons of Madness [PS4, XBO] – March 24 Wartile [PS4, XBO] – March 24 Two Point Hospital: Off the Grid DLC [PC] – March 25 Assemble With Care [PC] – March 26 Biped [PC] – March 26 Borderlands 3: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock DLC [PC, PS4, XBO] – March 26 Control: The Foundation DLC [PC, PS4] – March 26 Grand Guilds [PC, Switch] – March 26 Granblue Fantasy: Versus [PS4] – March 27 Lost Words: Beyond the Page [Stadia] – March 27 One Piece: Pirate Warriors 4 [PC, PS4, XBO, Switch] – March 27 Saints Row 4: Re-Elected [Switch] – March 27 The Complex [PC, PS4, XBO, Switch] – March 31 Curious Expedition [PS4] – March 31 Get Packed [Stadia] – March 31 Operencia: The Stolen Sun [PC, PS4, Switch] – March 31 Persona 5 Royal [PS4] – March 31 Two Point Hospital: 'Sandbox Mode' & 'The Superbug Initiative' update [PS4, XBO, Switch] – March 31 Code Vein - DLC 3 [PC, PS4, XBO] – March TBC Comanche [PC] – March TBC April Totally Reliable Delivery Service [PC, PS4, XBO, Switch] – April 1 Curious Expedition [Switch] – April 2 Aeolis Tournament [PC, Switch] – April 3 Curious Expedition [XBO] – April 3 HyperParasite [PC, PS4, XBO, Switch] – April 3 Resident Evil 3 [PC, PS4, XBO] – April 3 (Resident Evil 3 Remake pre-order) Fallout 76 Wastelanders expansion [PC, PS4, XBO] – April 7 Final Fantasy 7 Remake [PS4] – April 10 (pre-order Final Fantasy 7 Remake) Someday You'll Return [PC] – April 14 Deliver Us The Moon [PS4, XBO] – April 24 Naruto Shippuden: Ultimate Ninja Storm 4 Road To Boruto [Switch] – April 24 Nintendo Switch Lite Coral (EU) – April 24 Predator: Hunting Grounds [PS4] – April 24 Trials of Mana [PC, PS4, Switch] – April 24 Azure Striker Gunvolt: Striker Pack [PS4] – April 28 Gears Tactics [PC] – April 28 Moving Out [PC, PS4, XBO, Switch] – April 28 Sakura Wars [PS4] – April 28 Fortnite Chapter 2 Season 3 [PC, PS4, XBO, Switch] – April 30 Minecraft Dungeons [PC, PS4, XBO, Switch] – April TBC May Arcade Spirits [PS4, XBO, Switch] – May 1 Trackmania [PC] – May 5 Wartile: Hel's Nightmare DLC [PC, PS4, XBO] – May 5 Wavey The Rocket [PC] – May 7 Best Friend Forever [PC, Switch] – May 14 Song of Horror - Episode 5: "The Horror and The Song" [PC] – May 14 Marvel’s Iron Man VR [PSVR] – May 15 Those Who Remain [PC, PS4, XBO] – May 15 The Elder Scrolls Online: Greymoor [PC] – May 18 Wasteland 3 [PC, PS4, XBO] – May 19 The Wonderful 101: Remastered [PC, PS4, Switch] (US) – May 19 Maneater [PC, PS4, XBO] – May 22 Sword Art Online Alicization Lycoris [PC, PS4, XBO] – May 22 The Wonderful 101: Remastered [PC, PS4, Switch] (EU) – May 22 The Last of Us 2 [PS4] – May 29 (pre-order The Last of Us 2) Fast & Furious Crossroads [PC, PS4, XBO] – May TBC New World [PC] – May TBC SuperMash [Switch] – May TBC June Death Stranding [PC] – June 2 The Elder Scrolls Online: Greymoor [PS4, XBO] – June 2 Rock Of Ages 3: Make & Break [PC, PS4, XBO, Switch, Stadia] – June 2 Pro Cycling Manager 2020 [PC, PS4, XBO] – June 4 Tour de France 2020 [PC, PS4, XBO] – June 4 Command & Conquer Remastered Collection [PC] – June 5 Control: The Foundation DLC [XBO] – June 25 Hunting Simulator 2 [PC, PS4, XBO] – June 25 Ghost of Tsushima [PS4] – June 26 (Ghost of Tsushima pre-order) Griftlands [PC] – June TBC Pokemon Sword and Shield: The Isle of Armor expansion [Switch] – June TBC July Story of Seasons: Friends of Mineral Town [Switch] – July 10 Radical Rabbit Stew [PC, PS4, XBO, Switch] – July 16 Luigi’s Mansion 3 Multiplayer Pack Part 2 [Switch] – July TBC August Insurgency: Sandstorm (PlayStation 4, Xbox One) – August 25 September Marvel's Avengers [PC, PS4, XBO, Stadia] – September 4 Cyberpunk 2077 [PC, PS4, XBO, Stadia] – September 17 (pre-order Cyberpunk 2077) Other Potential Releases Godfall [PC, PS5] – Holiday 2020 (Image credit: Counterplay Games) Dreamscaper [PC, Switch] – Early 2020 Elder Scrolls Blades [Switch] – Early 2020 Gleamlight [PC, PS4, XBO, Switch] – Early 2020 Hellpoint [PC, PS4, XBO, Switch] – Early 2020 My Beautiful Paper Smile [PC] – Early 2020 No Straight Roads [PC, PS4] – Early 2020 Ostranauts [PC] – Early 2020 Roller Champions [PC, PS4, XBO, Switch] – Early 2020 Sail Forth [PC, PS4, XBO, Switch] – Early 2020 Session [PC, XBO] – Early 2020 State of Decay 2 [PC] – Early 2020 Townsmen: A Kingdom Rebuilt: The Seaside Empire DLC [PC, Switch] – Early 2020 Townsmen: A Kingdom Rebuilt [PS4, XBO] – Early 2020 What The Golf? [Switch] – Early 2020 Yakuza Kiwami [XBO] – Early 2020 Yakuza Kiwami 2 [XBO] – Early 2020 Grand Guilds [PC, Switch] – Q1 2020 Into the Radius [PC] – Q1 2020 Lumberjack's Dynasty [PC] – Q1 2020 Paper Beast [PSVR] – Q1 2020 Samurai Shodown [PC] – Q1 2020 The Shattering [PC] – Q1 2020 Stela [PC] – Q1 2020 Train Station Renovation [PC] – Q1 2020 Underworld Dreams [Switch] – Q1 2020 AVICII Invector [Switch] – Spring 2020 Below [PS4] – Spring 2020 Empire of Sin [PC, PS4, XBO, Switch] – Spring 2020 Faeria [Switch] – Spring 2020 Ghost of a Tale [Switch] – Spring 2020 Green: An Orc's Life [PC] – Spring 2020 Grounded [PC, XBO] – Spring 2020 Imperiums: Greek Wars [PC] – Spring 2020 Inertial Drift [PC, PS4, XBO, Switch] – Spring 2020 Main Assembly [PC] – Spring 2020 Phantasy Star Online 2 [XBO] – Spring 2020 Sludge Life [PC, Switch] – Spring 2020 Summer in Mara [PC, Switch] – Spring 2020 Trifox [PC, consoles TBC] – Spring 2020 Unsouled [PC] – Spring 2020 The Walking Dead: Saints & Sinners [PSVR] – Spring 2020 Warborn [PC, PS4, XBO, Switch] – Spring 2020 Wingspan [Switch] – Spring 2020 Ys: Memories of Celceta Remaster [PS4] – Spring 2020 Conan Chop Chop [PC, PS4, XBO, Switch] – Q2 2020 Song of Horror: Complete Edition [PS4, XBO] – Q2 2020 Balsa Model Flight Simulator [PC] – Mid 2020 Control: AWE DLC [PC, PS4, XBO] – Mid 2020 Sports Story [Switch] – Mid 2020 Aokana - Four Rhythms Across the Blue [PS4, Switch] – Summer 2020 Ary and the Secret of Seasons [PC, PS4, XBO, Switch] – Summer 2020 Bake 'n Switch [PC, Switch] – Summer 2020 Baldo [Switch] – Summer 2020 Blair Witch [Switch] – Summer 2020 Blue Fire [Switch] – Summer 2020 Bounty Battle [PC, PS4, XBO, Switch] – Summer 2020 Cyanide & Happiness - Freakpocalypse: Part 1 [Switch] – Summer 2020 The Dark Pictures Anthology: Little Hope [PC, PS4, XBO] – Summer 2020 Deliver Us The Moon [Switch] – Summer 2020 Desperados 3 [PC, PS4, XBO] – Summer 2020 Eldest Souls [PC, Switch] – Summer 2020 Horizon Zero Dawn Complete Edition [PC] – Summer 2020 The Last Campfire [PC, PS4, XBO, Switch] – Summer 2020 PixelJunk Eden 2 [Switch] – Summer 2020 Planet Coaster [PS4, XBO] – Summer 2020 Sky: Childer of the Light [Switch] – Summer 2020 Tears of Avia [PC, XBO] – Summer 2020 Tell Me Why [PC, XBO] – Summer 2020 Those Who Remain [Switch] – Summer 2020 Werewolf: The Apocalypse – Earthblood [PC, PS4, XBO] – Summer 2020 Amnesia: Rebirth [PC, PS4] – Fall 2020 Axiom Verge 2 [Switch] – Fall 2020 Monster Truck Championship [PC, PS4, XBO, Switch] – Fall 2020 Pokemon Sword & Shield: The Crown Tundra expansion [Switch] – Fall 2020 Realpolitiks 2 [PC] – Fall 2020 Undungeon [PC] – Q4 2020 Dark Envoy [PC, PS4, XBO] – Late 2020 Monstrum 2 [PC] – Late 2020 Songs of Conquest [PC] – Late 2020 Surviving The Aftermath [PC, PS4, XBO] – Late 2020 Dangerous Driving 2 [PC, PS4, XBO, Switch] – Holiday 2020 Godfall [PC, PS5] – Holiday 2020 Halo Infinite [PC, XSX, XBO] – Holiday 2020 Hellblade 2: Senua's Saga [XSX] – Holiday 2020 Outriders [PC, PS5, XSX, PS4, XBO] – Holiday 2020 PS5 – Holiday 2020 Xbox Series X – Holiday 2020 Waking [PC, XBO] – Winter 2020 A Fold Apart [PC, PS4, XBO, Switch] – TBC 2020 After the Fall [PC VR, PSVR] – TBC 2020 Agents: Biohunters [PC] – TBC 2020 Alaloth - Champions of The Four Kingdoms [PC, XBO] – TBC 2020 Aquanox Deep Descent [PC] – TBC 2020 B.ARK [Switch] – TBC 2020 Babylon's Fall [PC, PS4] – TBC 2020 Beyond a Steel Sky [PC, PS4, XBO] – TBC 2020 Beyond Blue [PC, PS4, XBO, Switch] – TBC 2020 Biomutant [PC, PS4, XBO] – TBC 2020 Blade Runner: Enhanced Edition [PC, PS4, XBO, Switch] – TBC 2020 Blazing Beaks [PS4, XBO] – TBC 2020 Blood Bowl 3 [TBC] – TBC 2020 Boyfriend Dungeon [PC, Switch] – TBC 2020 Bubble Bobble 4 Friends [Switch] (US) – TBC 2020 Buildings Have Feelings Too! [PC, PS4, XBO, Switch] – TBC 2020 Call of Duty 2020 [PC, PS4, XBO] – TBC 2020 Captain Contraband [PC] – TBC 2020 Captain Tsubasa: Rise of New Champions [PC, PS4, Switch] – TBC 2020 Carrion [PC, XBO] – TBC 2020 Chicken Police [PC, PS4, XBO, Switch] – TBC 2020 Chivalry 2 [PC] – TBC 2020 Cloudpunk [PC, PS4, XBO, Switch] – TBC 2020 Construction Simulator 3 [PS4, XBO, Switch] – TBC 2020 Cris Tales [PC, PS4, XBO, Switch, Stadia] – TBC 2020 Crossfire X [XBO] – TBC 2020 Crusader Kings 3 [PC] – TBC 2020 Cuphead: The Delicious Last Course DLC [PC, XBO, Switch] – TBC 2020 Cyber Shadow [PC, PS4, XBO, Steam] – TBC 2020 Dead Static Drive [PC, XBO] – TBC 2020 Deathtrap Dungeon [consoles TBC] – TBC 2020 Destroy All Humans! Remake [PC, PS4, XBO, Stadia] – TBC 2020 Dicey Dungeons [Switch] – TBC 2020 Digimon Survive [PC, PS4, XBO, Switch] – TBC 2020 Disco Elysium [PS4, XBO] – TBC 2020 Disintegration [TBC] – TBC 2020 Doom Eternal [Switch, Stadia] – TBC 2020 Drone Swarm [PC] – TBC 2020 Dry Drowning [XBO] – TBC 2020 El Hijo: A Wild West Tale [PC, PS4, XBO, Switch] – TBC 2020 The Eternal Cylinder [PC, consoles TBC] – TBC 2020 Everwild [PC, XBO] – TBC 2020 Evil Genius 2: World Domination [PC] – TBC 2020 The Falconeer [PC, XBO] – TBC 2020 Fall Guys: Ultimate Knockout [PC, PS4] – TBC 2020 FIFA 21 [PS4, XBO] – TBC 2020 Final Fantasy 13 [XBO] – TBC 2020 Final Fantasy 13-2 [XBO] – TBC 2020 Lightning Returns: Final Fantasy 13 [XBO] – TBC 2020 Final Fantasy 14 [XBO] – TBC 2020 Genesis Noir [PC, XBO] – TBC 2020 Ghostrunner [PC, PS4, XBO] – TBC 2020 Gods & Monsters [PC, PS4, XBO, Switch, Stadia] – TBC 2020 Going Under [PC, consoles TBC] – TBC 2020 Golf With Your Friends [PS4, XBO, Switch] – TBC 2020 The Good Life [PC, PS4, XBO, Switch] – TBC 2020 Google Stadia Base – TBC 2020 Gorn [PSVR] – TBC 2020 Green Hell [PS4, XBO] – TBC 2020 Hatsune Miku: Project DIVA Mega Mix [Switch] – TBC 2020 Hollow Knight: Silksong [PC, Switch] – TBC 2020 Hot Brass [PC] – TBC 2020 Humanity [PS4] – TBC 2020 Humankind [PC] – TBC 2020 Hunting Simulator 2 [Switch] – TBC 2020 I Am Dead [Switch] – TBC 2020 In Other Waters [PC, Switch] – TBC 2020 Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate [PC, PS4, Switch] – TBC 2020 It Came from Space and Ate Our Brains [PS4, XBO, Switch] – TBC 2020 Kerbal Space Program 2 [PC, PS4, XBO] – TBC 2020 KeyWe [PC, PS4, XBO, Switch] – TBC 2020 King’s Bounty 2 [PC, PS4, XBO] – TBC 2020 Knights of Honor 2: Sovereign [PC] – TBC 2020 Kosmokrats [PC] – TBC 2020 Lair of the Clockwork God [PC, consoles TBC] – TBC 2020 Lego Star Wars: The Skywalker Saga [PC, PS4, XBO, Switch] – TBC 2020 Liberated [PC, Switch] – TBC 2020 Liftoff: Drone Racing [PS4, XBO] – TBC 2020 Little Nightmares 2 [PC, PS4, XBO, Switch] – TBC 2020 Madden 21 [PS4, XBO] – TBC 2020 Magic: Legends [PC] – TBC 2020 Maid of Sker [PC, PS4, XBO, Switch] – TBC 2020 Maneater [Switch] – TBC 2020 Mars Horizon [PC, PS4, XBO, Switch] – TBC 2020 Mayhem in Single Valley [PC] – TBC 2020 Microsoft Flight Simulator [PC, XBO] – TBC 2020 Monster Safari [PC] – TBC 2020 Moonlighter: Between Dimensions DLC [PS4, XBO, Switch] – TBC 2020 My Child Lebensborn [PC, PS4, XBO, Switch] – TBC 2020 NBA 2K21 [PS4, XBO] – TBC 2020 No More Heroes 3 [Switch] – TBC 2020 Oddworld: Soulstorm [PC, PS4, XBO] – TBC 2020 Ooblets [PC, XBO] – TBC 2020 Orcs Must Die 3 [Stadia] – TBC 2020 The Outer Worlds [Switch] – TBC 2020 Overpass [Switch] – TBC 2020 Panzer Dragoon [Switch] – TBC 2020 Paranoia: Happiness is Mandatory [PS4, XBO] – TBC 2020 The Pathless [PC, PS4] – TBC 2020 Per Aspera [PC] – TBC 2020 PES 2021 [PS4, XBO] – TBC 2020 Pile Up! [PC, PS4, XBO, Switch] – TBC 2020 Psychonauts 2 [PC, PS4, XBO] – TBC 2020 Quantum League [PC, PS4, XBO, Switch] – TBC 2020 Rainbow Six Quarantine [PC, PS4, XBO] – TBC 2020 Rainbow Six Siege [PS5, XSX] – TBC 2020 RAN: Lost Islands [PC] – TBC 2020 Rawmen [PC] – TBC 2020 R.B.I. Baseball 20 [PS4, XBO, Switch] – TBC 2020 Rebel Galaxy Outlaw [PS4, Switch] – TBC 2020 The Red Lantern [PC, XBO, Switch] – TBC 2020 Red Wings: Aces of the Sky [PC, Switch] – TBC 2020 Remothered: Broken Porcelain [PC, PS4, XBO, Switch] – TBC 2020 Resolutiion [PC, consoles TBC] – TBC 2020 Rogue Heroes: Ruins of Tasos [PC] – TBC 2020 Röki [PC] – TBC 2020 Romancing SaGa 3 [PC, PS4, XBO, Switch, PS Vita] – TBC 2020 RPG Time: The Legend of Wright [PC, XBO] – TBC 2020 SaGa Scarlet Grace: Ambitions [PC, PS4, Switch] – TBC 2020 Sakuna: Of Rice and Ruin [PC, PS4, Switch] – TBC 2020 Scavengers [PC] – TBC 2020 Secret Government [PC] – TBC 2020 The Settlers [PC] – TBC 2020 Shadowplay: Metropolis Foe [PC] – TBC 2020 SkateBIRD [PC, Switch] – TBC 2020 Skull and Bones [PC, PS4, XBO] – TBC 2020 Someday You'll Return [PS4, XBO] – TBC 2020 Spellbreak [PC, PS4] – TBC 2020 Spelunky 2 [PC, PS4] – TBC 2020 Spiritfarer [PC, PS4, XBO, Switch] – TBC 2020 Spitlings [PC, PS4, XBO, Switch] – TBC 2020 SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated [PC, PS4, XBO, Switch] – TBC 2020 Spuds Unearthed [PSVR] – TBC 2020 The Stanley Parable: Ultra Deluxe [PC, consoles TBC] – TBC 2020 Starmancer [PC] – TBC 2020 Streets of Rage 4 [PC, PS4, XBO, Switch] – TBC 2020 Stronghold: Warlords [PC] – TBC 2020 Subnautica: Below Zero [PS4, XBO] – TBC 2020 Summer in Mara [PS4, XBO] – TBC 2020 Super Meat Boy Forever [PC, PS4, XBO, Switch] – TBC 2020 Superliminal [PS4, Switch] – TBC 2020 The Survivalists [PC, PS4, XBO, Switch] – TBC 2020 Tales of Arise [PC, PS4, XBO] – TBC 2020 Terraria: Journey's End update [PC] – TBC 2020 This Is Pool [PC, PS4, XBO, Switch] – TBC 2020 Bikini Bottom - Rehydrated [PC, PS4, XBO, Switch] – TBC 2020 Spuds Unearthed [PSVR] – TBC 2020 The Stanley Parable: Ultra Deluxe [PC, consoles TBC] – TBC 2020 Starmancer [PC] – TBC 2020 Streets of Rage 4 [PC, PS4, XBO, Switch] – TBC 2020 Stronghold: Warlords [PC] – TBC 2020 Subnautica: Below Zero [PS4, XBO] – TBC 2020 Summer in Mara [PS4, XBO] – TBC 2020 Super Meat Boy Forever [PC, PS4, XBO, Switch] – TBC 2020 Superliminal [PS4, Switch] – TBC 2020 The Survivalists [PC, PS4, XBO, Switch] – TBC 2020 Tales of Arise [PC, PS4, XBO] – TBC 2020 Terraria: Journey's End update [PC] – TBC 2020 This Is Pool [PC, PS4, XBO, Switch] – TBC 2020 This Is Snooker - Pool Deluxe Edition [PC, PS4, XBO, Switch] – TBC 2020 Through The Darkest Of Times [PS4, XBO, Switch] – TBC 2020 TT Isle of Man 2 [PC, consoles TBC] – TBC 2020 Twelve Minutes [PC, XBO] – TBC 2020 Twin Mirror: Lost On Arrival [PC, PS4, XBO] – TBC 2020 Unexplored 2: The Wayfarer's Legacy [PC] – TBC 2020 Vampire: The Masquerade - Bloodlines 2 [PC, PS4, XBO] – TBC 2020 The Walking Dead: Onslaught [PC VR, PSVR] – TBC 2020 Warsaw [PS4, Switch] – TBC 2020 Watch Dogs Legion [PC, PS4, XBO, Stadia] – TBC 2020 Wavey The Rocket [Consoles TBC] – TBC 2020 Way to the Woods [PC, XBO] – TBC 2020 Weird West [PC] – TBC 2020 Welcome to ELK [PC] – TBC 2020 West of Dead [PC, PS4, XBO, Switch] – TBC 2020 Windjammers 2 [PC, Switch, Stadia] – TBC 2020 Worms 2020 [TBC] – TBC 2020 WWE 2K21 [PS4, XBO] – TBC 2020 XIII Remake [PC, PS4, XBO, Switch] – TBC 2020 Yakuza: Like a Dragon [PS4] – TBC 2020 If there's anything you're looking forward to that isn't here, feel free to mention it!
  2. Are you a pro or nah? Being classified as a pro gamer is seen in many different ways, but there are some traits that they all seem to have that depicts if they actually are or not. Some people are naturally talented gamers that thrive from the start of it with no effort needed or experience required, however, regardless of such, the people who actually harness their technique to have those same results are just as applicable. That said, I've conjured up a list of 25 different, but fairly identifiable habits that most pro gamers have. 1. You skip hints and tutorials. Whenever you play a game, you start off by just figuring it out yourself. I often get annoyed by the amount of hints I’m given at the start or sometimes throughout the process of just trying to create my own understanding for it. This can be a bad thing too obviously because a lot of those tips are fundamental to certain gameplay methods and you find yourself being fucked over at a later time because you skimmed through it, but you have faith that you can just play through it and understand all the details just from a second nature of playing so many other games. 2. You start on harder difficulties. If you ever find yourself on a game and you start off with a decision of which difficulty you should play, then that’s another sign that you’re a pro. Most people would instantly go for a neutral playthrough, and that’s not to say that a pro can’t do that as well, but the fact that you either considered or ended up doing a harder mode is one of the many feats a pro possesses. 3. You adapt to it quickly. Whether it’s a story based game or an online game, you never seem to have problems adapting to the nature of the gameplay rather quickly and eventually already start to come up with your own patterns for what works for you in the game to make it a hell of a lot easier to learn. 4. You catch references/easter eggs. The references to the game franchise or to other games that you’ve played are blatantly obvious and you instantly know where it’s from, then when you go and look at the list of references that others have found about the game, which include many other easter eggs that you’ve yet to discover or never picked up on initially, you look to tie them in and theorize. 5. You effortlessly top the leaderboards. Sometimes when I’m on a game, I end up being the highest player at the top for no apparent reason, and most of the time I’m not even aware as to what the fuck was even going on. I just make it to the top and then that process tends to repeat itself a few other times before I decide I want to play another game or just try playing in a way that handicaps me to give myself an extra challenge. 6. You make leveling up methods. The grind can be frustrating as hell on a lot of games, but despite that, you tend to find ways that aid you with gaining more xp. You may start to farm items, or just repeatedly go against a particular boss or level of players whilst using whatever class/category of weapons or skill traits that make the process less of a bitch. 7. Noobs annoy you most of the time. If you easily get frustrated about noobs and their dumb-ass playstyles that often hold up you, the team, or just the plan you have in store for success, then you’re more than likely a pro because then you can easily spot when someone or someone’s tactics are generic and petty compared to your own. 8. You play just as good when you’re tired. I’ve been as tired as an elderly lady drinking a bottle of zzzquil in some cases after doing insomniac-like playthroughs until the morning hours and much more later than that if I’m being honest. Regardless of such, I’ve still maintained my level of skill and precision when doing pretty redundant activity in a game that doesn’t even seem remotely like a threat to me. Not everyone is capable of playing a game under the distraction or weariness, so if you can function through it, you’re easily not new to this lifestyle. 9. People call you out on games. If you’ve ever been playing a game and for whatever reason, there’s those obnoxious people on the mic and they call you all kinds of shit from A to Z just because you’re obviously better than they are or because you “stole” their kill, then you’re a pro by default. Sometimes there are reasons for a player to be that way towards you that you didn’t really pick-up on until the deed was done, but nonetheless, haters gonna hate. 10. You disciplined your hunger and your bladder. I can’t stress this enough, but sometimes you’re in an intense game and you can’t pause it if it’s multiplayer related, but at the same time you’re just so ready to blow the bathroom up with whatever you’ve been holding back just to do your best in the game. That’s the dedication of a pro gamer because any normal person would of probably left in-between, but pros see their way to the end; we go all the way. Pun intended. 11. You get all the collectibles and complete every objective. It can be fun to explore the game in search of all the rare items or little collectibles that sometimes are pretty meaningless to even try to get, but it never fulfills you until you get them all and see that you’ve at least done it. Or perhaps, you look at the list of optional objectives to complete and you end up finishing those before going through with the rest of the mission or completing it. 12. You find yourself trolling a lot. Eventually when you start feeling yourself and not really giving a damn about someone testing you and your abilities, you start to get pretty cocky on top of your confidence, and thus, you start trolling people or just the game in general if there’s enemy AI that you’re just so ahead of being worried about. Sometimes this can be a downfall, but it’s definitely a trait that pros come to have within them. 13. You pull off seemingly impossible actions. If you’re one of those people who do 360, 720, quick-scope headshots across the map, or fucked over a boss that has like 8 health bars and you didn’t take a scratch, or somehow managed to eat while playing a fighting game and had only one health bar left, but still bodied your opponent, then yeah it’s no feud about whether or not you’re a pro. 14. You’re accustomed to long playthroughs. Pro gamers are already used to playing through the story of a game straight through with no breaks, granted it gets a lot harder to do that nowadays when the games are much longer than they use to be, ranging from maybe 7-10hrs, but now they’re like 20 to 40 to 60 hours to complete, story-wise, but that doesn’t even include the side missions and quests or just the random shit you seem to find yourself encountered with along the way. 15. You own multiple accounts for different reasons. Many pros have accounts that have their own purposes. One is their main/first playthrough account that has the most investment, and then other ones are just to have separate playstyles and aliases that they choose to go under when they play through that way, and you know, just to restart everything from the start since they’ve essentially maxed the game out already. Sometimes it’s also just as simple as having a set of friends/groups separate from one another so that you can manage your gaming life easier. 16. You keep track of time even when you aren’t focused on it. I can be playing a game for a long ass time, but then somehow intuitively know that it’s probably only been about 25-30 minutes or so and usually I’m right on the nose. So, in the event that I’m trying to do something else with my time, I know how I should be playing the game to do a good enough job within that timeframe. There are times when you don’t give a damn about the time, but in situations when you need to know, you will if you’re a pro by that time. 17. You have a preferred playstyle but are also well-rounded. After a while you’ll have a certain type of gameplay that defines your playstyle, but despite this, you’re still capable of playing in ways that other players can. It’s just a matter of how you’d like to accomplish whatever it may be for the game. 18. You can easily predict what will happen next. Once the experience rolls in and you’ve been a veteran for a while, you start to see through all the bullshit of other players and can almost be two steps ahead of them because you’ve assessed that kind of situation so many times before that you can now even use maybe even a few methods of handling it. The same can be applied to single-player games when you can almost just tell what’s going to happen next with the story and the possible affects that may hinder you with opponents or reaching an objective. 19. Your room gets messy and you don’t realize it. Many a time, I’ve been in my little gaming world where I’m cooped up in the corner of the room just focused on playing, then the process repeats itself and next thing you know, there’s bags of chips and water bottles and soda cans and just all types of other shit still sitting there from when I first started the playthrough sometimes. Then you start to realize that you need to do better with how you keep up with yourself, but it’s not easy to do when you’re a pro with only the game in mind. Yes, a lot of pros are lazy as fuck to everything else sometimes and that is the gist of this section basically. 20. You rush other things just to continue playing. Much like when you’re being a lazy person and it causes problems, the same can be said about when you actually are in the midst of doing something because you then start to kinda half-ass the task in order to get back to what you actually want to be doing, gaming. Or sometimes when you know there’s a job you need to do and it’s long regardless of how much you rush it, you find ways to stall in order to not make it as stressful and frustrating before going back to the game, but in doing so, you just make it where you’ll need to go back and keep doing that task for a longer duration than you’d like to anyway. 21. Random people invite you or try to befriend you. Who the hell is LateNightVibezz44 or Xratedkillah? I don’t know, maybe those names are actually people’s IDs on something, but I just made that up off the top of my head. The point is, people will try to add you and stuff, out of nowhere, even when you had no kind of interaction with them in any kind of way. They sometimes also invite you to be apart of a guild or clan or something and you realize that either all the players in it are higher levels and they’ve acknowledged you as a pro, orrrr, they’re all low levels and the person who invited you knew that you could be of value to their currently shitty team. 22. Even as a lower level, you can hang with the higher ups. I don’t know how many times I’ve played a game as a noob and for some reason I’m destroying the people who have been on there all their lives or at least for a much longer time than I have. Some games don’t really matter about the level anyway as much as it does for the skill of the person playing it, but you’d think if someone has a max level and more perks than you do that they’d have more common sense than they output, but no. Therefore, you have the mindset of a pro. 23. You debate with yourself on DLC. We buy games sometimes and just opt for getting the DLC right off the bat, but a lot pros will observe the regular aspect of the game and then determine if the DLC is even necessary and if it will make a significant impact on whether it improves their skills or not. Alternatively, pros will just get the DLC at the start when they’re already use to that kind of game and just choose to have it mainly for the gimmicks rather than adding to the gameplay. 24. You keep the lore and details in mind. Knowing a lot about a game’s lore or just additional details about something can help a lot more than you think. This is something that pros know, even if sometimes they choose to not spend time trying to sift through the information of everything. Having some kind of intel on the background of a weapon, landscape, group of people, item, or origins of an ability and the pros and cons of the previously mentioned can help someone further utilize either one to their advantage. 25. You feel out the game before making a set route for it. At the start of an open world game or something of that nature, I wonder around the world and test out maybe a couple of each type of activity just to get a feel for it. Or I’ll head into zones that I have no business going into, knowing that I’ll probably get my ass handed to me and die, but the point is to kind of gauge the game a bit before I make up my mind with how I’ll play it. Different games have the same types of layouts sometimes, so pros can easily determine how they’ll handle it. These are just the signs that I myself possess, as well as what I've seen from friends of mines and through social media activity of other gamers, but feel free to add to this list if you know any other traits because I'm certain that there are many, but the one's listed are just used to make people aware of them. Comment Below!
  3. The saying "third time's a charm" is a ritual for lots of video game franchises. Usually after the third game, they go off into a bunch of spin-off series that can be just as prominent as the original sagas, but ultimately don't recapture that same level of story telling and sense of adventure. From the old Spyro game trilogy, to the resistance games, the modern warfare games, the Jak & Dexter games, the original Devil May Cry trilogy, and now the newer ones, like Borderlands 3's release, there is always a sense of closer that is given when the third game arrives. My favorite personal trilogy would be the Assassin's Creed Ezio trilogy. It's great to go through a story that links between 3 games, and they all stay true and consistent to the character and the time period/locations that they were set to. You start off as Ezio, literally as a baby that had just been born, and them you play from that point up until when he's an old man that's trying to find the truth of the assassin's order. It's games like that, that have impact on the player where they feel as if they lived through an entirely separate lifetime. Alternatively, the trilogy could be just a few classic/highly regarded games that are from the same developer. For example, if you were to buy a trilogy from Rockstar Games that included GTA 4, GTA 4: The Ballad of Gay Tony, and GTA 4: The Lost And Damned, or the original three 3D games (III, Vice City, and San Andreas), or even a hybrid trilogy that included Midnight Club 3, Bully, and one of the GTA games. The best trilogies aren't always the ones that follow a consistent story, but that can also provide interesting variation of gameplay and immersion. Regardless of such, this is just for the sake of having an overall verdict of what may be considered the best trilogy in gaming to date. Obviously everyone has their own favorites and it's opinionated, so we'll just base this on the general reception for a particular trilogy and go from there. I'd be interested to know which ones, and why? Comment below!
  4. Much like a TV series or a movie saga where you start the adventure with the protagonist and then eventually make it to the end, there's always a game character of the same principle that you sat through the events with and watched them become a prodigy with a major buff since the start of the game franchise. Alternatively, there could be a specific side character or villain that you could consider to be the most overpowered character in gaming. As it pertains to bosses, I don't think it necessarily relates to how difficult that boss might of been, I'm moreso just going for in terms of ability and how we're supposed to perceive those characters. Some characters I'll jokingly classify them as overpowered because of the fact that they survive a fall or certain amount of damage. Characters that show feats of overwhelming power such as Kratos from god of war, Asura from Asura's Wrath ,Sephiroth from Final Fantasy, Dante from Devil May Cry are all good examples in terms of abilities and feats, but other off the wall characters like something as simple as the stick guy you play in Fancy Pants Adventure or Sack Boy from Little Big Planet (Drawing something/creating anything out of thin air.), or Pac-Man and his wife for being able to successfully consume dots, fruits, and ghosts since the dawn of gaming. An overpowered character can be labeled as such just purely on their capabilities, whether they have an explanation for their talents or not.
  5. Most games that we play, we can only travel back into the past to experience them again via their designated consoles of that era, or we can find some sort of emulation for them to mimic the experience, yet it still lacks the magic that the original game and setup had captured. A lot of games from older times have been issued through services that allow you to pay a subscription to play them on the current hardware, but have you ever thought of a specific game in particular that you'd give anything to have brought to life again for the current time, with better gameplay, visuals, and replay-ability? Back when Rockstar Games had released GTA V, the next holy grail of open world games, I was shocked by how much of the original game in that location--GTA: San Andreas--had been implemented into this new, fresh take. Then after getting so used to playing it, I started thinking about the first GTA game that I ever purchased, Vice City. I remember how that game blew my mind, being from the east coast myself, and having a good time experiencing where I lived, but in a video game. Needless to say, I spent a lot of time on there fucking people up with katanas and running over elderly people as I was on my way to jump out of a car that had a hooker in it. I feel as though they could obviously remake that game, with better everything and not set back in the 1980s. Well, I guess it wouldn't count as a remake, being that they'd give it another title and have a different set of characters much like the previously mentioned games. In terms of a game that I'd like to see completely brought back with everything intact--from story to characters to locations--I'd have to go with games like Devil May Cry 3, Assassin's Creed 2, Mortal Kombat Armageddon, Conker's Bad Fur Day, Crash Tag Team Racing, The Simpsons Hit & Run, Star Wars Battlefront 2 (The one that's good), etc, etc. Too many of them to name really, but a bunch of those just have a great level of nostalgia for me. They have all kinds of remakes now that vary from games like Spyro The Dragon to Resident Evil 2 to the upcoming (probably for another decade) Final Fantasy 7 Remake. Other games have just been given new releases into their franchises after what feels like forever, like the late Kingdom Hearts 3. You'd think that some of these developers would be excited about the idea of recreating their older masterpieces, but I guess that also comes with other legalities and such that probably make the process harder to do than to just make something new entirely. Sure, there's also things like backwards compatibility that could at least allow us to replay those games as they are, but that concept isn't that lenient right now--at least, not on the level that we're all imagining. What game would you remake and what new additions would you add to it? Comment!
  6. 10 Things That Kill Gaming The world of gaming has indisputably shifted in terms of what we consider making them successful and acceptable, however, there are just as many trends in gaming that can be said to justify why we would rather think of them as failures. Now, if you’re anything like me, and you miss the times of gaming when life wasn’t so complicated and you didn’t have to worry about buying a game, and then buying essentially a pass or key to the rest of the game, or just pay-to-win related bullshit, then I’m sure you’re aware of where this article is going. This is not to say that these choices aren’t clever, profitable, and overall more convenient for promoting a game or service, although, it is a sort of insight into these business habits and the negative effects it has on the gaming community. · Micro-transactions This list has no particular order I’m trying to convey for the type of fuckery we receive, but micro-transactions are probably by far the most bigoted. You buy a game that costs, let’s be honest, sometimes more than what they are worth, and then you realize that everything in the game is designed to keep you playing it for all of eternity. Lengthening the game is a great thing to do, but not when most of the time spent on the game is literally working for the game, working for items in the game that are worth a shit load of your assets. Well, fear not, because now you can just buy your way towards these rewards without the stressful grinding and repetition. To hell with it, right? You see, the problem with this is that it allows someone to attain the unattainable by giving money to seemingly greedy developers who had anticipated that they could make even more profit through the in-game content, because they know that the common person isn’t going to sit there and slave away for these incentives. How about you just make the game balanced, yet challenging, to begin with. Maybe then you could have a product with less contempt, or better yet, less frustration and more personal investments from the gamers. · Digital-Only One of the best parts about having options with games is that we can either purchase the game physically, or digitally. That’s just it though, it’s only sometimes optional, because some games require you to only purchase them through the e-stores or through some kind of redeem codes that you’ll receive after payment, or even bundled with other games as one of the perks of having an upgraded version of the game’s deliverance. Imagine what this could mean for the future of how we play games, if this becomes the permanent method of acquiring games. Forget about going to the store and getting the physical copy and sniffing it like a druggie, forget about that feeling of sliding it into the disc tray after sifting through the contents of the case, forget about your friend asking to borrow the game until they themselves could possibly get ahold of it, and forget about the thought of throwing the game like a frisbee when shit gets too hectic on a mission, etc. Imagine walking into a retailer like Walmart, Target, BestBuy, GameStop, or wherever they sell your physical copy of choice, and instead of game cases, there’s just a wall of the game images, or a screen, and you click on it and request to purchase it, then they give you a small redeem code to activate or process it through your email. It does sound cool as hell, yes, as an option, but I wouldn’t want it as a method to replace physical copies. · DLC (Downloadable Content) Don’t you ever just wonder why games can’t just come with everything in them already? I mean, I get it, the developers want to extend the life of their games and provide additional content for players to enjoy once the game is released. The part I don’t get is that they could just put all of this content into the game from the start and they themselves can sit back and profit from theirs games, but also move on and focus their development time into a new, fresh project. There are games that have content within the standard editions that are mind boggling and sometimes even overwhelming, but a good overwhelming, and that’s how it should be, yet they themselves come with DLC that is stupendous and could arguably be seem as appropriate in terms of being add-on content. It’s fine in those situations, but when there’s a game—and there’s a lot---that release as an unfinished product that we just paid full price for, and the DLC is practically the foundation of the game and its substance, then what the fuck is that about? It’s not cute, it’s not cool, it has to go. Unfortunately, it doesn’t seem to be going anywhere, but at least it’s getting more awareness and developers are seeing the consequences through their fan-bases. · Cloud Saving Cloud saving your game data to a hard disk isn’t the most efficient thing to be doing, especially in the event that they get damaged, but neither is saving a game strictly through a cloud service. I’m not saying it happens all the time, but there have been situations where game progress is only synced through a cloud-based infrastructure and as a result, it’s all been lost or pieces of information have been removed because of technical difficulties in a place where you have no control over or even know where it’s located for that matter. This is the future, it’s been the future, but trust me, there seems to be breakthroughs with what we can create, as it relates to this kind of stuff, that can cause this to be the only way to play your game, but what if there’s no network connection? Then I guess you’re either stuck playing with a stick and a can on the street, or popping in a game that actually matters when you have no internet or anything of that nature. · VR (Virtual Reality) VR is in the phases of being the absolute next major leap for gaming, and it has been fantasized and revered since it was even a concept. It’s not just some idea anymore because we’re finding ways to further implement it into our lives for purposes even outside of gaming, which is, well…fucking awesome. But you know what’s not fucking awesome? If it gets to a point where VR is replacing the experience of playing a game with and actual controller, TV, and monitor. Imagine you and me looking back say, 50 years from now when you’re much older and crustier, and you see the generation of that time having some kind of assembly for the appreciation of gaming and its history, but you see a controller being shown off as some kind of fossil or object that would be worth millions if one were ever to be found in that day and age. The thought of that to me if frightening, but then again, I’m sure that’s what the people thought back when arcades were the only place you could place games before the invention of consoles for your home were available, or when it went a step further and we were able to play portable consoles within the size of our very hands. All I’m saying is that we need to stay woke—not awake—woke, so that we can see this all coming with no surprise because it’s possible and it’s nearly happening. · Delays Time and time again, we have been promised a game by a certain time and release date, and we feel a sense of fulfillment when we are approaching the days of release, like when the season finale to your show is about to release and you feel the anticipation of what it could bring and change. The same applies to games, but unlike episodes to a show that can be delayed until the next week without too much frustration, we wait additional months and sometimes years for the game to release because the developers tell us “The game isn’t finished and we need more time to polish it before we can go gold.” Whenever I hear that, the first thing I think of is as a response is “Then why the hell did you even mention a release date to begin with? It’s not about what you thought, there’s a team of people with you to figure this out, get your shit together.” Maybe those words mean something in a responsive gaming world, but for the most part, a lot of developers seem to listen to themselves and not their fans, for a cash grab. Sometimes that ‘unfinished’ section of the game is just the part of it that they added at the last minute to further suck the funds out of your wallet that nobody even asked for, but thanks? Yes, there are delays that bring miracles and much needed improvements to games, but how about you just mention the game and not mention a release date? Games have also been completely cancelled as a result of development hell that stemmed from numerous delays and reality checks. Also, no, I’m not a developer, so I don’t understand what goes on behind closed doors and who has to appease who or who tells who what, or who handles the marketing aspect of it, but I do understand that some of these teams need better management and decision-making skills. · Overhyping We’ve all been guilty of being in the climax of excitement for a game, watching all of the interviews, reading the latest news details, and looking through the interesting concept arts and minor gameplay videos that are available to us, certainly. It’s just… how many times have you done that for a game that released and it turned out to be hot shit? Like, literally a heated turd, not a fire-worthy experience. A lot of times I’m guessing. We see these games as the “saviors” for gaming, and the next big step, and some of them are, but it feels like that’s becoming less apparent these days. Funny enough, the games that we sleep on without even lifting an eye to keep up with are the ones that are surprising us and doing amazing jobs at delivering a memorable, satisfying gaming experience. I myself choose to not over-hype a game, even if I’m excited for it, because the reality is that once you have that game and have played through all of it, maybe even a few times, you start to lose the magic for it, and eventually move on to hyping something else. Your hunger for hyping is insatiable and it’s causing receptions to be on the bad end of games when they don’t bring you what you were expecting. This can result in people eventually being aware that they don’t want to buy a game, or pre-order a game from the jump because they’ve lost the trust to believe they are getting something worth putting on a pedestal. · Pirating Illegally gaining access to games are getting easier and easier as time goes by, but with many risk factors that come with it, like getting viruses, having the systems compromised, or having your device bricked entirely. What about all those times a game was played illegally before the embargo dates and gameplay was released online for all to view, spoilers revealed in the comment sections of videos that don’t even relate to the game sometimes, and yes, delays that have happened as a result of it. I’m not encouraging people to do it themselves, but if you are, at least just enjoy it for yourself and don’t be a fuck-head who ruins the experience of the game. The internet is a large place full of don’t-give-a-fuck kind of people, which makes sense, but I’d rather not have to sit there all day trying to both gain knowledge on new information of a game and avoid getting too much of it from some troll. That said, when you pirate the games, the developers become a lot tighter, close-lipped on us as a result because the trust has been breached in their eyes. I mean, sometimes it’s their faults though honestly because they give these games to people, who know other people, who will probably end up playing the game beforehand and anonymously giving details to Reddit. Also, this habit of having information “leaked” about a game. These are million-dollar companies, nobody’s leaking shit unless you have bad security that need more attention or you’re intentionally releasing that information to cause hype and speculation in the gaming community, but writing it off as something that was unveiled without your approval. That’s another topic in itself, so my point for this one is…stop stealing shit, you bum. · Graphics-Based We all love visuals that captivate us and make us want to invest further time into just the world of the game, but we also know that this kind of game comes with many faults. Sometimes, these games that come with high-scale graphics are only impressive with how they appear, but the actual game is lame as fuck. There’s usually a very short playthrough, lack of major gameplay elements, and dumbed down sections of the game because they just want it to appeal to your eyes. There are plenty of games that suck ass even without good graphics and ones that are brilliant without good graphics, yet some of those games that we see as eye candy, are the ones destroying gaming for us. What about all of those E3 experiences? The ones where we see a game with a beautiful scope of the landscape or city environment, and we get raging tingles down in our pants—because we have to pee and obviously don’t want to go to the bathroom, of course---and that alone was enough to sell us on the game really. Then, the release comes around and we find out that the game has been downgraded, despite the company telling us that they’ve only tweaked it, or hell, sometimes don’t even tell us what happened at all. It’s fucking up gaming is the point. I get that we’re in a time where visuals can be astounding, but if that’s your only selling point, then…maybe you should consider making movies? Because it seems like the games are the length of them anyway as a result of you trying to butter up the screen the whole time. · Multi-player Only There’s been this kind of saying as of recently, that single-player games are dying and will eventually be dead, but honestly, the multi-player games are the ones that will be dead before single-player. Dead in the sense that people will start to want more intimate experiences with games and not have to deal with BootyThunder17 running around, causing them to fuck up the mission or their chance to get something done. You see it happening to a lot of games now; you see them banking on the fact that the multi-player portion of the game will need to be the redeeming factor for its success. Sometimes they even split the game in half for you to have to individually download one portion or the other, which is cool for the sake of having options, but you ever think that they may be tracking which section of the game that their fan-base is flocking towards mostly, in order to determine which of those sections will eventually be the dominate one to work on for good? Other games have very interesting worlds and concepts, but it’s wasted on multi-player, just so they can milk money out of people, when really they’d probably be better of making a single-player experience that offers everything we would want and their sales would rise exponentially, but you know, logic and games never mixed well. Alright, those are some interesting points I thought I would mention that could kill gaming, or at least kill off the parts of it that we can still appreciate while there’s still time to, so what do you think can add to this list?
  7. We've all been through the hellish phase of wanting to break the game disc or the hardware that plays it because of a frustrating situation. One of which includes a specific boss that triggers something in us to take breaks or calm ourselves down so that you don't annoy everyone in the house or community, as you scream a bunch of profanity towards your TV in the middle of the night. Some of these opponents can be one single boss that's overpowered as shit, some can be a group of bosses that count as one boss, some can count as a boss that has certain conditions to defeat, etc. It can even be the annoying ass ghosts from Pac-Man that always seem to corner you for no reason when you're on a streak of success. Some bosses come with handicaps to the player even, such as a certain weapon type or special ability won't phase a boss because they are immune to it. The bosses that I can't stand the most personally are the ones who always regenerate health in the middle of the battle and sometimes you're not at a distance to stop them or there's something that blocks you every time you attempt to. As a kid playing a game, it might have even made you cry or become moody towards everything outside of the game. Funny, I remember when I was about 9yrs old and I started playing through Devil May Cry 3 for the first time. I thought that game was very hard in a lot of areas that I eventually made it through after studying the patterns of the bosses, but then I came across Virgil. Yeah, I wasn't hot shit anymore, because man let me tell you, Virgil is the reason I've lost so many tears as a kid. I had no idea how to beat him! He was so fast and his damage seemed to almost double that of mines! I remember having a breakdown and telling myself that the game was cheating or unfair or stupid or that I hated the game. I died and restarted to the same cutscene before the fight to the point where I could perfectly recite it entirely after awhile. Eventually I DID beat Vergil...eventually, but as I went into the harder difficulties, I became hesitant about it. Maybe that's apart of the joy of being a gamer, getting your shit handed to you and then somehow overcoming it? No clue. Overtime, it didn't get any better, as games started to advance and the gameplay mechanics alongside the AI started to become insanely more focused. A lot people lose hair over the bosses within Dark Souls, Final Fantasy, Bloodeborne, Kingdom Hearts, etc. Especially with bosses from fighting games. Mortal Kombat (2011) had probably the most frustrating boss battle for me in terms of a fighting game. Shao Khan made me consider that the game wasn't even worth beating, and I don't remember what the reward was after beating him, if any, but it sure as hell wasn't worth the agonizing beating that he gave me for what seemed like eternity. My best analogy would be like a toddler trying to fight Superman in a confined space. Yet, I eventually DID beat him as well. Then there's a bunch of games where I've faced ridiculous bosses of all sizes that have since caused me to throw fits of rage in my room, but overtime you learn to deal with better because you know that you will most likely defeat the boss. It just becomes annoying and tedious when you have to do the same thing, over and over and over again. It becomes insanity, and you become insane because of it. It's okay because we've all been there, unless you're some sort of beat-every-boss-in-one-sitting-for-all-eternity-and-more kind of person. This can span from the moment you touched your first controller or keyboard, until right now as a current gamer, so which boss is the hardest? Or even, which boss is still giving you problems despite knowing how to beat them? Leave a comment below!
  8. What game had the greatest emotional impact on you? Often times, I'll think about how far games have come in terms of their stories instead of just their graphics and visuals. It's pretty crazy when you think of a game having a story that's better than a lot of movies or shows. In a game, we have plenty of time to invest ourselves into the characters, their emotions, their dilemmas, their world, and everything in between, so connecting with them on a better level is easier than say....a 2-hour movie that tries to capture everything in one sitting. Usually the movies are based off of books, which have more details and you get to have your own way of envisioning how the story is unfolding. I feel that games are a closer representation of books than a movie or a show that you have to wait for seasons to unfold the next piece of the story. The point to this is to ask ourselves, which game has had the greatest emotional impact on our lives? That can be taken in a couple of ways: Nostalgia trips where you've grown up playing a game and it brings back memories of times when you were a simpler, happy gamer with probably no idea of what was to come with online gaming (Like me), or a game that has a set of specific characters whom you identify with or you just like who they are and what they deal with. I remember the old times when games were more of an intimate thing where you would have to back the data up yourself and there wasn't many cloud storage options so you needed the right hardware for it, although back then it was just normal. Today, something like that would be frustrating, but all of that is what built our love for gaming and evolving with it as we evolve as people. And there's definitely been some characters in games that have both changed and entertained me throughout life due to my admiration for them. However, what game do you think of when you dig deep and remember the emotional impact that it might of had on you while you were playing it, after you beat it, and maybe even up to this point today? Franchises like Red Dead Redemption, The Last Of Us, Uncharted , COD Modern Warfare, Final Fantasy, The Walking Dead, Assassin's Creed, etc. Anything in the spectrum of story telling or character relatability. I use to be a huge AC fanatic before they changed up a lot of things that I didn't agree with and some of the newer characters lacked substance because they only received one game. It was much easier to connect with Ezio because you play as him literally from the moment he's a baby up until he's an old man that's ready to retire from the creed. It's easy to do that when you have played multiple games that tie-in to one another, but that's looking at a franchise as a whole. What about an individual game (can be apart of a franchise) that affected you? After sitting here with no life for about 30 minutes, I came up with a conclusion for what my most emotional game (story-wise) of all time may be. It was a tough call, but I think I'm sure that it's Bioshock Infinite. I remember playing through that game and not knowing what the hell to expect because I got the game on a whim and just said to hell with it before starting it up and playing through. I had no idea that the game would have been such a deep story with such a strong message and pretty much open for interpretation for the way that it ends. You can play through it and take whatever kind of lesson you want out of it. I like those games the most. The Last Of Us is definitely a close second for me because it had the story of a movie and yeah, there's been successful games similar to it like god of war's Kratos and Atreus is to Joel and Ellie. Or even that movie Logan that was the final Hugh Jackman movie for his role as Wolverine. So it definitely has had much impact even based on just inspiration, but for me it's not #1 for story telling. Or even Far Cry 3 was a runner up if I'm being honest about it. The gameplay is definitely more immersive in Last of Us than Bioshock Infinite, but the stories are neck and neck to me, with Bioshock Infinite winning by a hair just based on my preferences for a story, I guess? There's just something about the dynamic between Elizabeth and Booker and how their fates were always meant to collide, pretty much infinitely, that made it such a bad-ass game for me. Everyone has a different one, but this took me by storm. It was years ago since that game came out, maybe 2011 or 2012 or so? But I've since played and watched other games that have deep stories too, yet none of them have yet to surprise me as much as Bioshock Infinite did. I'm always curious to know what other people's thoughts are and which games affected their emotions, like "Who the hell is chopping onions in front of my TV?." Welp, those are my final thoughts as of now, so share your opinions!!
  9. I used to make comics out of these drawings back when I was a teenager. Simple, but I thought original. I recently decided to make twitch panels out of them. This is what I have accomplished so far, thoughts? I can probably make them somewhat better if I put a little more effort when I have time. Just looking for some criticism or help. Either, or both would be welcome.
  10. I looked at some of the Doom gameplays and played the multiplayer beta. Multiplayer is meh, but might get on multiplayer every once in awhile.looking at single player it looks really awesome and it makes me want to get it because it'll sort of feel like the classic except with a bit of Halo-ish feature...then again it is a Space FPS after all. What are you guys thoughts on it and are you planning on Getting it in the next week or later?
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