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OKAY, well hello everyone! I wanted to contribute in some way and I was asked recently about why 64 & 128 tick servers matter and in my reply I found it to be quite enjoyable. So, I want to dive right into sharing my FPS break down for all games. Whether it be with mouse and keyboard, a controller, or any other insane method of playing an FPS those crazy game developer's have decided to throw our way. I noticed quite a few things about people's self-worth when it comes to having the ability to play a video game and it's honestly disheartening sight to experience online. Most of my experience stems from CS 1.5 / 1.6 of which I tried to compete but on record I have never left an open division either because of my incompetence, my teammate's irresponsibility, or any other imaginable reason you can think of. Then enters CS:GO, a game which I've played on and off for awhile now and have tried competing but gave up on because of time. I wrote before in my introduction post that I want to become a professional CS player meaning that I want to compete against the best players in the world. I'm not in it for the money because let's face it, the real money is working hard and making financially sound decisions in investments and savings. There's no easy way to get out of our current positions besides hard work. My reason to go pro is to do this for fun which I will dive into later with another post. So, what brings a person like me to an FPS game, its scene, and a desire to compete against the absolute best players in the world? Well that's another story too. The way I want this to work is I want to have an open discussion about what are some common mechanics in console FPS games and PC FPS games aside from the way a player interacts with the system. Let's lay down the framework in which to build a healthy, positive, and hopefully enlightening conversation for anyone whose considering in playing an FPS to their maximum potential. Since, there's a lot of different things we can mention lets have a specific format we will use to discuss all of this good stuff. Game: Counter-Strike: Global Offensive Interface: Mouse/Keyboard The Core Concept: Angles, a position where you hold to give yourself the maximum vision on an enemy's movement while also keeping a limited (lower) profile so that you have the upper hand. Once we get all these down, let's start to add more to this. So, what do you say CGN?