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Found 94 results

  1. It's time for this talk... Through the many avenues of gaming, there are highly talented creators who will be pivotal in formulating what we consider the future of the industry. As it stands, indie developers in particular are the underdogs who use their ideas to cater to a usually specific audience of gamers, but much like anything, they can grow and evolve. The monster developers that we know today that make the AAA titles that we all seem to pre-order before even knowing much about the game, or the possible downgrades (I'll speak on that seperately actually), we always throw our trust and faith into them because of their track record with games. However, they started off just like the indie developers. I'm not here to really name a bunch of them--as I feel like they all deserve some form of appreciation and recognition for their projects--but when you notice games like Celeste, Dead Cells, No Man's Sky (After the expansion.), Katana Zero, and Cup Head you can understand that even the indie games can be just as fresh and exciting as the ones by major developers. Now a lot of the indie games have a similar kind of aesthetic to them that someone can easily deter as such, yet the same can be said about the bigger games. A lot of the games we put on a pedestal in today's industry are very much identical and pretty much the same kind of game we've been playing forever now, they just have their own settings and usually a higher graphical fidelity as they move forward. Many of them kind of piggy-back off of one another with ideas that aren't as original as we might think. One thing I've noticed about indie games are that the concepts of these smaller teams of people seem much more fresh; usually there's some kind of system or game mechanic that even the bigger games seem to overlook. In fact, a lot of those tend to work better for the indie games. I mean, sure, every game has its "selling gimmick" as I like to label it, and they make up for a large portion of the game's flaws, even when those flaws are game breaking and causes many bugs. There's also that team of indie devs who were previously apart of bigger developers whom decided to branch out into their own thing, so they know the work ethic of being with those companies and apply similar routines to their games, granted often times there's more leniency and not harsh deadlines and that process of development hell that burdens the heavy hitters from time to time. So, as simple as some indie games may seem, I think they're much more authentic to the players than, not all, but many of the games we praise and then eventually forget about. Usually the indie games are overlooked, but then later appreciated, like well, basically an underground cluster of creations that are waiting to reach the surface. The gaming industry itself is tough and ever-growing, ever-changing rather, and standing out is something that will be the key aspect of selling a game if you don't already have a trail of loved games that sold well, or at the very least, caught the eyes of consumers. Many games today, as I've previously touched upon, are carbon copies of one another because people flock towards familiarity over innovation sometimes. I feel like with the new wave of VR gaming that's being pushed as the vision for the next level in gaming, the indie developers will be the ones to push that technology. Hell, even now you can see that most of those games available on VR are by them, and it would be smart for them to hop on it while it's still fairly new and honestly not in its prime by any means, when we consider what kind of games we actually idealize about. The problem with a lot of games today are that, they are cash grabs that milk us of our worth and valuable time. That same game that you just spent all this money on for extra content will just be made again the very next year with little to no changes besides what they probably could of added to the first game with a simple update. These game sequels are simple updates. Alternatively, the games that take like half a decade or more to create are valued because we can sense that the developers took their time and resources to create it in the best possible, polished way for us to enjoy for the years to come, until they surprise us with something else. Indie devs are similar to that because they're creating the games that they WANT to make, not that they HAVE to make out of financial desperation. Let's be honest though, money is a pretty awesome commodity to have for obvious reasons, but the soul and passion shouldn't be sacrificed for greed and instant gratification. Of course, this can also be the case with many indie developers, but no where near as obvious as top-notch developers and publishers. We may not entirely recognize it right now, but indie developers are exactly what we need to keep this industry afloat. If you're anything like me, you become fatigued of, well to be blunt, corporate bullshit and false advertisement centered around revered game titles. Indie games can't help but get sucked into the midst of it all a lot of times, which is unfortunate, but I feel like true gamers will understand what to support and share for the sake of turning this industry around to what it should be for a healthy community of gamers overall. People will always like what they want to like, naturally, but the point is, it shouldn't be forced upon the outsiders of gaming because of majority rule. That's my take on the matter. There's certainly a lot more to be said, but I'll leave that to whoever wishes to engage with this topic so that we can make it a known discussion that should be brought up more often than not, in my opinion. For any indie devs that may stumble upon this article for whatever reason, you deserve all the respect you think you should have, for sure, and keep up the good work, because we'll need you now more than ever!
  2. Since Last Month I've been playing Crash team Racing Nitro Fueled Nonstop. It's so full of nostalgia. all the races and it's full of Chaos in every race. New mechanics are added to the game where you can go super fast and there's also gonna be New content that's gonna be released seasonal and it's free lol. We get new Karts, Characters, Skins, Decals, and More and also new tracks for each GP tour. I'm glad Beenox studios Revived this Gem and with Online Feature So now You can show everyone what your made of. It is released on PS4, X1 and switch...and I think PC...I highly recommend getting this to those who grew up with the original games and also to those that's new to CTR. It's 40 bucks and you'll have a blast
  3. Clip of an AWP Ace I got on Nuke on stream tonight! A bit lucky, but aren't all aces just a bit lucky? Give some feedback! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  4. An edit from tonight, I didn't stream and only played a bit, but still got some clips for the team! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  5. Short edit of wingman clips from the weekend! Having a ton of fun play Counterstrike! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  6. Almost made the play! I uploaded this clip because it was almost the dream lol, but I failed in the end... Won the round though! Improving at the game though! Having a lot of fun streaming! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  7. I will make more videos like this in the future! Luck wasn't so good today and I could've bought more cases but it was fun anyway! Join me next time! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  8. Hey everyone! Check out this one minute clip I uploaded tonight after my stream! Let me know what you think and have a great day!
  9. Probably should have saved up clips for a compilation, unless I do videos this way. What's better, short videos more often or longer videos less frequently? Let me know what you think! twitch.tv/kittenadoption twitter.com/kittenadoption_ instagram.com/kittenadoption_ cgn.us/kittenadoption
  10. PUBG Compilation with various shot styles. Testing the waters. Leave a comment below and tell me what you did or did not like about my edit. Always want to provide the best video for my subs! Drop a sub for me on my youtube & other channels! https://twitter.com/avonmotz https://www.facebook.com/AVonMotz https://cgn.us/motz https://www.patreon.com/avonmotz https://www.instagram.com/vonmotz.andrew/
  11. So Crash Team Racing Nitro Fueled will release Tomorrow for digital and friday for Physical. I'm so freaking excited to get back into my Childhood favorite. This brings me back so much memories and I thank Beenox for bringing it back. Not only that Beenox will be releasing alot of content for the game and the best part is there's NO Micro transaction what so ever everything is free...well the DLC's will be but they do have in game currency where you can buy other karts, decals etc Also spyro is going to be on the game too and there's a chance Elora and them will be on too. and the fact it's online now...OMG I can't wait to race with all the veterans and pros that also played CTR just as long as I have lol This is getting me so Pumped...I haven't got this pumped since Crash and Spyro got remastered! For those that's getting the game...See you on the Tracks ?
  12. The saying "third time's a charm" is a ritual for lots of video game franchises. Usually after the third game, they go off into a bunch of spin-off series that can be just as prominent as the original sagas, but ultimately don't recapture that same level of story telling and sense of adventure. From the old Spyro game trilogy, to the resistance games, the modern warfare games, the Jak & Dexter games, the original Devil May Cry trilogy, and now the newer ones, like Borderlands 3's release, there is always a sense of closer that is given when the third game arrives. My favorite personal trilogy would be the Assassin's Creed Ezio trilogy. It's great to go through a story that links between 3 games, and they all stay true and consistent to the character and the time period/locations that they were set to. You start off as Ezio, literally as a baby that had just been born, and them you play from that point up until when he's an old man that's trying to find the truth of the assassin's order. It's games like that, that have impact on the player where they feel as if they lived through an entirely separate lifetime. Alternatively, the trilogy could be just a few classic/highly regarded games that are from the same developer. For example, if you were to buy a trilogy from Rockstar Games that included GTA 4, GTA 4: The Ballad of Gay Tony, and GTA 4: The Lost And Damned, or the original three 3D games (III, Vice City, and San Andreas), or even a hybrid trilogy that included Midnight Club 3, Bully, and one of the GTA games. The best trilogies aren't always the ones that follow a consistent story, but that can also provide interesting variation of gameplay and immersion. Regardless of such, this is just for the sake of having an overall verdict of what may be considered the best trilogy in gaming to date. Obviously everyone has their own favorites and it's opinionated, so we'll just base this on the general reception for a particular trilogy and go from there. I'd be interested to know which ones, and why? Comment below!
  13. Through various seg-ways, puzzles, dungeons, set-pieces, and mission layouts, there are always those one missions that takes everyone numerous tries to complete--if they haven't given up on it already. When you just want to shove your controller up the ass of the developer for making your blood pressure rise, from sitting through such a daunting task to complete. I myself can't even begin to list the games that come to mind that have turned me over to the dark side with just one mission. I guess the point of the game is to be challenging, but it's like they sometimes shoe-horn these kinds of missions in at the last moment and then give them unnecessary conditions that make them difficult. Sometimes you even have to face them after going through an entire mission prior to that one with the same health and barely any health boosters or items to assist you. Other missions, for me personally, are only hard because of the time restraints, or they want you to finish a certain amount of a specific task before you reach a destination or else you're fucked. The only way to beat those missions are to strategize with the layout (eg: the amount of enemies, the enemy formations, the setting, and which abilities will be needed the most in a given part of it). For example, I'm sure everyone by now is familiar with the term, "All you had to do was follow the damn train CJ." It's like the highest form of defeat as it relates to a trailing mission. What about on Devil May Cry 3 when you have to face Arkham as that big demon blog looking shit and you have to fight it like twice back to back with the same amount of health? It's that kind of fuckery that makes you sit there and wonder why the game wanted to test you that much. As previously mentioned, my worst enemy is time. I remember back when I played Simpsons: Hit & Run, the final mission, or something like that, was to take the canister from the power plant and take them all the way across town and have it beamed up to the alien space ship before time depleted. Needless to say, fuck that mission and fuck those aliens. It would probably be a much simpler task to me now, but back then it was top tier gaming difficulty. Or when I would play the Crash racing games and could never beat a certain racer because their car was zooted up on all kinds of shit that you didn't have for Crash, but you would have to study the map a few times just to win it. I also remember back when I played through Uncharted 2 and I got to that part where the blue possessed, cursed people or whatever had came out and they were mad overpowered and I had like no ammo to fend for myself really, plus the support was being pretty useless. On that note, the same thing happened on on The Last Of Us, when I was on the part where that creeper starts chasing you around in the diner as you play with Ellie. It was damn near impossible to beat on the harder difficulty. The list goes on and on because the hardest mission doesn't even have to relate to a boss or time restraints or handicaps, it can be literally anything. There are obviously games out there designed to fuck people over, like Dark Souls or that one game where you play as the little cube and then hop across platforms to avoid vanquishing and having to start all the way over (Probably should of done research on it before mentioning it here, but this is all just from the mind), but there's many games out there like that one anyway that are indie-based. Additionally, since everyone has a game that gave them migraines in the time of excelling past that point, I would also like to know what game is universally hard for every gamer. Like, is there a game mission that absolutely no gamer can pass on the first attempt or even the first few attempts? Some games have the intention of never being beatable, but many people find ways of exploiting that overtime. It's be interested to see which ones you all come up with. More importantly though, which game mission is the hardest to beat and why? Comment!
  14. This game =Your life. Countless hours have been put into games as a collective, but everyone has maybe one to three games on average that they have chipped a ridiculous amount of time into. After a while, these games become a distant memory that you can hardly remember playing that much, or that many times, until you look at your save data and recall the adventure and commitment. Other times, there are games that you still play up to this very day and add addiional time to them, even though you've essentially become a guru of that game. Not only that, but these games may fluctuate across generations of games and consoles, some that have ported to current hardware, some that has been emulated, and some that only remain where they were originally debuted. Nonetheless, every gamer has a game or a few that they've thrown away their outside life for, in order to enjoy and abuse it further via playtime. Personally, I've put a lot of time into mainly open-world and sandbox-esque games. For example, I've played through Dragon's Dogma: Dark Arisen maybe 4 times, and 3 of those times with the same character to just further progress and make different choices throughout the adventure. My save is from 5yrs ago, even though my most recent save is of late last year, and I plan on just playing through it again with my same character or just buy it on the Switch and just fuck around with it on the go with a fresh character. I've played Dishonored just as much, playing through each mission numerous times since maybe 2013 or so and choosing every possible route, outcome, and play-style for that game. Then there's games like DMC3-- where I've been playing that game since before I was even able to catch the mature references in it. I also use to play a bunch of Dragon Ball Z games to the point where I'd confidently face anyone or not sense a threat because of the amount of time I put into learning every combo and character advantages. Some of those games don't even necessarily need to be based upon full action/immersion. They could be other games that have virtual world, social aspects to them, like Second Life, IMVU, Roblox, etc, etc. I've definitely had my huge share of being involved in those types of games too. Those games are trickier to determine the playtime though because there's no objective or progression to make in them, you just kind of play whatever avatar you please and then further invest into that game with real world currency. I guess the main idea is to pin point which game you've played the most, for sure, instead of just a bunch of examples of which game it might be. I'd be interested to know what games we've commonly chose to worship with our time and attention, as well as ones that seem to only have value to you personally that earned your time. Comment!
  15. So I found a new Game that released not too long ago called Degrees of Separation. I've only played bits and pieces of the Game, but I plan to stream it later today. I can say one thing about the Game...and that's the Game looks so gorgeous and get a good story telling. I'm looking forward to get to know the game as I play it
  16. Are you a pro or nah? Being classified as a pro gamer is seen in many different ways, but there are some traits that they all seem to have that depicts if they actually are or not. Some people are naturally talented gamers that thrive from the start of it with no effort needed or experience required, however, regardless of such, the people who actually harness their technique to have those same results are just as applicable. That said, I've conjured up a list of 25 different, but fairly identifiable habits that most pro gamers have. 1. You skip hints and tutorials. Whenever you play a game, you start off by just figuring it out yourself. I often get annoyed by the amount of hints I’m given at the start or sometimes throughout the process of just trying to create my own understanding for it. This can be a bad thing too obviously because a lot of those tips are fundamental to certain gameplay methods and you find yourself being fucked over at a later time because you skimmed through it, but you have faith that you can just play through it and understand all the details just from a second nature of playing so many other games. 2. You start on harder difficulties. If you ever find yourself on a game and you start off with a decision of which difficulty you should play, then that’s another sign that you’re a pro. Most people would instantly go for a neutral playthrough, and that’s not to say that a pro can’t do that as well, but the fact that you either considered or ended up doing a harder mode is one of the many feats a pro possesses. 3. You adapt to it quickly. Whether it’s a story based game or an online game, you never seem to have problems adapting to the nature of the gameplay rather quickly and eventually already start to come up with your own patterns for what works for you in the game to make it a hell of a lot easier to learn. 4. You catch references/easter eggs. The references to the game franchise or to other games that you’ve played are blatantly obvious and you instantly know where it’s from, then when you go and look at the list of references that others have found about the game, which include many other easter eggs that you’ve yet to discover or never picked up on initially, you look to tie them in and theorize. 5. You effortlessly top the leaderboards. Sometimes when I’m on a game, I end up being the highest player at the top for no apparent reason, and most of the time I’m not even aware as to what the fuck was even going on. I just make it to the top and then that process tends to repeat itself a few other times before I decide I want to play another game or just try playing in a way that handicaps me to give myself an extra challenge. 6. You make leveling up methods. The grind can be frustrating as hell on a lot of games, but despite that, you tend to find ways that aid you with gaining more xp. You may start to farm items, or just repeatedly go against a particular boss or level of players whilst using whatever class/category of weapons or skill traits that make the process less of a bitch. 7. Noobs annoy you most of the time. If you easily get frustrated about noobs and their dumb-ass playstyles that often hold up you, the team, or just the plan you have in store for success, then you’re more than likely a pro because then you can easily spot when someone or someone’s tactics are generic and petty compared to your own. 8. You play just as good when you’re tired. I’ve been as tired as an elderly lady drinking a bottle of zzzquil in some cases after doing insomniac-like playthroughs until the morning hours and much more later than that if I’m being honest. Regardless of such, I’ve still maintained my level of skill and precision when doing pretty redundant activity in a game that doesn’t even seem remotely like a threat to me. Not everyone is capable of playing a game under the distraction or weariness, so if you can function through it, you’re easily not new to this lifestyle. 9. People call you out on games. If you’ve ever been playing a game and for whatever reason, there’s those obnoxious people on the mic and they call you all kinds of shit from A to Z just because you’re obviously better than they are or because you “stole” their kill, then you’re a pro by default. Sometimes there are reasons for a player to be that way towards you that you didn’t really pick-up on until the deed was done, but nonetheless, haters gonna hate. 10. You disciplined your hunger and your bladder. I can’t stress this enough, but sometimes you’re in an intense game and you can’t pause it if it’s multiplayer related, but at the same time you’re just so ready to blow the bathroom up with whatever you’ve been holding back just to do your best in the game. That’s the dedication of a pro gamer because any normal person would of probably left in-between, but pros see their way to the end; we go all the way. Pun intended. 11. You get all the collectibles and complete every objective. It can be fun to explore the game in search of all the rare items or little collectibles that sometimes are pretty meaningless to even try to get, but it never fulfills you until you get them all and see that you’ve at least done it. Or perhaps, you look at the list of optional objectives to complete and you end up finishing those before going through with the rest of the mission or completing it. 12. You find yourself trolling a lot. Eventually when you start feeling yourself and not really giving a damn about someone testing you and your abilities, you start to get pretty cocky on top of your confidence, and thus, you start trolling people or just the game in general if there’s enemy AI that you’re just so ahead of being worried about. Sometimes this can be a downfall, but it’s definitely a trait that pros come to have within them. 13. You pull off seemingly impossible actions. If you’re one of those people who do 360, 720, quick-scope headshots across the map, or fucked over a boss that has like 8 health bars and you didn’t take a scratch, or somehow managed to eat while playing a fighting game and had only one health bar left, but still bodied your opponent, then yeah it’s no feud about whether or not you’re a pro. 14. You’re accustomed to long playthroughs. Pro gamers are already used to playing through the story of a game straight through with no breaks, granted it gets a lot harder to do that nowadays when the games are much longer than they use to be, ranging from maybe 7-10hrs, but now they’re like 20 to 40 to 60 hours to complete, story-wise, but that doesn’t even include the side missions and quests or just the random shit you seem to find yourself encountered with along the way. 15. You own multiple accounts for different reasons. Many pros have accounts that have their own purposes. One is their main/first playthrough account that has the most investment, and then other ones are just to have separate playstyles and aliases that they choose to go under when they play through that way, and you know, just to restart everything from the start since they’ve essentially maxed the game out already. Sometimes it’s also just as simple as having a set of friends/groups separate from one another so that you can manage your gaming life easier. 16. You keep track of time even when you aren’t focused on it. I can be playing a game for a long ass time, but then somehow intuitively know that it’s probably only been about 25-30 minutes or so and usually I’m right on the nose. So, in the event that I’m trying to do something else with my time, I know how I should be playing the game to do a good enough job within that timeframe. There are times when you don’t give a damn about the time, but in situations when you need to know, you will if you’re a pro by that time. 17. You have a preferred playstyle but are also well-rounded. After a while you’ll have a certain type of gameplay that defines your playstyle, but despite this, you’re still capable of playing in ways that other players can. It’s just a matter of how you’d like to accomplish whatever it may be for the game. 18. You can easily predict what will happen next. Once the experience rolls in and you’ve been a veteran for a while, you start to see through all the bullshit of other players and can almost be two steps ahead of them because you’ve assessed that kind of situation so many times before that you can now even use maybe even a few methods of handling it. The same can be applied to single-player games when you can almost just tell what’s going to happen next with the story and the possible affects that may hinder you with opponents or reaching an objective. 19. Your room gets messy and you don’t realize it. Many a time, I’ve been in my little gaming world where I’m cooped up in the corner of the room just focused on playing, then the process repeats itself and next thing you know, there’s bags of chips and water bottles and soda cans and just all types of other shit still sitting there from when I first started the playthrough sometimes. Then you start to realize that you need to do better with how you keep up with yourself, but it’s not easy to do when you’re a pro with only the game in mind. Yes, a lot of pros are lazy as fuck to everything else sometimes and that is the gist of this section basically. 20. You rush other things just to continue playing. Much like when you’re being a lazy person and it causes problems, the same can be said about when you actually are in the midst of doing something because you then start to kinda half-ass the task in order to get back to what you actually want to be doing, gaming. Or sometimes when you know there’s a job you need to do and it’s long regardless of how much you rush it, you find ways to stall in order to not make it as stressful and frustrating before going back to the game, but in doing so, you just make it where you’ll need to go back and keep doing that task for a longer duration than you’d like to anyway. 21. Random people invite you or try to befriend you. Who the hell is LateNightVibezz44 or Xratedkillah? I don’t know, maybe those names are actually people’s IDs on something, but I just made that up off the top of my head. The point is, people will try to add you and stuff, out of nowhere, even when you had no kind of interaction with them in any kind of way. They sometimes also invite you to be apart of a guild or clan or something and you realize that either all the players in it are higher levels and they’ve acknowledged you as a pro, orrrr, they’re all low levels and the person who invited you knew that you could be of value to their currently shitty team. 22. Even as a lower level, you can hang with the higher ups. I don’t know how many times I’ve played a game as a noob and for some reason I’m destroying the people who have been on there all their lives or at least for a much longer time than I have. Some games don’t really matter about the level anyway as much as it does for the skill of the person playing it, but you’d think if someone has a max level and more perks than you do that they’d have more common sense than they output, but no. Therefore, you have the mindset of a pro. 23. You debate with yourself on DLC. We buy games sometimes and just opt for getting the DLC right off the bat, but a lot pros will observe the regular aspect of the game and then determine if the DLC is even necessary and if it will make a significant impact on whether it improves their skills or not. Alternatively, pros will just get the DLC at the start when they’re already use to that kind of game and just choose to have it mainly for the gimmicks rather than adding to the gameplay. 24. You keep the lore and details in mind. Knowing a lot about a game’s lore or just additional details about something can help a lot more than you think. This is something that pros know, even if sometimes they choose to not spend time trying to sift through the information of everything. Having some kind of intel on the background of a weapon, landscape, group of people, item, or origins of an ability and the pros and cons of the previously mentioned can help someone further utilize either one to their advantage. 25. You feel out the game before making a set route for it. At the start of an open world game or something of that nature, I wonder around the world and test out maybe a couple of each type of activity just to get a feel for it. Or I’ll head into zones that I have no business going into, knowing that I’ll probably get my ass handed to me and die, but the point is to kind of gauge the game a bit before I make up my mind with how I’ll play it. Different games have the same types of layouts sometimes, so pros can easily determine how they’ll handle it. These are just the signs that I myself possess, as well as what I've seen from friends of mines and through social media activity of other gamers, but feel free to add to this list if you know any other traits because I'm certain that there are many, but the one's listed are just used to make people aware of them. Comment Below!
  17. I like getting to know people and their interest in Video Games so I'd like to get to know you all and what kinds of games you like. As for me I like to play all kinds of games (minus fortnite, apex, COD and all them other games) I started gaming around the Sega Genesis days so I played games like Sonic the hedgehog, Streets of rage, Column, etc. When I started...I played my Sega genesis very often and enjoyed all the games I had on it (mainly the 6-pak) an that's when from there I started getting different consoles and go to Arcades and just have a great time you know. over the years nothing about me have changed. I still play various games, most of the time go back to playing old school games because Nostalgia, and to play multiplayer with friends, communities and more. I suppose You can say I like to go outside the box and play different multiplayer games outside of Apex, COD, BF an such. don't get me wrong. they're great games, but just not my forte. That's pretty much it about me lol. What about you guys? what Interest you into Gaming?
  18. A game can bring stories to life in many ways that movies or books can't, because you get to interact with the characters and settings, rather than imagine it through the words or watch it through a screen with the vision of another person trying to recreate the story for audiences to hopefully enjoy. A lot of shows out there have games that are popular, and they have some that are spin-offs to the series as well. However, a lot of those games are pretty shit when compared to the potential that they could live up to. There are those amazing Tell-Tale games that have both story and interactive parts where you can guide the narrative however you see fit, but what if we were to take some of these games to a AAA level? Both Batman Arkham series and the Tell Tale Batman series are great works, granted that the Arkham series is depicted as the definitive AAA Batman experience. There could be a Game Of Thrones AAA game where you switch between the characters per story arc and maybe not necessarily play through the events of the show itself entirely, but mix in some additional side story lines into the game that couldn't be expressed through the show. Marvel has been in the works to make games on the level of their movies/shows, making their games on the same caliber as Marvel's Spider-Man by Insomniac Games. Essentially, there could be a realm in gaming for these shows that bring unique concepts just for them. Even when you pick the show that you would want to make into a AAA title, how would you prioritize it? As in, who is the developer you would want for each and would it be exclusive to PC or a console? Those are different topics in themselves to be discussed, but the developer does matter in the sense that people will automatically trust what they're familiar with most of the time. Which TV show would want made as a AAA gaming title?
  19. Much like a TV series or a movie saga where you start the adventure with the protagonist and then eventually make it to the end, there's always a game character of the same principle that you sat through the events with and watched them become a prodigy with a major buff since the start of the game franchise. Alternatively, there could be a specific side character or villain that you could consider to be the most overpowered character in gaming. As it pertains to bosses, I don't think it necessarily relates to how difficult that boss might of been, I'm moreso just going for in terms of ability and how we're supposed to perceive those characters. Some characters I'll jokingly classify them as overpowered because of the fact that they survive a fall or certain amount of damage. Characters that show feats of overwhelming power such as Kratos from god of war, Asura from Asura's Wrath ,Sephiroth from Final Fantasy, Dante from Devil May Cry are all good examples in terms of abilities and feats, but other off the wall characters like something as simple as the stick guy you play in Fancy Pants Adventure or Sack Boy from Little Big Planet (Drawing something/creating anything out of thin air.), or Pac-Man and his wife for being able to successfully consume dots, fruits, and ghosts since the dawn of gaming. An overpowered character can be labeled as such just purely on their capabilities, whether they have an explanation for their talents or not.
  20. The hell did I just witness? ? A lot of us have played a game where after we finished it, we thought to ourselves, "What the hell did I just play?" You know the ones; the games that you probably tried out on a whim, but initially thought they were interesting to play. Games like Haze, Rambo: The Video Game and Ride To Hell: Retribution are all fair examples of games that fell very short of their predetermined expectations, but we all have games that fucked us over to the point of no return. My first experience with this was for a game called WET. Now, a long time ago when I played the demo for this game, I thought that it was the coolest shit I've ever seen in terms of gun-play mechanics, and it still was even after playing it because I truly think it's a good idea for a game. The problem lies in that game's story and the transitions throughout it that made very little sense, and then sections of the game that didn't really need to be there, but they had to find something that could fill out. I bought that game pre-owned while I was at a GameStop just browsing something to play in my spare time, and there it was. After I beat that game, or not even, I was looking at the reviews and reception and they were nowhere near as bad as I thought the game was. The gameplay was the only redeeming trait and that's what most people agreed upon. Maybe it's not as bad as I think? I sometimes think about replaying it just to see if it's as bad as I remember. The same thing happened when I played the original Watch Dogs. I remember it looking so bad-ass and fresh at the E3, and then the actual game looked so ashy that I blamed it on my TV at first, but then I looked online at other people making the same claims and comparisons. Sometimes the worst game you've played isn't a start to finish kind of thing, it can be just one element of the game that ruined the experience for you in a way that stayed in your memory. Some games are the opposite, they are so frustrating and you talk shit about them in the moment, but as soon as you beat the game you say that they are really good games and you'd recommend them because they're challenging and compelling. There's also those games that have a decent narrative or concept to them, but the game's presentation and execution is lacking there of, so it makes you cringe or laugh or wonder if the developers had even made an effort to make the game any good. The trailers for these games seem to be the best part of the game because the reality is always different. There's even games out there that are complete spoofs--They're shitty versions of a successful game and the characters look highly identical with no kind of originality. Whether the game is newer or older, whether the game is a carbon copy of another not not, there has to be a game that you consider to be the worse or at the very least, a bad experience that you wouldn't want anyone else to sit through. Comment!
  21. Most games that we play, we can only travel back into the past to experience them again via their designated consoles of that era, or we can find some sort of emulation for them to mimic the experience, yet it still lacks the magic that the original game and setup had captured. A lot of games from older times have been issued through services that allow you to pay a subscription to play them on the current hardware, but have you ever thought of a specific game in particular that you'd give anything to have brought to life again for the current time, with better gameplay, visuals, and replay-ability? Back when Rockstar Games had released GTA V, the next holy grail of open world games, I was shocked by how much of the original game in that location--GTA: San Andreas--had been implemented into this new, fresh take. Then after getting so used to playing it, I started thinking about the first GTA game that I ever purchased, Vice City. I remember how that game blew my mind, being from the east coast myself, and having a good time experiencing where I lived, but in a video game. Needless to say, I spent a lot of time on there fucking people up with katanas and running over elderly people as I was on my way to jump out of a car that had a hooker in it. I feel as though they could obviously remake that game, with better everything and not set back in the 1980s. Well, I guess it wouldn't count as a remake, being that they'd give it another title and have a different set of characters much like the previously mentioned games. In terms of a game that I'd like to see completely brought back with everything intact--from story to characters to locations--I'd have to go with games like Devil May Cry 3, Assassin's Creed 2, Mortal Kombat Armageddon, Conker's Bad Fur Day, Crash Tag Team Racing, The Simpsons Hit & Run, Star Wars Battlefront 2 (The one that's good), etc, etc. Too many of them to name really, but a bunch of those just have a great level of nostalgia for me. They have all kinds of remakes now that vary from games like Spyro The Dragon to Resident Evil 2 to the upcoming (probably for another decade) Final Fantasy 7 Remake. Other games have just been given new releases into their franchises after what feels like forever, like the late Kingdom Hearts 3. You'd think that some of these developers would be excited about the idea of recreating their older masterpieces, but I guess that also comes with other legalities and such that probably make the process harder to do than to just make something new entirely. Sure, there's also things like backwards compatibility that could at least allow us to replay those games as they are, but that concept isn't that lenient right now--at least, not on the level that we're all imagining. What game would you remake and what new additions would you add to it? Comment!
  22. 10 Things That Kill Gaming The world of gaming has indisputably shifted in terms of what we consider making them successful and acceptable, however, there are just as many trends in gaming that can be said to justify why we would rather think of them as failures. Now, if you’re anything like me, and you miss the times of gaming when life wasn’t so complicated and you didn’t have to worry about buying a game, and then buying essentially a pass or key to the rest of the game, or just pay-to-win related bullshit, then I’m sure you’re aware of where this article is going. This is not to say that these choices aren’t clever, profitable, and overall more convenient for promoting a game or service, although, it is a sort of insight into these business habits and the negative effects it has on the gaming community. · Micro-transactions This list has no particular order I’m trying to convey for the type of fuckery we receive, but micro-transactions are probably by far the most bigoted. You buy a game that costs, let’s be honest, sometimes more than what they are worth, and then you realize that everything in the game is designed to keep you playing it for all of eternity. Lengthening the game is a great thing to do, but not when most of the time spent on the game is literally working for the game, working for items in the game that are worth a shit load of your assets. Well, fear not, because now you can just buy your way towards these rewards without the stressful grinding and repetition. To hell with it, right? You see, the problem with this is that it allows someone to attain the unattainable by giving money to seemingly greedy developers who had anticipated that they could make even more profit through the in-game content, because they know that the common person isn’t going to sit there and slave away for these incentives. How about you just make the game balanced, yet challenging, to begin with. Maybe then you could have a product with less contempt, or better yet, less frustration and more personal investments from the gamers. · Digital-Only One of the best parts about having options with games is that we can either purchase the game physically, or digitally. That’s just it though, it’s only sometimes optional, because some games require you to only purchase them through the e-stores or through some kind of redeem codes that you’ll receive after payment, or even bundled with other games as one of the perks of having an upgraded version of the game’s deliverance. Imagine what this could mean for the future of how we play games, if this becomes the permanent method of acquiring games. Forget about going to the store and getting the physical copy and sniffing it like a druggie, forget about that feeling of sliding it into the disc tray after sifting through the contents of the case, forget about your friend asking to borrow the game until they themselves could possibly get ahold of it, and forget about the thought of throwing the game like a frisbee when shit gets too hectic on a mission, etc. Imagine walking into a retailer like Walmart, Target, BestBuy, GameStop, or wherever they sell your physical copy of choice, and instead of game cases, there’s just a wall of the game images, or a screen, and you click on it and request to purchase it, then they give you a small redeem code to activate or process it through your email. It does sound cool as hell, yes, as an option, but I wouldn’t want it as a method to replace physical copies. · DLC (Downloadable Content) Don’t you ever just wonder why games can’t just come with everything in them already? I mean, I get it, the developers want to extend the life of their games and provide additional content for players to enjoy once the game is released. The part I don’t get is that they could just put all of this content into the game from the start and they themselves can sit back and profit from theirs games, but also move on and focus their development time into a new, fresh project. There are games that have content within the standard editions that are mind boggling and sometimes even overwhelming, but a good overwhelming, and that’s how it should be, yet they themselves come with DLC that is stupendous and could arguably be seem as appropriate in terms of being add-on content. It’s fine in those situations, but when there’s a game—and there’s a lot---that release as an unfinished product that we just paid full price for, and the DLC is practically the foundation of the game and its substance, then what the fuck is that about? It’s not cute, it’s not cool, it has to go. Unfortunately, it doesn’t seem to be going anywhere, but at least it’s getting more awareness and developers are seeing the consequences through their fan-bases. · Cloud Saving Cloud saving your game data to a hard disk isn’t the most efficient thing to be doing, especially in the event that they get damaged, but neither is saving a game strictly through a cloud service. I’m not saying it happens all the time, but there have been situations where game progress is only synced through a cloud-based infrastructure and as a result, it’s all been lost or pieces of information have been removed because of technical difficulties in a place where you have no control over or even know where it’s located for that matter. This is the future, it’s been the future, but trust me, there seems to be breakthroughs with what we can create, as it relates to this kind of stuff, that can cause this to be the only way to play your game, but what if there’s no network connection? Then I guess you’re either stuck playing with a stick and a can on the street, or popping in a game that actually matters when you have no internet or anything of that nature. · VR (Virtual Reality) VR is in the phases of being the absolute next major leap for gaming, and it has been fantasized and revered since it was even a concept. It’s not just some idea anymore because we’re finding ways to further implement it into our lives for purposes even outside of gaming, which is, well…fucking awesome. But you know what’s not fucking awesome? If it gets to a point where VR is replacing the experience of playing a game with and actual controller, TV, and monitor. Imagine you and me looking back say, 50 years from now when you’re much older and crustier, and you see the generation of that time having some kind of assembly for the appreciation of gaming and its history, but you see a controller being shown off as some kind of fossil or object that would be worth millions if one were ever to be found in that day and age. The thought of that to me if frightening, but then again, I’m sure that’s what the people thought back when arcades were the only place you could place games before the invention of consoles for your home were available, or when it went a step further and we were able to play portable consoles within the size of our very hands. All I’m saying is that we need to stay woke—not awake—woke, so that we can see this all coming with no surprise because it’s possible and it’s nearly happening. · Delays Time and time again, we have been promised a game by a certain time and release date, and we feel a sense of fulfillment when we are approaching the days of release, like when the season finale to your show is about to release and you feel the anticipation of what it could bring and change. The same applies to games, but unlike episodes to a show that can be delayed until the next week without too much frustration, we wait additional months and sometimes years for the game to release because the developers tell us “The game isn’t finished and we need more time to polish it before we can go gold.” Whenever I hear that, the first thing I think of is as a response is “Then why the hell did you even mention a release date to begin with? It’s not about what you thought, there’s a team of people with you to figure this out, get your shit together.” Maybe those words mean something in a responsive gaming world, but for the most part, a lot of developers seem to listen to themselves and not their fans, for a cash grab. Sometimes that ‘unfinished’ section of the game is just the part of it that they added at the last minute to further suck the funds out of your wallet that nobody even asked for, but thanks? Yes, there are delays that bring miracles and much needed improvements to games, but how about you just mention the game and not mention a release date? Games have also been completely cancelled as a result of development hell that stemmed from numerous delays and reality checks. Also, no, I’m not a developer, so I don’t understand what goes on behind closed doors and who has to appease who or who tells who what, or who handles the marketing aspect of it, but I do understand that some of these teams need better management and decision-making skills. · Overhyping We’ve all been guilty of being in the climax of excitement for a game, watching all of the interviews, reading the latest news details, and looking through the interesting concept arts and minor gameplay videos that are available to us, certainly. It’s just… how many times have you done that for a game that released and it turned out to be hot shit? Like, literally a heated turd, not a fire-worthy experience. A lot of times I’m guessing. We see these games as the “saviors” for gaming, and the next big step, and some of them are, but it feels like that’s becoming less apparent these days. Funny enough, the games that we sleep on without even lifting an eye to keep up with are the ones that are surprising us and doing amazing jobs at delivering a memorable, satisfying gaming experience. I myself choose to not over-hype a game, even if I’m excited for it, because the reality is that once you have that game and have played through all of it, maybe even a few times, you start to lose the magic for it, and eventually move on to hyping something else. Your hunger for hyping is insatiable and it’s causing receptions to be on the bad end of games when they don’t bring you what you were expecting. This can result in people eventually being aware that they don’t want to buy a game, or pre-order a game from the jump because they’ve lost the trust to believe they are getting something worth putting on a pedestal. · Pirating Illegally gaining access to games are getting easier and easier as time goes by, but with many risk factors that come with it, like getting viruses, having the systems compromised, or having your device bricked entirely. What about all those times a game was played illegally before the embargo dates and gameplay was released online for all to view, spoilers revealed in the comment sections of videos that don’t even relate to the game sometimes, and yes, delays that have happened as a result of it. I’m not encouraging people to do it themselves, but if you are, at least just enjoy it for yourself and don’t be a fuck-head who ruins the experience of the game. The internet is a large place full of don’t-give-a-fuck kind of people, which makes sense, but I’d rather not have to sit there all day trying to both gain knowledge on new information of a game and avoid getting too much of it from some troll. That said, when you pirate the games, the developers become a lot tighter, close-lipped on us as a result because the trust has been breached in their eyes. I mean, sometimes it’s their faults though honestly because they give these games to people, who know other people, who will probably end up playing the game beforehand and anonymously giving details to Reddit. Also, this habit of having information “leaked” about a game. These are million-dollar companies, nobody’s leaking shit unless you have bad security that need more attention or you’re intentionally releasing that information to cause hype and speculation in the gaming community, but writing it off as something that was unveiled without your approval. That’s another topic in itself, so my point for this one is…stop stealing shit, you bum. · Graphics-Based We all love visuals that captivate us and make us want to invest further time into just the world of the game, but we also know that this kind of game comes with many faults. Sometimes, these games that come with high-scale graphics are only impressive with how they appear, but the actual game is lame as fuck. There’s usually a very short playthrough, lack of major gameplay elements, and dumbed down sections of the game because they just want it to appeal to your eyes. There are plenty of games that suck ass even without good graphics and ones that are brilliant without good graphics, yet some of those games that we see as eye candy, are the ones destroying gaming for us. What about all of those E3 experiences? The ones where we see a game with a beautiful scope of the landscape or city environment, and we get raging tingles down in our pants—because we have to pee and obviously don’t want to go to the bathroom, of course---and that alone was enough to sell us on the game really. Then, the release comes around and we find out that the game has been downgraded, despite the company telling us that they’ve only tweaked it, or hell, sometimes don’t even tell us what happened at all. It’s fucking up gaming is the point. I get that we’re in a time where visuals can be astounding, but if that’s your only selling point, then…maybe you should consider making movies? Because it seems like the games are the length of them anyway as a result of you trying to butter up the screen the whole time. · Multi-player Only There’s been this kind of saying as of recently, that single-player games are dying and will eventually be dead, but honestly, the multi-player games are the ones that will be dead before single-player. Dead in the sense that people will start to want more intimate experiences with games and not have to deal with BootyThunder17 running around, causing them to fuck up the mission or their chance to get something done. You see it happening to a lot of games now; you see them banking on the fact that the multi-player portion of the game will need to be the redeeming factor for its success. Sometimes they even split the game in half for you to have to individually download one portion or the other, which is cool for the sake of having options, but you ever think that they may be tracking which section of the game that their fan-base is flocking towards mostly, in order to determine which of those sections will eventually be the dominate one to work on for good? Other games have very interesting worlds and concepts, but it’s wasted on multi-player, just so they can milk money out of people, when really they’d probably be better of making a single-player experience that offers everything we would want and their sales would rise exponentially, but you know, logic and games never mixed well. Alright, those are some interesting points I thought I would mention that could kill gaming, or at least kill off the parts of it that we can still appreciate while there’s still time to, so what do you think can add to this list?
  23. We've all been through the hellish phase of wanting to break the game disc or the hardware that plays it because of a frustrating situation. One of which includes a specific boss that triggers something in us to take breaks or calm ourselves down so that you don't annoy everyone in the house or community, as you scream a bunch of profanity towards your TV in the middle of the night. Some of these opponents can be one single boss that's overpowered as shit, some can be a group of bosses that count as one boss, some can count as a boss that has certain conditions to defeat, etc. It can even be the annoying ass ghosts from Pac-Man that always seem to corner you for no reason when you're on a streak of success. Some bosses come with handicaps to the player even, such as a certain weapon type or special ability won't phase a boss because they are immune to it. The bosses that I can't stand the most personally are the ones who always regenerate health in the middle of the battle and sometimes you're not at a distance to stop them or there's something that blocks you every time you attempt to. As a kid playing a game, it might have even made you cry or become moody towards everything outside of the game. Funny, I remember when I was about 9yrs old and I started playing through Devil May Cry 3 for the first time. I thought that game was very hard in a lot of areas that I eventually made it through after studying the patterns of the bosses, but then I came across Virgil. Yeah, I wasn't hot shit anymore, because man let me tell you, Virgil is the reason I've lost so many tears as a kid. I had no idea how to beat him! He was so fast and his damage seemed to almost double that of mines! I remember having a breakdown and telling myself that the game was cheating or unfair or stupid or that I hated the game. I died and restarted to the same cutscene before the fight to the point where I could perfectly recite it entirely after awhile. Eventually I DID beat Vergil...eventually, but as I went into the harder difficulties, I became hesitant about it. Maybe that's apart of the joy of being a gamer, getting your shit handed to you and then somehow overcoming it? No clue. Overtime, it didn't get any better, as games started to advance and the gameplay mechanics alongside the AI started to become insanely more focused. A lot people lose hair over the bosses within Dark Souls, Final Fantasy, Bloodeborne, Kingdom Hearts, etc. Especially with bosses from fighting games. Mortal Kombat (2011) had probably the most frustrating boss battle for me in terms of a fighting game. Shao Khan made me consider that the game wasn't even worth beating, and I don't remember what the reward was after beating him, if any, but it sure as hell wasn't worth the agonizing beating that he gave me for what seemed like eternity. My best analogy would be like a toddler trying to fight Superman in a confined space. Yet, I eventually DID beat him as well. Then there's a bunch of games where I've faced ridiculous bosses of all sizes that have since caused me to throw fits of rage in my room, but overtime you learn to deal with better because you know that you will most likely defeat the boss. It just becomes annoying and tedious when you have to do the same thing, over and over and over again. It becomes insanity, and you become insane because of it. It's okay because we've all been there, unless you're some sort of beat-every-boss-in-one-sitting-for-all-eternity-and-more kind of person. This can span from the moment you touched your first controller or keyboard, until right now as a current gamer, so which boss is the hardest? Or even, which boss is still giving you problems despite knowing how to beat them? Leave a comment below!
  24. My favorite Marvel character of all time is none other than the web-slinging, witty nerd known as Spider-Man. The words of Uncle Ben himself, "With great power, comes great responsibility." is more than likely etched into the brains of nearly everyone at this point, even if they don't know what Spider-Man is, in which case you're not from this solar system and we need to get you in the labs for research purposes, maybe even over at Parker Industries. Now, like many, I was super excited when there was word that a new Spider-Man game was going to be released. I remember sitting through Batman Arkham Knight as I pretty much cleared everything except for the highest scores on challenge maps and I began to think to myself "Damn, you know what? If they even remotely made a Spider-Man game this good, I would be set for life." The very next year at that E3 there was the first trailer for Marvel's Spider-Man and I remember looking up with the expression that God, the universe, or some kind of wishful entity had took the time to make this an actual thing, because truthfully it's long overdue. Not that there weren't an good Spider-Man games before this one, there certainly are, but we're talking about the quality and love put into it. At first, I didn't know what to think when Insomniac had been announced as the developers because everyone assumed it would be by Sucker Punch, but they are waist deep in their own other anticipated endeavors. Insomniac wise, I grew up playing Spyro, I played some of the Rachet and Clank games, so I knew it would be a match made in heaven. They had previously released Sunset Overdrive which further made it obvious that Insomniac would make an excellent Spider-Man experience. Leading up to the game I watched and delved into every little piece of information that I could find and whenever information dropped, I was dropping with it. I pre-ordered my copy and waited anxiously as there was no release date, as many of us do for our favorite titles, and then the day finally came, the day of release. September 7th of 2018 had to be the day I realized how a game could make a grown man forget about the outside world. I started my game up at 12:00am sharp and it was digital so by then the full game had already been downloaded. Needless to say, I stared at the beautiful home-screen, put it on the hardest difficulty known as Spectacular at the time, and I played and played and played and played, until...there was nothing left to do. I was so used to playing games like Assassin's Creed, Batman Arkham Series, and Devil May Cry that when they mixed every formula from those games into one big pot, I was prepared to eat it, and it was the best damn meal I'd had in a while, like feeding myself and my childhood self. So as you can imagine, I beat it, then I over beat it when I platinumed the game in literally four days time. After that, I kinda just remained basking in the full confidence that I mastered the game and all of its mechanics. Since then, the game has released pretty good DLC but nothing too mind blowing or even necessary to get, especially when you factor in that they've recently been putting in free suits throughout the updates that, in my opinion, are better than the ones we've been getting for the paid DLC, but it's more so about additional story content in those regards I guess. They also added a new difficulty called Ultimate that I started playing NG+ with. Now, after months of playing the game and using my video game six-sense or spider-sense in this case, I've compiled a list of all of the game's pros, cons, needed adjustments, and some of my personal inclusions that I think could make a better Spider-Man experience. I won't spend a lot of time breaking down each and every pro and con, as that would literally take me forever and this list turned out much longer than expected, especially for the cons after I further analyzed and critiqued with lots of nitpicking and blatantly obvious flaws as well. After the pros and cons, it comes with a list of features I would personally like incorporated. (Disclaimer: I'm sure there's plenty of other things to both worship and complain about, but these are my main points. They are not in any order, just typed from my brain and added to.) PROS: -Cinematic visuals (Insomniac's major strength with games). -Playable as Peter (Not done enough). -Playable as MJ (Fresh, but questionable). -Playable as Miles (Expected but not this way). -Iconic Villains! (The villains most Spider-Man people are familiar with are present. Sinister six!) -Swinging feels amazing! (Best swinging feel to date and room for lots of growth). -Combat is flexible! (It's your choice with what you choose to do next and how you do it). -Environments are detailed! -Music is awesome! -Voice acting great! -No origin story! (Though I wouldn't of minded it for this particular new and freshly loved Spidey universe). -Stan Lee Cameo! (R.I.P the legend.) -Fresh Villains (Mr. Negative, Silver Sable, Task Master, Tombstone, Screwball.) -Suit Powers -Gadgets (Also a huge strength for Insomniac) -Photo Mode -Land Marks -Osborn as Mayor (This can open MANY doors for future games). -New York is alive -Attainable Trophies (Not a headache, but challenging.) -Emotion appropriate (You can feel and understand Peter's frustration as Spider-Man.) -He can swim -Active crimes -Interesting suit choices (Granted I play with only a few, but still interesting enough, especially the vintage comic suit!) -They added the Sam Raimi suit. Now that's a little to taste in comparison to the the much needed improvements, but I do realize you can't have everything and things can't be perfect for everyone, but... CONS: -Can't enter Peter's home (Even though it's in the intro and located on the map as if it's relevant. Not even pre-eviction, but is littered in easter eggs.) -Can't visit the Statue Of Liberty -No charge jump bar -No cafe scene (Literally he never did anything like what he did in that E3 trailer) -No indoor places to visit -Can't play as Peter outside of the story -DLC was lackluster and so were the suits (which had no suit powers) -Most of the boss battles were tag teams -Can't visit The Raft -No wall climb button -No crouch button (Unless on the edge of a building) -Too many classic suit versions -Peter built the end game suit in a matter of moments -No reason for swimming, but better to have. -Can't go on boats -Can't hang from helicopters -Can't hang on one web for eternity (At least not without skill and finesse.) -Can't pick up objects to throw by hand. -Can't switch to Peter/Spider-Man on the go -Temporary double web-swinging (Only happens between certain buildings and heights) -Limited acrobatics (Air and ground.) -Brutes are too OP (How is a man capable of catching a 3000 pound vehicle daily getting knocked back by normal, but bigger people?) -Spider-Sense is irrelevant (It seems to work when it wants to but every time he wants to dodge bullets it works right away, but not for being grabbed or punched, story wise. Like, what the hell?) -Mysterio was a troll (He only appeared as some imitator at that Halloween party.) -Scorpion too Mysterio's place as Scarecrow (The person doing all the wacky, illusions and hypnotic stuff is usually Mysterio but Scorpion just drugs Peter for this effect.) -Reflections are inaccurate (New York is too big to do this correct, but it CAN be done.) -No kids in the game (None whatsoever, not even balloon girl.) -The side bosses are better than the main bosses (Tombstone and Task Master were literally the best ones.) -No Black Cat appearance until DLC (Not even a cut-scene or anything.) -NO TRUE STEALTH (The stealth is really dry, with no innovation and usually ends with you being forced into combat, which is where most the gadgets are based.) -Webs dissolve too fast -No avengers (No cameo or even name drop anywhere.) -The holotapes are irrelevant (Why is the Villain talking into an old recorder and laying it around for all to hear?) -If Peter is poor, then how did he afford so many backpacks? And how did he "forget" he placed trackers on them? Plus no one found any of them and wouldn't the webs have dissolved? -The radio towers are NOT his problem -Shouldn't Peter be using Spider-Man as a method for money? Who fixes entire cop towers for free? -MJ knocked out a heavily armored Sable guard -Where is Peter keeping his phone and how does everyone have his number but can't figure out his identity? -Gadgets are combat based mainly -Peter doesn't "kill", but Spider-Man sure as hell does. -No manual pole swinging -Spider-Man never questions the victims (Who's to say they weren't the real criminals?) -Harry's research stations (Why is Peter inhaling toxic gas? He already has radioactive DNA. He's not too smart. Craft a breathing filter at least or oxygen tank.) -No snow and barely rain. (It takes place up to Halloween or so, but still.) -Manual-only day to night cycle (Have to set it yourself instead of it being seamless.) -Random huge puddles without rain (We're far past puddles, but are people just throwing water on the street or..?) -No balloon girl, pizza time, arcade, pet saving, fire saving, falling rescues, hospital assistance or anything of that nature (Spider-Man 2 uniqueness). -Cops do nothing and have no clue what's happening. -Social Media famous but still broke -Peter kept all his information since high school on a single flash drive -The negative suit is irrelevant (Literally shown in the trailer as something that has purpose to the story, it doesn't.) -No Miles suit (I get that he may be Spider-Man in the future games, but can we at least play with it? The Spider-Verse film is exploding.) -JJJ bitches all game long, but then goes missing once you beat it. (Kinda good, but kinda not good.) -Aunt May "knew" Peter was Spider-Man, but didn't say for how long or when, and why suggest Peter and MJ to date again, knowing the risk of it. (I get she was on death's doorstep, but..maybe she was the one who needed holotapes.) -His mask can "hone in on muffled sounds" but it's like he can't hear sometimes. -There's no reason they shouldn't be aware where Peter lives (Can't they just track him?Especially Sable.) -Miles doesn't recognize Peter's voice as Spider-Man's voice whatsoever. -Cops are severely cloned (I laughed my ass off at how many actually looked the same.) -Why is it never just one or two people assaulting someone instead of an entire gang? -He runs so slow on the ground when compared to going vertically up the side of a building, even without the web yank thingy. -Why were Uncle Ben's clothing just sitting around at the F.E.A.S.T shelter? -Webs stick to buildings but they make no sense. (The connect from the left when I'm swinging to the right.) -Not ONE person noticed when Peter jumped out of his window as Spider-Man. -The higher difficulties don't really add to the game (It was challenging, but honestly a cake walk for me.) -Beating NG+ is pointless (No additional suit or anything. Just a thanks.) -Peter has "suit algorithms" that can track victims, but but not his flash drive full of info or those backpacks. -Barely any weight when swinging. (It's there, but could be tweaked.) -Spider-drone is used rarely and in useless situations and in combat only instead of stealth too. -The Spider stayed on MJ after all that time and her swinging with peter, but only chose to bite Miles. (Is that spider racist or sexist or what?) -Insufficient parkour -No fall damage, but Spider-Man always smashes the concrete. (Use that strength against the brutes, Peter!) -Can't go to ANY of the other islands. -MJ works for Peter's biggest hater (I know she needs a career but why are you supporting your man's hater?) -Wall crawling is flat (Would be nice if I could run down buildings too by the way.) -The camera angles are bad at times (Really bad and can cause you to get your ass handed to you.) -The story wasn't as good as they made it seem. (Insomniac raved about it being the best thing ever, but honestly I only really cared to replay it for the boss battle parts.) Here are some of the improvements and creative ideas I have for the game. Insomniac, I realize you didn't want to put all your eggs in one basket, but... GADGETS AND IMPROVEMENTS -Web Gatling (automatic rapid fire webs). -Web Wings (Brief hovering or gliding.) -Multi-web (Web multiple enemies at once) -Web glue (Enemies get stuck in place when they touch it.) -Cryo webs/combustion webs (freezing and fire webs maybe? Instead of just electricity). -Web line (An individual web that links between two buildings where Spider-Man can walk across it. Also, maybe he lays on it like a hammock). -Ground running (It should have a run and sprint option.) -Custom suits (Maybe let up edit and make our own suits and share with a a community?) -Suit damage/repair -Web parachutes -Use of the cell phone or Suit UI (Only the camera is used and the environment scanner). -Base of operations (Peter's home? A lab? Feast underground tunnel or cave? Something.) -Spider-drone at will (free use of the drone and surveillance options.) -Web Catapult (Double web before tugging and launching yourself, a web rocket kinda thing.) -Double swinging (Manually use to streams of web). -Web redirect (While swinging you can shoot webs in either direction manually and shift to that direction automatically). -Narrow alleys (Tighter alleys to get through or between tighter places besides water towers and small work tunnels. -Manual pole swinging -Web loop (Pole swinging but while using a web to do it and it can launch you in either direction, vertically or horizontally). -Ground acrobatics (Wouldn't it be nice to click and flick the analog or something and be able to do flips? Or even use the D-pad for those which only feature options for the photo camera.) -Choose your air tricks (A bunch of tricks can be listed and you pick which ones to assign in every direction.) -Fall damage -Ride the train without a cut-scene -Swim underwater -Water skidding (Spider-Man's boot heels can help him temporarily glide water or even use assistance from boats like he is jet skiing or something.) -Indoor civilians (See them inside the interiors of building windows living lives and react when Spider-Man is on the wall or window.) -Object grabbing (It would be nice to just pick up and throw cars, crates, light poles, fire hydrants, mail boxes, and whatever else by lifting it.) -Comic collection (A section where you can read through at least some of the Spider-Man comics in full after collecting or unlocking them). -Crime/Street puzzles (Not EXACTLY like the Riddler or anything, but something there to feel like a crime solver as well). -Wall bouncing (It would be dope to bounce between narrow alleys while swinging and wall running.) -Web pounce (Jump on an enemy and web them up stealth-like). -Face webbing (Web an enemy's face or mouth and take them out stealth-like). -Web rope (Pick off targets and hang them from light poles or building edges like a rope dart ability). -Retractable webs (Your webs can retract, maybe to help you stealth-fully grab things like keys or notes smaller items of the sort because I now realize weight affects this one a lot.) -Web yank on the ground without immediate throw (Kind of like in Devil May Cry where you can pull enemies into you from afar or you to them). -Grab enemies by hand (Spider-Man 2 or even Prototype kind of grabbing option). -Web cocoon (An ability where Spider-Man, well...he cocoons himself from damage, but it also can be used on enemies to permanently subdue them). -Trip Mines that are Web Bombs -Suspension Matrix slams enemies (Maybe it can reverse the gravity temporarily to make enemies plunge into the ground, rendering them unconscious?) -Web wall (You shoot it like a web bomb but the webs sprawl across wall to wall and can temporarily block enemies from entering or leaving). -Swing yells (Optional of course, but I would love to hear the loud "Woooo!!" and stuff when swinging at high speeds). -Multi-take-down (The take-downs can be linked to two or more enemies for a cool animation effect or no animation for it to happen in real time). -Dodge multiple threats at once -Better physics (Maybe he stumbles a bit sometimes especially when damaged and it affects his swinging and momentum. Maybe it can even cause him to fall off a while swinging or face-plant into walls if it's critical enough). -More aggressive cop calls (Cops she be tuning into telecommunications with more desperation, "We got a 10-84 with multiple hostages within the line of fire!!!" or something of that nature to make me feel they need immediate help). -Spider-sense mode (Allows Spider-Man to use heavy focus in combat to slow time, deal better damage, do better take-downs, utilize remaining gadgets wisely, or in stealth situations it can help with all forms of movement within a specific range that you can upgrade). -The Suit UI aids you (The UI for the suit should show you how many enemies are around, what their status is, their foot prints and most probable path of travel, their heart rate, and maybe which gadget will work better for that enemy type). -Advanced focused Web Shot (Not only can you focus the web, but it also webs individual parts of enemies. Maybe their leg or arm or shoulder can be glue to something by webbing). -Web Cushion (When falling major heights, this can also aid you or falling civilians when you can't catch them in time). -Better dive animation (When jumping from a building he should leap toward when you click R3 and go into the dive. Additionally, we should be able to control the momentum, maybe with web wing assistance?) -Autograph signing for fans (Add kids, super fans, or just people who want more than just a handshake or picture. Maybe group selfies too). -Some people on the social media feed are actual people you save in crimes and get the name of. -Switch Between Peter and Spider-Man on the fly (Maybe there's specific alleys that you run down and it goes into an automatic animation or cut-scene or brief loading screen if they so please that allows you to Switch between the two). -Access to contacts at will (Call up and maybe help Miles learn to swing or fight better, take MJ on dates or gather intel, mess around with JJJ as a caller like he did in the trailers, etc). -Running through stores and apartments and cafes (The cafe scene that never happens in game could have brought so much innovation but maybe it was too difficult to figure out at the time. They shouldn't have teased us with it to begin with honestly). -Seamless day and night cycle/raining at night as well -3D models where we can view the cast of game characters -More destructible environments (Fire hydrants spewing water, light poles falling, cars take damage or flip over if they are ones you can pick up). -Access to sewers (Maybe nothing too extreme like going the entire NYC sewage system, but maybe you cam drop down into grates or under sewer lids to hide). -Access to vents (Even if you only have to do it for stealth missions, this is essential. It was apart of some of the story, but not for your own usage). -Swing across the bridge to other islands or on boats with designated areas to islands or helicopters going in those directions. -Kidnapped hostage car chases -Web blast (It shoots a web, much like the kind used when stopping the falling crane or helicopter in that well known story mission, BUT it does it to enemies. Sort of an Impact Web, but on steroids and much like the previously mentioned Web Wall as well). -Multiple suit powers at once that can be swapped on the fly. -An entire upgrade tree dedicated to stealth -Miscellaneous missions (Find a cat and take it to the owner, a stolen bike, a wallet, a child, etc, etc. Anything small that can help receive XP or even help Peter pay his rent). -Switch between Peter, Miles, and MJ at any time and do activities related to them. Regardless if you managed to read through all of that or not, there's definitely some truths in there and things that could amplify the experience of, well, any Spider-Man game that's to come even after Insomniac's take on it. All I'm saying is, these should be the innovations of NOW and not later. My best guess, which is pretty obvious, is that there will be a sequel to Insomniac's Spider-Man, but on the next gen console. That being said, I do in fact believe that this kind of stuff can be added with no surprise on that kind hardware, with no downgrades or sacrificing to make ends meet for final product of the game. I don't care how long it would take because as explained in the beginning of this, I had no idea this game was even coming or being conceived, so I personally won't mind waiting half a decade if that's what it would take to have even a fragment of what I mentioned. We'll just have to see what happens from this moment on, but until then, speak your thoughts on the matter!
  25. What game had the greatest emotional impact on you? Often times, I'll think about how far games have come in terms of their stories instead of just their graphics and visuals. It's pretty crazy when you think of a game having a story that's better than a lot of movies or shows. In a game, we have plenty of time to invest ourselves into the characters, their emotions, their dilemmas, their world, and everything in between, so connecting with them on a better level is easier than say....a 2-hour movie that tries to capture everything in one sitting. Usually the movies are based off of books, which have more details and you get to have your own way of envisioning how the story is unfolding. I feel that games are a closer representation of books than a movie or a show that you have to wait for seasons to unfold the next piece of the story. The point to this is to ask ourselves, which game has had the greatest emotional impact on our lives? That can be taken in a couple of ways: Nostalgia trips where you've grown up playing a game and it brings back memories of times when you were a simpler, happy gamer with probably no idea of what was to come with online gaming (Like me), or a game that has a set of specific characters whom you identify with or you just like who they are and what they deal with. I remember the old times when games were more of an intimate thing where you would have to back the data up yourself and there wasn't many cloud storage options so you needed the right hardware for it, although back then it was just normal. Today, something like that would be frustrating, but all of that is what built our love for gaming and evolving with it as we evolve as people. And there's definitely been some characters in games that have both changed and entertained me throughout life due to my admiration for them. However, what game do you think of when you dig deep and remember the emotional impact that it might of had on you while you were playing it, after you beat it, and maybe even up to this point today? Franchises like Red Dead Redemption, The Last Of Us, Uncharted , COD Modern Warfare, Final Fantasy, The Walking Dead, Assassin's Creed, etc. Anything in the spectrum of story telling or character relatability. I use to be a huge AC fanatic before they changed up a lot of things that I didn't agree with and some of the newer characters lacked substance because they only received one game. It was much easier to connect with Ezio because you play as him literally from the moment he's a baby up until he's an old man that's ready to retire from the creed. It's easy to do that when you have played multiple games that tie-in to one another, but that's looking at a franchise as a whole. What about an individual game (can be apart of a franchise) that affected you? After sitting here with no life for about 30 minutes, I came up with a conclusion for what my most emotional game (story-wise) of all time may be. It was a tough call, but I think I'm sure that it's Bioshock Infinite. I remember playing through that game and not knowing what the hell to expect because I got the game on a whim and just said to hell with it before starting it up and playing through. I had no idea that the game would have been such a deep story with such a strong message and pretty much open for interpretation for the way that it ends. You can play through it and take whatever kind of lesson you want out of it. I like those games the most. The Last Of Us is definitely a close second for me because it had the story of a movie and yeah, there's been successful games similar to it like god of war's Kratos and Atreus is to Joel and Ellie. Or even that movie Logan that was the final Hugh Jackman movie for his role as Wolverine. So it definitely has had much impact even based on just inspiration, but for me it's not #1 for story telling. Or even Far Cry 3 was a runner up if I'm being honest about it. The gameplay is definitely more immersive in Last of Us than Bioshock Infinite, but the stories are neck and neck to me, with Bioshock Infinite winning by a hair just based on my preferences for a story, I guess? There's just something about the dynamic between Elizabeth and Booker and how their fates were always meant to collide, pretty much infinitely, that made it such a bad-ass game for me. Everyone has a different one, but this took me by storm. It was years ago since that game came out, maybe 2011 or 2012 or so? But I've since played and watched other games that have deep stories too, yet none of them have yet to surprise me as much as Bioshock Infinite did. I'm always curious to know what other people's thoughts are and which games affected their emotions, like "Who the hell is chopping onions in front of my TV?." Welp, those are my final thoughts as of now, so share your opinions!!
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