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Found 99 results

  1. Consoles will be better than PC!? The reign of PC gaming has been the leading argument when it comes to the performance and amount of freedom that comes with PC gaming over console gaming. However, in the current era of technology, there seems to be more reason to believe that consoles may have an advantage in the future of the community than we might have previously expected. The next gen consoles are coming down the pipeline with specs of what we can look forward to when they make their debut, supposedly next year, as it relates to the next PlayStation and Xbox consoles. These consoles have hardware details that would lead one to think that eventually there won't be the need to have a powerful PC build to have an amazing quality for their gaming experience. Hell, some of those levels of quality seem to be redundant, as on a scientific level, the human eye won't even be able to detect the amount of detail that the game is truly capable of presenting. So with that said, where do we draw the line really? Here are some of the reasons why consoles could possibly surpass PCs for gaming consumers: 1. Price People will go out of their way for good-ass bargains, and consoles are almost always the best way to go if you want a cheaper experience for fairly amazing quality. PCs cost you an arm and a leg usually for a build that can run everything proficiently, without fault and additional rendering. You can find cheaper PCs that are efficient, of course, but at the same time you can find a console cheaper too. Not to mention, PCs take a lot of maintenance and upkeeping that not everyone has the time to really deal with. And fair point, if there's no time to deal with it then why the hell did you get it? Not everyone thinks that far ahead believe it or not. The ones that are pre-built are awesome on a surface level, but are really just deceptions for a lot of what they say they can do and handle, so custom built ones are usually the route people go anyway. With a console, all you have to do is plug it in and enjoy the experience, and for a better price. And eventually when the graphical fidelity of consoles gets to a universally satisfying level, consumers probably won't even consider playing on PCs unless it's just their genuine preference. 2. Gaming Environments You can play your console in the comfort of your living room on the couch, your room while in your bed as you lounge, and even outside if you're into that. You can do that with a laptop sure, but the main convenience in my opinion is the use of a controller. People usually just end up linking their console controllers to the PC so that there won't be a need to use the awkward and confusing PC controls that come with a lot of games. You have to sit up the whole time to play the game, and sometimes that shit gets annoying, especially in the late night hours when you just got from doing a bunch of sitting up and standing up in your daily work life as it is. 3. Social Aspects Playing on consoles just links people together much more than playing on PCs, especially when it's in a real-world situation when someone asks you, "What do you play on?" And more often than not, the common person is playing on some type of console these days. You exchange gamer contact info like setting up a date to play and what not, before parting ways and adding them later. The same can be done on PCs as it relates to Steam for example, but rarely outside of the internet has anyone asked me about my PC gaming handle. Even within the consoles, they have sub-communities that you can join that range from whatever music, art, or entertainment you may like. The consoles are venturing into PC-like functions that really may inevitably overshadow those traditional PC commodities. 4. Release Cycles The last generation of consoles was obviously the longest one that we had. Nintendo was the only company really pushing out different iterations of consoles, as they released the Wii U, immediately followed by the Nintendo Switch. The shift from the Ps3 and 360 to our current gen was pretty much a 10-year gap, however, now there's a time-frame of about 5 - 6yrs between consoles, much like how it was before last-gen. The only real difference is that now these consoles will possess the ability to rival PCs on a recognizable level. The more frequent release of these consoles will allow them to upgrade their tech to a level that stays relevant in our time, at least until the next one comes and absolutely shits on the previous one as usual. PCs are constantly expanding every day. It's like the moment you make the perfect build, it's already old news. These consoles come out and stay relevant for years, and they only grow in their profits and interaction. They remake these consoles a couple of times during their periods of being the current gen (Smaller versions, graphical upgraded versions, more affordable versions, etc.). So now that consoles are releasing in more reasonable spans of time, their hardware will start to peak to the level of PCs. 5. Exclusives The consoles have an amazing power over PCs as it relates to exclusive titles. I don't have to sit here and go down the list of amazing titles that plague PlayStation, Xbox, and Nintendo. I do however, have to mention that PCs literally have no exclusives that seem to urge people to sit there and say, "Damn, I need to get a PC or I'll never get to play that game!" People practically stampede one another to death just to get the newest consoles, not only at their release, but at the release of their exclusives and bundles for those said exclusives. PCs are capable of emulating and receiving files for games that seemingly exclusive for consoles, and that's just how it is, but it doesn't change the fact that they have to do that to play those games in the first place. Simply because people support consoles just out of spite of specific games and not necessarily the specs of the console, but what happens when there's both good exclusive games AND a level of visual appeal that rivals PCs? A win for consoles. 6. PCs release games later Sometimes it takes forever for PCs to get their ports for games. By the time a lot of them even get ports, the game's life is already passed by. Or at least, the hype and excitement for the game is already in the past. So when PCs get it, it's usually around that time when the energy has died out and just remains in a constant motion until something else of the same scale is released. This industry is very fast, and in turn, so are the people who support it. The PC version will roll around and be breathtakingly the shit, and people within the community will inevitably mod the game to make it look even better, but what does any of that mean anymore? Especially if that charm of the PC will also be a charm of the console. The modding aspect is a different topic in itself, but the point is that, if that's the only real selling point and reason to dip your toes into the PC versions, then I don't see it really mattering to the majority of people out there who just want a simple gaming life and to play with their friends. 7. Cross-Platform Gaming More recently within gaming, there has been more acceptance for cross-play between different consoles, and even with PC. Us, as the players of these games, have already wanted this kind of shit since the start of everything, but of course, money is an important resource for each of these gaming giants. Cross-play is just much more convenient for people on the consoles because essentially, regardless of which console you play it on, the specs of the game are not too far off in most cases, so everyone is on the same playing field. PC gamers when cross-playing either have much more of an advantage, or much less of an advantage. It really is a mixed bag and in the realm of the cross-play for a lot of games that I've noticed, PC is the foreigner. And the divide will only grow greater as time goes on, but obviously the PC versions can be limited and optimized specifically for the reason of cross-play. Not many people will care what you play on, as long as you can play together and that's all that matters really, but the level on convenience of a mutual level is always much better for people who play together on consoles. I won't really include the mobile phone and handheld console gamers who are also capable of cross-play for a selection of games currently, but a lot of the same points can be made for them as well. In short, the community of gamers across consoles specifically, are much more interesting avenues for both companies and consumers. 8. Multiplayer This one is sort of a bonus point, but I felt it sandwich perfectly between the social aspects and the cross-platform reasons. Consoles have a much broader appeal when it comes to playing multiplayer games. It's only recently that single-player games are generating the same amount of respect that they once had and deserve, as companies now steer towards where the money is in the long term, the multiplayer. Consoles get exclusive multiplayer stuff all the time, and that alone just boosts the popularity of the consoles over the PC versions. Especially when those incentives actually make a significant amount of difference within the game. A lot of people, like myself, are against that aspect of pay-to-win in games that should be fair for all players to reach through their own efforts and not their money, but from a business perspective it's only going to help the company when more people support it, as they have. Which, most of those people are console players. That's on a deeper level of subject, but from just the perspective of your average gamer, more people are engaging themselves with the multiplayer aspect of consoles where they can form parties and private chats and form their own groups within those games. It can be done on PC, of course, but it's not being done on PC as often as console. There's a parade of reasons why consoles may potentially leave PCs in the dust with their gaming aspects, as well as how there are a parade of reasons why PCs will keep their position over consoles, but the point of this was to give it a look from some of the main, more debated aspects from the console gaming side of things. The idea that consoles could progress further than PCs is not as far-fetched as gaming enthusiasts may see it to be. Only time will tell, but time is already telling us a lot. If you have any thoughts on the matter, feel free to comment below!
  2. 150 BitChute Subs! Next milestone is 200! 1:29 - About BitChute 7:40 - About CGN.us 9:50 - BitChute (and D.Tube) embeds on CGN (in beta) 15:18 - A Bit abut BitTubers.com and Fruitlab.com 20:10 - Sexy Pixel Art Villainess, and a bit about the Indie Game I’m Developing I'm not only excited to have my numbers growing on BitChute, but also discuss that in the not too distant future, you TOO will be able to embed BitChute videos right on CGN.us! After discussing and showing how this works, I'll be talking a bit about one of my Pixel Art creations that's part of my indie game development Please consider joining these YouTube alternatives! All My Links ►https://tapmybio.com/nathansifugaming 150 BitChute Subscribers! CGN, Embeds, YouTube Alternatives, Sexy Indie Game Dev Pixel Art ----------------------- Follow me on: ----------------------- Gab ► http://www.gab.com/NathanSifuGaming Minds ► http://www.minds.com/NathanSifuHD Twitter ► http://www.twitter.com/NathanSifuHD ----------------------- Live Streaming: ----------------------- DLive ► https://dlive.tv/NathanSifuGaming Twitch ► http://www.twitch.tv/NathanSifuHD Mixer ► http://www.mixer.com/NathanSifuGaming cgn.us ► http://www.cgn.us/NathanSifuGaming YouTube ► https://www.youtube.com/c/NathanSifuGaming/ ----------------------- My Videos on: ----------------------- BitChute ► https://www.bitchute.com/channel/nathansifugaming/ D.Tube ► https://d.tube/#!/c/nathansifugaming cgn.us ► http://www.cgn.us/NathanSifuGaming YouTube ► https://www.youtube.com/c/NathanSifuGaming/ ----------------------- Support Links: ----------------------- Donate some LINO on DLive ► https://dlive.tv/NathanSifuGaming "Like" one of my D.Tube Videos. ► https://d.tube/#!/c/nathansifugaming Buy from my Merch store ► https://shop.spreadshirt.com/NathanSifuGaming Or you can donate directly! ► https://subscribestar.com/nathansifugaming
  3. subs goal: 840/1,000!
  4. Got a question about Clan Tags in Call of Duty - Do anybody actually uses them to say that they're in a clan of people playing the game or just fill out random letters that you think fits with your title. Also what if members of the site started using CGN as a clan tag, Represent the community?
  5. I like getting to know people and their interest in Video Games so I'd like to get to know you all and what kinds of games you like. As for me I like to play all kinds of games (minus fortnite, apex, COD and all them other games) I started gaming around the Sega Genesis days so I played games like Sonic the hedgehog, Streets of rage, Column, etc. When I started...I played my Sega genesis very often and enjoyed all the games I had on it (mainly the 6-pak) an that's when from there I started getting different consoles and go to Arcades and just have a great time you know. over the years nothing about me have changed. I still play various games, most of the time go back to playing old school games because Nostalgia, and to play multiplayer with friends, communities and more. I suppose You can say I like to go outside the box and play different multiplayer games outside of Apex, COD, BF an such. don't get me wrong. they're great games, but just not my forte. That's pretty much it about me lol. What about you guys? what Interest you into Gaming?
  6. It's time for this talk... Through the many avenues of gaming, there are highly talented creators who will be pivotal in formulating what we consider the future of the industry. As it stands, indie developers in particular are the underdogs who use their ideas to cater to a usually specific audience of gamers, but much like anything, they can grow and evolve. The monster developers that we know today that make the AAA titles that we all seem to pre-order before even knowing much about the game, or the possible downgrades (I'll speak on that seperately actually), we always throw our trust and faith into them because of their track record with games. However, they started off just like the indie developers. I'm not here to really name a bunch of them--as I feel like they all deserve some form of appreciation and recognition for their projects--but when you notice games like Celeste, Dead Cells, No Man's Sky (After the expansion.), Katana Zero, and Cup Head you can understand that even the indie games can be just as fresh and exciting as the ones by major developers. Now a lot of the indie games have a similar kind of aesthetic to them that someone can easily deter as such, yet the same can be said about the bigger games. A lot of the games we put on a pedestal in today's industry are very much identical and pretty much the same kind of game we've been playing forever now, they just have their own settings and usually a higher graphical fidelity as they move forward. Many of them kind of piggy-back off of one another with ideas that aren't as original as we might think. One thing I've noticed about indie games are that the concepts of these smaller teams of people seem much more fresh; usually there's some kind of system or game mechanic that even the bigger games seem to overlook. In fact, a lot of those tend to work better for the indie games. I mean, sure, every game has its "selling gimmick" as I like to label it, and they make up for a large portion of the game's flaws, even when those flaws are game breaking and causes many bugs. There's also that team of indie devs who were previously apart of bigger developers whom decided to branch out into their own thing, so they know the work ethic of being with those companies and apply similar routines to their games, granted often times there's more leniency and not harsh deadlines and that process of development hell that burdens the heavy hitters from time to time. So, as simple as some indie games may seem, I think they're much more authentic to the players than, not all, but many of the games we praise and then eventually forget about. Usually the indie games are overlooked, but then later appreciated, like well, basically an underground cluster of creations that are waiting to reach the surface. The gaming industry itself is tough and ever-growing, ever-changing rather, and standing out is something that will be the key aspect of selling a game if you don't already have a trail of loved games that sold well, or at the very least, caught the eyes of consumers. Many games today, as I've previously touched upon, are carbon copies of one another because people flock towards familiarity over innovation sometimes. I feel like with the new wave of VR gaming that's being pushed as the vision for the next level in gaming, the indie developers will be the ones to push that technology. Hell, even now you can see that most of those games available on VR are by them, and it would be smart for them to hop on it while it's still fairly new and honestly not in its prime by any means, when we consider what kind of games we actually idealize about. The problem with a lot of games today are that, they are cash grabs that milk us of our worth and valuable time. That same game that you just spent all this money on for extra content will just be made again the very next year with little to no changes besides what they probably could of added to the first game with a simple update. These game sequels are simple updates. Alternatively, the games that take like half a decade or more to create are valued because we can sense that the developers took their time and resources to create it in the best possible, polished way for us to enjoy for the years to come, until they surprise us with something else. Indie devs are similar to that because they're creating the games that they WANT to make, not that they HAVE to make out of financial desperation. Let's be honest though, money is a pretty awesome commodity to have for obvious reasons, but the soul and passion shouldn't be sacrificed for greed and instant gratification. Of course, this can also be the case with many indie developers, but no where near as obvious as top-notch developers and publishers. We may not entirely recognize it right now, but indie developers are exactly what we need to keep this industry afloat. If you're anything like me, you become fatigued of, well to be blunt, corporate bullshit and false advertisement centered around revered game titles. Indie games can't help but get sucked into the midst of it all a lot of times, which is unfortunate, but I feel like true gamers will understand what to support and share for the sake of turning this industry around to what it should be for a healthy community of gamers overall. People will always like what they want to like, naturally, but the point is, it shouldn't be forced upon the outsiders of gaming because of majority rule. That's my take on the matter. There's certainly a lot more to be said, but I'll leave that to whoever wishes to engage with this topic so that we can make it a known discussion that should be brought up more often than not, in my opinion. For any indie devs that may stumble upon this article for whatever reason, you deserve all the respect you think you should have, for sure, and keep up the good work, because we'll need you now more than ever!
  7. Since Last Month I've been playing Crash team Racing Nitro Fueled Nonstop. It's so full of nostalgia. all the races and it's full of Chaos in every race. New mechanics are added to the game where you can go super fast and there's also gonna be New content that's gonna be released seasonal and it's free lol. We get new Karts, Characters, Skins, Decals, and More and also new tracks for each GP tour. I'm glad Beenox studios Revived this Gem and with Online Feature So now You can show everyone what your made of. It is released on PS4, X1 and switch...and I think PC...I highly recommend getting this to those who grew up with the original games and also to those that's new to CTR. It's 40 bucks and you'll have a blast
  8. Clip of an AWP Ace I got on Nuke on stream tonight! A bit lucky, but aren't all aces just a bit lucky? Give some feedback! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  9. An edit from tonight, I didn't stream and only played a bit, but still got some clips for the team! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  10. Short edit of wingman clips from the weekend! Having a ton of fun play Counterstrike! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  11. Almost made the play! I uploaded this clip because it was almost the dream lol, but I failed in the end... Won the round though! Improving at the game though! Having a lot of fun streaming! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  12. I will make more videos like this in the future! Luck wasn't so good today and I could've bought more cases but it was fun anyway! Join me next time! Follow me on Twitch! twitch.tv/kittenadoption Twitter Twitter.com/kittenadoption_ Instagram Instagram.com/kittenadoption_ CGN cgn.us/kittenadoption twitch.tv/kittenadoption
  13. Hey everyone! Check out this one minute clip I uploaded tonight after my stream! Let me know what you think and have a great day!
  14. Probably should have saved up clips for a compilation, unless I do videos this way. What's better, short videos more often or longer videos less frequently? Let me know what you think! twitch.tv/kittenadoption twitter.com/kittenadoption_ instagram.com/kittenadoption_ cgn.us/kittenadoption
  15. PUBG Compilation with various shot styles. Testing the waters. Leave a comment below and tell me what you did or did not like about my edit. Always want to provide the best video for my subs! Drop a sub for me on my youtube & other channels! https://twitter.com/avonmotz https://www.facebook.com/AVonMotz https://cgn.us/motz https://www.patreon.com/avonmotz https://www.instagram.com/vonmotz.andrew/
  16. So Crash Team Racing Nitro Fueled will release Tomorrow for digital and friday for Physical. I'm so freaking excited to get back into my Childhood favorite. This brings me back so much memories and I thank Beenox for bringing it back. Not only that Beenox will be releasing alot of content for the game and the best part is there's NO Micro transaction what so ever everything is free...well the DLC's will be but they do have in game currency where you can buy other karts, decals etc Also spyro is going to be on the game too and there's a chance Elora and them will be on too. and the fact it's online now...OMG I can't wait to race with all the veterans and pros that also played CTR just as long as I have lol This is getting me so Pumped...I haven't got this pumped since Crash and Spyro got remastered! For those that's getting the game...See you on the Tracks ?
  17. The saying "third time's a charm" is a ritual for lots of video game franchises. Usually after the third game, they go off into a bunch of spin-off series that can be just as prominent as the original sagas, but ultimately don't recapture that same level of story telling and sense of adventure. From the old Spyro game trilogy, to the resistance games, the modern warfare games, the Jak & Dexter games, the original Devil May Cry trilogy, and now the newer ones, like Borderlands 3's release, there is always a sense of closer that is given when the third game arrives. My favorite personal trilogy would be the Assassin's Creed Ezio trilogy. It's great to go through a story that links between 3 games, and they all stay true and consistent to the character and the time period/locations that they were set to. You start off as Ezio, literally as a baby that had just been born, and them you play from that point up until when he's an old man that's trying to find the truth of the assassin's order. It's games like that, that have impact on the player where they feel as if they lived through an entirely separate lifetime. Alternatively, the trilogy could be just a few classic/highly regarded games that are from the same developer. For example, if you were to buy a trilogy from Rockstar Games that included GTA 4, GTA 4: The Ballad of Gay Tony, and GTA 4: The Lost And Damned, or the original three 3D games (III, Vice City, and San Andreas), or even a hybrid trilogy that included Midnight Club 3, Bully, and one of the GTA games. The best trilogies aren't always the ones that follow a consistent story, but that can also provide interesting variation of gameplay and immersion. Regardless of such, this is just for the sake of having an overall verdict of what may be considered the best trilogy in gaming to date. Obviously everyone has their own favorites and it's opinionated, so we'll just base this on the general reception for a particular trilogy and go from there. I'd be interested to know which ones, and why? Comment below!
  18. Through various seg-ways, puzzles, dungeons, set-pieces, and mission layouts, there are always those one missions that takes everyone numerous tries to complete--if they haven't given up on it already. When you just want to shove your controller up the ass of the developer for making your blood pressure rise, from sitting through such a daunting task to complete. I myself can't even begin to list the games that come to mind that have turned me over to the dark side with just one mission. I guess the point of the game is to be challenging, but it's like they sometimes shoe-horn these kinds of missions in at the last moment and then give them unnecessary conditions that make them difficult. Sometimes you even have to face them after going through an entire mission prior to that one with the same health and barely any health boosters or items to assist you. Other missions, for me personally, are only hard because of the time restraints, or they want you to finish a certain amount of a specific task before you reach a destination or else you're fucked. The only way to beat those missions are to strategize with the layout (eg: the amount of enemies, the enemy formations, the setting, and which abilities will be needed the most in a given part of it). For example, I'm sure everyone by now is familiar with the term, "All you had to do was follow the damn train CJ." It's like the highest form of defeat as it relates to a trailing mission. What about on Devil May Cry 3 when you have to face Arkham as that big demon blog looking shit and you have to fight it like twice back to back with the same amount of health? It's that kind of fuckery that makes you sit there and wonder why the game wanted to test you that much. As previously mentioned, my worst enemy is time. I remember back when I played Simpsons: Hit & Run, the final mission, or something like that, was to take the canister from the power plant and take them all the way across town and have it beamed up to the alien space ship before time depleted. Needless to say, fuck that mission and fuck those aliens. It would probably be a much simpler task to me now, but back then it was top tier gaming difficulty. Or when I would play the Crash racing games and could never beat a certain racer because their car was zooted up on all kinds of shit that you didn't have for Crash, but you would have to study the map a few times just to win it. I also remember back when I played through Uncharted 2 and I got to that part where the blue possessed, cursed people or whatever had came out and they were mad overpowered and I had like no ammo to fend for myself really, plus the support was being pretty useless. On that note, the same thing happened on on The Last Of Us, when I was on the part where that creeper starts chasing you around in the diner as you play with Ellie. It was damn near impossible to beat on the harder difficulty. The list goes on and on because the hardest mission doesn't even have to relate to a boss or time restraints or handicaps, it can be literally anything. There are obviously games out there designed to fuck people over, like Dark Souls or that one game where you play as the little cube and then hop across platforms to avoid vanquishing and having to start all the way over (Probably should of done research on it before mentioning it here, but this is all just from the mind), but there's many games out there like that one anyway that are indie-based. Additionally, since everyone has a game that gave them migraines in the time of excelling past that point, I would also like to know what game is universally hard for every gamer. Like, is there a game mission that absolutely no gamer can pass on the first attempt or even the first few attempts? Some games have the intention of never being beatable, but many people find ways of exploiting that overtime. It's be interested to see which ones you all come up with. More importantly though, which game mission is the hardest to beat and why? Comment!
  19. This game =Your life. Countless hours have been put into games as a collective, but everyone has maybe one to three games on average that they have chipped a ridiculous amount of time into. After a while, these games become a distant memory that you can hardly remember playing that much, or that many times, until you look at your save data and recall the adventure and commitment. Other times, there are games that you still play up to this very day and add addiional time to them, even though you've essentially become a guru of that game. Not only that, but these games may fluctuate across generations of games and consoles, some that have ported to current hardware, some that has been emulated, and some that only remain where they were originally debuted. Nonetheless, every gamer has a game or a few that they've thrown away their outside life for, in order to enjoy and abuse it further via playtime. Personally, I've put a lot of time into mainly open-world and sandbox-esque games. For example, I've played through Dragon's Dogma: Dark Arisen maybe 4 times, and 3 of those times with the same character to just further progress and make different choices throughout the adventure. My save is from 5yrs ago, even though my most recent save is of late last year, and I plan on just playing through it again with my same character or just buy it on the Switch and just fuck around with it on the go with a fresh character. I've played Dishonored just as much, playing through each mission numerous times since maybe 2013 or so and choosing every possible route, outcome, and play-style for that game. Then there's games like DMC3-- where I've been playing that game since before I was even able to catch the mature references in it. I also use to play a bunch of Dragon Ball Z games to the point where I'd confidently face anyone or not sense a threat because of the amount of time I put into learning every combo and character advantages. Some of those games don't even necessarily need to be based upon full action/immersion. They could be other games that have virtual world, social aspects to them, like Second Life, IMVU, Roblox, etc, etc. I've definitely had my huge share of being involved in those types of games too. Those games are trickier to determine the playtime though because there's no objective or progression to make in them, you just kind of play whatever avatar you please and then further invest into that game with real world currency. I guess the main idea is to pin point which game you've played the most, for sure, instead of just a bunch of examples of which game it might be. I'd be interested to know what games we've commonly chose to worship with our time and attention, as well as ones that seem to only have value to you personally that earned your time. Comment!
  20. So I found a new Game that released not too long ago called Degrees of Separation. I've only played bits and pieces of the Game, but I plan to stream it later today. I can say one thing about the Game...and that's the Game looks so gorgeous and get a good story telling. I'm looking forward to get to know the game as I play it
  21. Are you a pro or nah? Being classified as a pro gamer is seen in many different ways, but there are some traits that they all seem to have that depicts if they actually are or not. Some people are naturally talented gamers that thrive from the start of it with no effort needed or experience required, however, regardless of such, the people who actually harness their technique to have those same results are just as applicable. That said, I've conjured up a list of 25 different, but fairly identifiable habits that most pro gamers have. 1. You skip hints and tutorials. Whenever you play a game, you start off by just figuring it out yourself. I often get annoyed by the amount of hints I’m given at the start or sometimes throughout the process of just trying to create my own understanding for it. This can be a bad thing too obviously because a lot of those tips are fundamental to certain gameplay methods and you find yourself being fucked over at a later time because you skimmed through it, but you have faith that you can just play through it and understand all the details just from a second nature of playing so many other games. 2. You start on harder difficulties. If you ever find yourself on a game and you start off with a decision of which difficulty you should play, then that’s another sign that you’re a pro. Most people would instantly go for a neutral playthrough, and that’s not to say that a pro can’t do that as well, but the fact that you either considered or ended up doing a harder mode is one of the many feats a pro possesses. 3. You adapt to it quickly. Whether it’s a story based game or an online game, you never seem to have problems adapting to the nature of the gameplay rather quickly and eventually already start to come up with your own patterns for what works for you in the game to make it a hell of a lot easier to learn. 4. You catch references/easter eggs. The references to the game franchise or to other games that you’ve played are blatantly obvious and you instantly know where it’s from, then when you go and look at the list of references that others have found about the game, which include many other easter eggs that you’ve yet to discover or never picked up on initially, you look to tie them in and theorize. 5. You effortlessly top the leaderboards. Sometimes when I’m on a game, I end up being the highest player at the top for no apparent reason, and most of the time I’m not even aware as to what the fuck was even going on. I just make it to the top and then that process tends to repeat itself a few other times before I decide I want to play another game or just try playing in a way that handicaps me to give myself an extra challenge. 6. You make leveling up methods. The grind can be frustrating as hell on a lot of games, but despite that, you tend to find ways that aid you with gaining more xp. You may start to farm items, or just repeatedly go against a particular boss or level of players whilst using whatever class/category of weapons or skill traits that make the process less of a bitch. 7. Noobs annoy you most of the time. If you easily get frustrated about noobs and their dumb-ass playstyles that often hold up you, the team, or just the plan you have in store for success, then you’re more than likely a pro because then you can easily spot when someone or someone’s tactics are generic and petty compared to your own. 8. You play just as good when you’re tired. I’ve been as tired as an elderly lady drinking a bottle of zzzquil in some cases after doing insomniac-like playthroughs until the morning hours and much more later than that if I’m being honest. Regardless of such, I’ve still maintained my level of skill and precision when doing pretty redundant activity in a game that doesn’t even seem remotely like a threat to me. Not everyone is capable of playing a game under the distraction or weariness, so if you can function through it, you’re easily not new to this lifestyle. 9. People call you out on games. If you’ve ever been playing a game and for whatever reason, there’s those obnoxious people on the mic and they call you all kinds of shit from A to Z just because you’re obviously better than they are or because you “stole” their kill, then you’re a pro by default. Sometimes there are reasons for a player to be that way towards you that you didn’t really pick-up on until the deed was done, but nonetheless, haters gonna hate. 10. You disciplined your hunger and your bladder. I can’t stress this enough, but sometimes you’re in an intense game and you can’t pause it if it’s multiplayer related, but at the same time you’re just so ready to blow the bathroom up with whatever you’ve been holding back just to do your best in the game. That’s the dedication of a pro gamer because any normal person would of probably left in-between, but pros see their way to the end; we go all the way. Pun intended. 11. You get all the collectibles and complete every objective. It can be fun to explore the game in search of all the rare items or little collectibles that sometimes are pretty meaningless to even try to get, but it never fulfills you until you get them all and see that you’ve at least done it. Or perhaps, you look at the list of optional objectives to complete and you end up finishing those before going through with the rest of the mission or completing it. 12. You find yourself trolling a lot. Eventually when you start feeling yourself and not really giving a damn about someone testing you and your abilities, you start to get pretty cocky on top of your confidence, and thus, you start trolling people or just the game in general if there’s enemy AI that you’re just so ahead of being worried about. Sometimes this can be a downfall, but it’s definitely a trait that pros come to have within them. 13. You pull off seemingly impossible actions. If you’re one of those people who do 360, 720, quick-scope headshots across the map, or fucked over a boss that has like 8 health bars and you didn’t take a scratch, or somehow managed to eat while playing a fighting game and had only one health bar left, but still bodied your opponent, then yeah it’s no feud about whether or not you’re a pro. 14. You’re accustomed to long playthroughs. Pro gamers are already used to playing through the story of a game straight through with no breaks, granted it gets a lot harder to do that nowadays when the games are much longer than they use to be, ranging from maybe 7-10hrs, but now they’re like 20 to 40 to 60 hours to complete, story-wise, but that doesn’t even include the side missions and quests or just the random shit you seem to find yourself encountered with along the way. 15. You own multiple accounts for different reasons. Many pros have accounts that have their own purposes. One is their main/first playthrough account that has the most investment, and then other ones are just to have separate playstyles and aliases that they choose to go under when they play through that way, and you know, just to restart everything from the start since they’ve essentially maxed the game out already. Sometimes it’s also just as simple as having a set of friends/groups separate from one another so that you can manage your gaming life easier. 16. You keep track of time even when you aren’t focused on it. I can be playing a game for a long ass time, but then somehow intuitively know that it’s probably only been about 25-30 minutes or so and usually I’m right on the nose. So, in the event that I’m trying to do something else with my time, I know how I should be playing the game to do a good enough job within that timeframe. There are times when you don’t give a damn about the time, but in situations when you need to know, you will if you’re a pro by that time. 17. You have a preferred playstyle but are also well-rounded. After a while you’ll have a certain type of gameplay that defines your playstyle, but despite this, you’re still capable of playing in ways that other players can. It’s just a matter of how you’d like to accomplish whatever it may be for the game. 18. You can easily predict what will happen next. Once the experience rolls in and you’ve been a veteran for a while, you start to see through all the bullshit of other players and can almost be two steps ahead of them because you’ve assessed that kind of situation so many times before that you can now even use maybe even a few methods of handling it. The same can be applied to single-player games when you can almost just tell what’s going to happen next with the story and the possible affects that may hinder you with opponents or reaching an objective. 19. Your room gets messy and you don’t realize it. Many a time, I’ve been in my little gaming world where I’m cooped up in the corner of the room just focused on playing, then the process repeats itself and next thing you know, there’s bags of chips and water bottles and soda cans and just all types of other shit still sitting there from when I first started the playthrough sometimes. Then you start to realize that you need to do better with how you keep up with yourself, but it’s not easy to do when you’re a pro with only the game in mind. Yes, a lot of pros are lazy as fuck to everything else sometimes and that is the gist of this section basically. 20. You rush other things just to continue playing. Much like when you’re being a lazy person and it causes problems, the same can be said about when you actually are in the midst of doing something because you then start to kinda half-ass the task in order to get back to what you actually want to be doing, gaming. Or sometimes when you know there’s a job you need to do and it’s long regardless of how much you rush it, you find ways to stall in order to not make it as stressful and frustrating before going back to the game, but in doing so, you just make it where you’ll need to go back and keep doing that task for a longer duration than you’d like to anyway. 21. Random people invite you or try to befriend you. Who the hell is LateNightVibezz44 or Xratedkillah? I don’t know, maybe those names are actually people’s IDs on something, but I just made that up off the top of my head. The point is, people will try to add you and stuff, out of nowhere, even when you had no kind of interaction with them in any kind of way. They sometimes also invite you to be apart of a guild or clan or something and you realize that either all the players in it are higher levels and they’ve acknowledged you as a pro, orrrr, they’re all low levels and the person who invited you knew that you could be of value to their currently shitty team. 22. Even as a lower level, you can hang with the higher ups. I don’t know how many times I’ve played a game as a noob and for some reason I’m destroying the people who have been on there all their lives or at least for a much longer time than I have. Some games don’t really matter about the level anyway as much as it does for the skill of the person playing it, but you’d think if someone has a max level and more perks than you do that they’d have more common sense than they output, but no. Therefore, you have the mindset of a pro. 23. You debate with yourself on DLC. We buy games sometimes and just opt for getting the DLC right off the bat, but a lot pros will observe the regular aspect of the game and then determine if the DLC is even necessary and if it will make a significant impact on whether it improves their skills or not. Alternatively, pros will just get the DLC at the start when they’re already use to that kind of game and just choose to have it mainly for the gimmicks rather than adding to the gameplay. 24. You keep the lore and details in mind. Knowing a lot about a game’s lore or just additional details about something can help a lot more than you think. This is something that pros know, even if sometimes they choose to not spend time trying to sift through the information of everything. Having some kind of intel on the background of a weapon, landscape, group of people, item, or origins of an ability and the pros and cons of the previously mentioned can help someone further utilize either one to their advantage. 25. You feel out the game before making a set route for it. At the start of an open world game or something of that nature, I wonder around the world and test out maybe a couple of each type of activity just to get a feel for it. Or I’ll head into zones that I have no business going into, knowing that I’ll probably get my ass handed to me and die, but the point is to kind of gauge the game a bit before I make up my mind with how I’ll play it. Different games have the same types of layouts sometimes, so pros can easily determine how they’ll handle it. These are just the signs that I myself possess, as well as what I've seen from friends of mines and through social media activity of other gamers, but feel free to add to this list if you know any other traits because I'm certain that there are many, but the one's listed are just used to make people aware of them. Comment Below!
  22. A game can bring stories to life in many ways that movies or books can't, because you get to interact with the characters and settings, rather than imagine it through the words or watch it through a screen with the vision of another person trying to recreate the story for audiences to hopefully enjoy. A lot of shows out there have games that are popular, and they have some that are spin-offs to the series as well. However, a lot of those games are pretty shit when compared to the potential that they could live up to. There are those amazing Tell-Tale games that have both story and interactive parts where you can guide the narrative however you see fit, but what if we were to take some of these games to a AAA level? Both Batman Arkham series and the Tell Tale Batman series are great works, granted that the Arkham series is depicted as the definitive AAA Batman experience. There could be a Game Of Thrones AAA game where you switch between the characters per story arc and maybe not necessarily play through the events of the show itself entirely, but mix in some additional side story lines into the game that couldn't be expressed through the show. Marvel has been in the works to make games on the level of their movies/shows, making their games on the same caliber as Marvel's Spider-Man by Insomniac Games. Essentially, there could be a realm in gaming for these shows that bring unique concepts just for them. Even when you pick the show that you would want to make into a AAA title, how would you prioritize it? As in, who is the developer you would want for each and would it be exclusive to PC or a console? Those are different topics in themselves to be discussed, but the developer does matter in the sense that people will automatically trust what they're familiar with most of the time. Which TV show would want made as a AAA gaming title?
  23. Much like a TV series or a movie saga where you start the adventure with the protagonist and then eventually make it to the end, there's always a game character of the same principle that you sat through the events with and watched them become a prodigy with a major buff since the start of the game franchise. Alternatively, there could be a specific side character or villain that you could consider to be the most overpowered character in gaming. As it pertains to bosses, I don't think it necessarily relates to how difficult that boss might of been, I'm moreso just going for in terms of ability and how we're supposed to perceive those characters. Some characters I'll jokingly classify them as overpowered because of the fact that they survive a fall or certain amount of damage. Characters that show feats of overwhelming power such as Kratos from god of war, Asura from Asura's Wrath ,Sephiroth from Final Fantasy, Dante from Devil May Cry are all good examples in terms of abilities and feats, but other off the wall characters like something as simple as the stick guy you play in Fancy Pants Adventure or Sack Boy from Little Big Planet (Drawing something/creating anything out of thin air.), or Pac-Man and his wife for being able to successfully consume dots, fruits, and ghosts since the dawn of gaming. An overpowered character can be labeled as such just purely on their capabilities, whether they have an explanation for their talents or not.
  24. The hell did I just witness? ? A lot of us have played a game where after we finished it, we thought to ourselves, "What the hell did I just play?" You know the ones; the games that you probably tried out on a whim, but initially thought they were interesting to play. Games like Haze, Rambo: The Video Game and Ride To Hell: Retribution are all fair examples of games that fell very short of their predetermined expectations, but we all have games that fucked us over to the point of no return. My first experience with this was for a game called WET. Now, a long time ago when I played the demo for this game, I thought that it was the coolest shit I've ever seen in terms of gun-play mechanics, and it still was even after playing it because I truly think it's a good idea for a game. The problem lies in that game's story and the transitions throughout it that made very little sense, and then sections of the game that didn't really need to be there, but they had to find something that could fill out. I bought that game pre-owned while I was at a GameStop just browsing something to play in my spare time, and there it was. After I beat that game, or not even, I was looking at the reviews and reception and they were nowhere near as bad as I thought the game was. The gameplay was the only redeeming trait and that's what most people agreed upon. Maybe it's not as bad as I think? I sometimes think about replaying it just to see if it's as bad as I remember. The same thing happened when I played the original Watch Dogs. I remember it looking so bad-ass and fresh at the E3, and then the actual game looked so ashy that I blamed it on my TV at first, but then I looked online at other people making the same claims and comparisons. Sometimes the worst game you've played isn't a start to finish kind of thing, it can be just one element of the game that ruined the experience for you in a way that stayed in your memory. Some games are the opposite, they are so frustrating and you talk shit about them in the moment, but as soon as you beat the game you say that they are really good games and you'd recommend them because they're challenging and compelling. There's also those games that have a decent narrative or concept to them, but the game's presentation and execution is lacking there of, so it makes you cringe or laugh or wonder if the developers had even made an effort to make the game any good. The trailers for these games seem to be the best part of the game because the reality is always different. There's even games out there that are complete spoofs--They're shitty versions of a successful game and the characters look highly identical with no kind of originality. Whether the game is newer or older, whether the game is a carbon copy of another not not, there has to be a game that you consider to be the worse or at the very least, a bad experience that you wouldn't want anyone else to sit through. Comment!
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