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JayGriffin

Moderator
  1. The hell did I just witness? A lot of us have played a game where after we finished it, we thought to ourselves, "What the hell did I just play?" You know the ones; the games that you probably tried out on a whim, but initially thought they were interesting to play. Games like Haze, Rambo: The Video Game and Ride To Hell: Retribution are all fair examples of games that fell very short of their predetermined expectations, but we all have games that fucked us over to the point of no return. My first experience with this was for a game called WET. Now, a long time ago when I played the demo for this game, I thought that it was the coolest shit I've ever seen in terms of gun-play mechanics, and it still was even after playing it because I truly think it's a good idea for a game. The problem lies in that game's story and the transitions throughout it that made very little sense, and then sections of the game that didn't really need to be there, but they had to find something that could fill out. I bought that game pre-owned while I was at a GameStop just browsing something to play in my spare time, and there it was. After I beat that game, or not even, I was looking at the reviews and reception and they were nowhere near as bad as I thought the game was. The gameplay was the only redeeming trait and that's what most people agreed upon. Maybe it's not as bad as I think? I sometimes think about replaying it just to see if it's as bad as I remember. The same thing happened when I played the original Watch Dogs. I remember it looking so bad-ass and fresh at the E3, and then the actual game looked so ashy that I blamed it on my TV at first, but then I looked online at other people making the same claims and comparisons. Sometimes the worst game you've played isn't a start to finish kind of thing, it can be just one element of the game that ruined the experience for you in a way that stayed in your memory. Some games are the opposite, they are so frustrating and you talk shit about them in the moment, but as soon as you beat the game you say that they are really good games and you'd recommend them because they're challenging and compelling. There's also those games that have a decent narrative or concept to them, but the game's presentation and execution is lacking there of, so it makes you cringe or laugh or wonder if the developers had even made an effort to make the game any good. The trailers for these games seem to be the best part of the game because the reality is always different. There's even games out there that are complete spoofs--They're shitty versions of a successful game and the characters look highly identical with no kind of originality. Whether the game is newer or older, whether the game is a carbon copy of another not not, there has to be a game that you consider to be the worse or at the very least, a bad experience that you wouldn't want anyone else to sit through. Comment!
  2. JayGriffin

    What Game Would You Remake???

    Most games that we play, we can only travel back into the past to experience them again via their designated consoles of that era, or we can find some sort of emulation for them to mimic the experience, yet it still lacks the magic that the original game and setup had captured. A lot of games from older times have been issued through services that allow you to pay a subscription to play them on the current hardware, but have you ever thought of a specific game in particular that you'd give anything to have brought to life again for the current time, with better gameplay, visuals, and replay-ability? Back when Rockstar Games had released GTA V, the next holy grail of open world games, I was shocked by how much of the original game in that location--GTA: San Andreas--had been implemented into this new, fresh take. Then after getting so used to playing it, I started thinking about the first GTA game that I ever purchased, Vice City. I remember how that game blew my mind, being from the east coast myself, and having a good time experiencing where I lived, but in a video game. Needless to say, I spent a lot of time on there fucking people up with katanas and running over elderly people as I was on my way to jump out of a car that had a hooker in it. I feel as though they could obviously remake that game, with better everything and not set back in the 1980s. Well, I guess it wouldn't count as a remake, being that they'd give it another title and have a different set of characters much like the previously mentioned games. In terms of a game that I'd like to see completely brought back with everything intact--from story to characters to locations--I'd have to go with games like Devil May Cry 3, Assassin's Creed 2, Mortal Kombat Armageddon, Conker's Bad Fur Day, Crash Tag Team Racing, The Simpsons Hit & Run, Star Wars Battlefront 2 (The one that's good), etc, etc. Too many of them to name really, but a bunch of those just have a great level of nostalgia for me. They have all kinds of remakes now that vary from games like Spyro The Dragon to Resident Evil 2 to the upcoming (probably for another decade) Final Fantasy 7 Remake. Other games have just been given new releases into their franchises after what feels like forever, like the late Kingdom Hearts 3. You'd think that some of these developers would be excited about the idea of recreating their older masterpieces, but I guess that also comes with other legalities and such that probably make the process harder to do than to just make something new entirely. Sure, there's also things like backwards compatibility that could at least allow us to replay those games as they are, but that concept isn't that lenient right now--at least, not on the level that we're all imagining. What game would you remake and what new additions would you add to it? Comment!
  3. JayGriffin

    10 Things That Kill Gaming!

    10 Things That Kill Gaming The world of gaming has indisputably shifted in terms of what we consider making them successful and acceptable, however, there are just as many trends in gaming that can be said to justify why we would rather think of them as failures. Now, if you’re anything like me, and you miss the times of gaming when life wasn’t so complicated and you didn’t have to worry about buying a game, and then buying essentially a pass or key to the rest of the game, or just pay-to-win related bullshit, then I’m sure you’re aware of where this article is going. This is not to say that these choices aren’t clever, profitable, and overall more convenient for promoting a game or service, although, it is a sort of insight into these business habits and the negative effects it has on the gaming community. · Micro-transactions This list has no particular order I’m trying to convey for the type of fuckery we receive, but micro-transactions are probably by far the most bigoted. You buy a game that costs, let’s be honest, sometimes more than what they are worth, and then you realize that everything in the game is designed to keep you playing it for all of eternity. Lengthening the game is a great thing to do, but not when most of the time spent on the game is literally working for the game, working for items in the game that are worth a shit load of your assets. Well, fear not, because now you can just buy your way towards these rewards without the stressful grinding and repetition. To hell with it, right? You see, the problem with this is that it allows someone to attain the unattainable by giving money to seemingly greedy developers who had anticipated that they could make even more profit through the in-game content, because they know that the common person isn’t going to sit there and slave away for these incentives. How about you just make the game balanced, yet challenging, to begin with. Maybe then you could have a product with less contempt, or better yet, less frustration and more personal investments from the gamers. · Digital-Only One of the best parts about having options with games is that we can either purchase the game physically, or digitally. That’s just it though, it’s only sometimes optional, because some games require you to only purchase them through the e-stores or through some kind of redeem codes that you’ll receive after payment, or even bundled with other games as one of the perks of having an upgraded version of the game’s deliverance. Imagine what this could mean for the future of how we play games, if this becomes the permanent method of acquiring games. Forget about going to the store and getting the physical copy and sniffing it like a druggie, forget about that feeling of sliding it into the disc tray after sifting through the contents of the case, forget about your friend asking to borrow the game until they themselves could possibly get ahold of it, and forget about the thought of throwing the game like a frisbee when shit gets too hectic on a mission, etc. Imagine walking into a retailer like Walmart, Target, BestBuy, GameStop, or wherever they sell your physical copy of choice, and instead of game cases, there’s just a wall of the game images, or a screen, and you click on it and request to purchase it, then they give you a small redeem code to activate or process it through your email. It does sound cool as hell, yes, as an option, but I wouldn’t want it as a method to replace physical copies. · DLC (Downloadable Content) Don’t you ever just wonder why games can’t just come with everything in them already? I mean, I get it, the developers want to extend the life of their games and provide additional content for players to enjoy once the game is released. The part I don’t get is that they could just put all of this content into the game from the start and they themselves can sit back and profit from theirs games, but also move on and focus their development time into a new, fresh project. There are games that have content within the standard editions that are mind boggling and sometimes even overwhelming, but a good overwhelming, and that’s how it should be, yet they themselves come with DLC that is stupendous and could arguably be seem as appropriate in terms of being add-on content. It’s fine in those situations, but when there’s a game—and there’s a lot---that release as an unfinished product that we just paid full price for, and the DLC is practically the foundation of the game and its substance, then what the fuck is that about? It’s not cute, it’s not cool, it has to go. Unfortunately, it doesn’t seem to be going anywhere, but at least it’s getting more awareness and developers are seeing the consequences through their fan-bases. · Cloud Saving Cloud saving your game data to a hard disk isn’t the most efficient thing to be doing, especially in the event that they get damaged, but neither is saving a game strictly through a cloud service. I’m not saying it happens all the time, but there have been situations where game progress is only synced through a cloud-based infrastructure and as a result, it’s all been lost or pieces of information have been removed because of technical difficulties in a place where you have no control over or even know where it’s located for that matter. This is the future, it’s been the future, but trust me, there seems to be breakthroughs with what we can create, as it relates to this kind of stuff, that can cause this to be the only way to play your game, but what if there’s no network connection? Then I guess you’re either stuck playing with a stick and a can on the street, or popping in a game that actually matters when you have no internet or anything of that nature. · VR (Virtual Reality) VR is in the phases of being the absolute next major leap for gaming, and it has been fantasized and revered since it was even a concept. It’s not just some idea anymore because we’re finding ways to further implement it into our lives for purposes even outside of gaming, which is, well…fucking awesome. But you know what’s not fucking awesome? If it gets to a point where VR is replacing the experience of playing a game with and actual controller, TV, and monitor. Imagine you and me looking back say, 50 years from now when you’re much older and crustier, and you see the generation of that time having some kind of assembly for the appreciation of gaming and its history, but you see a controller being shown off as some kind of fossil or object that would be worth millions if one were ever to be found in that day and age. The thought of that to me if frightening, but then again, I’m sure that’s what the people thought back when arcades were the only place you could place games before the invention of consoles for your home were available, or when it went a step further and we were able to play portable consoles within the size of our very hands. All I’m saying is that we need to stay woke—not awake—woke, so that we can see this all coming with no surprise because it’s possible and it’s nearly happening. · Delays Time and time again, we have been promised a game by a certain time and release date, and we feel a sense of fulfillment when we are approaching the days of release, like when the season finale to your show is about to release and you feel the anticipation of what it could bring and change. The same applies to games, but unlike episodes to a show that can be delayed until the next week without too much frustration, we wait additional months and sometimes years for the game to release because the developers tell us “The game isn’t finished and we need more time to polish it before we can go gold.” Whenever I hear that, the first thing I think of is as a response is “Then why the hell did you even mention a release date to begin with? It’s not about what you thought, there’s a team of people with you to figure this out, get your shit together.” Maybe those words mean something in a responsive gaming world, but for the most part, a lot of developers seem to listen to themselves and not their fans, for a cash grab. Sometimes that ‘unfinished’ section of the game is just the part of it that they added at the last minute to further suck the funds out of your wallet that nobody even asked for, but thanks? Yes, there are delays that bring miracles and much needed improvements to games, but how about you just mention the game and not mention a release date? Games have also been completely cancelled as a result of development hell that stemmed from numerous delays and reality checks. Also, no, I’m not a developer, so I don’t understand what goes on behind closed doors and who has to appease who or who tells who what, or who handles the marketing aspect of it, but I do understand that some of these teams need better management and decision-making skills. · Overhyping We’ve all been guilty of being in the climax of excitement for a game, watching all of the interviews, reading the latest news details, and looking through the interesting concept arts and minor gameplay videos that are available to us, certainly. It’s just… how many times have you done that for a game that released and it turned out to be hot shit? Like, literally a heated turd, not a fire-worthy experience. A lot of times I’m guessing. We see these games as the “saviors” for gaming, and the next big step, and some of them are, but it feels like that’s becoming less apparent these days. Funny enough, the games that we sleep on without even lifting an eye to keep up with are the ones that are surprising us and doing amazing jobs at delivering a memorable, satisfying gaming experience. I myself choose to not over-hype a game, even if I’m excited for it, because the reality is that once you have that game and have played through all of it, maybe even a few times, you start to lose the magic for it, and eventually move on to hyping something else. Your hunger for hyping is insatiable and it’s causing receptions to be on the bad end of games when they don’t bring you what you were expecting. This can result in people eventually being aware that they don’t want to buy a game, or pre-order a game from the jump because they’ve lost the trust to believe they are getting something worth putting on a pedestal. · Pirating Illegally gaining access to games are getting easier and easier as time goes by, but with many risk factors that come with it, like getting viruses, having the systems compromised, or having your device bricked entirely. What about all those times a game was played illegally before the embargo dates and gameplay was released online for all to view, spoilers revealed in the comment sections of videos that don’t even relate to the game sometimes, and yes, delays that have happened as a result of it. I’m not encouraging people to do it themselves, but if you are, at least just enjoy it for yourself and don’t be a fuck-head who ruins the experience of the game. The internet is a large place full of don’t-give-a-fuck kind of people, which makes sense, but I’d rather not have to sit there all day trying to both gain knowledge on new information of a game and avoid getting too much of it from some troll. That said, when you pirate the games, the developers become a lot tighter, close-lipped on us as a result because the trust has been breached in their eyes. I mean, sometimes it’s their faults though honestly because they give these games to people, who know other people, who will probably end up playing the game beforehand and anonymously giving details to Reddit. Also, this habit of having information “leaked” about a game. These are million-dollar companies, nobody’s leaking shit unless you have bad security that need more attention or you’re intentionally releasing that information to cause hype and speculation in the gaming community, but writing it off as something that was unveiled without your approval. That’s another topic in itself, so my point for this one is…stop stealing shit, you bum. · Graphics-Based We all love visuals that captivate us and make us want to invest further time into just the world of the game, but we also know that this kind of game comes with many faults. Sometimes, these games that come with high-scale graphics are only impressive with how they appear, but the actual game is lame as fuck. There’s usually a very short playthrough, lack of major gameplay elements, and dumbed down sections of the game because they just want it to appeal to your eyes. There are plenty of games that suck ass even without good graphics and ones that are brilliant without good graphics, yet some of those games that we see as eye candy, are the ones destroying gaming for us. What about all of those E3 experiences? The ones where we see a game with a beautiful scope of the landscape or city environment, and we get raging tingles down in our pants—because we have to pee and obviously don’t want to go to the bathroom, of course---and that alone was enough to sell us on the game really. Then, the release comes around and we find out that the game has been downgraded, despite the company telling us that they’ve only tweaked it, or hell, sometimes don’t even tell us what happened at all. It’s fucking up gaming is the point. I get that we’re in a time where visuals can be astounding, but if that’s your only selling point, then…maybe you should consider making movies? Because it seems like the games are the length of them anyway as a result of you trying to butter up the screen the whole time. · Multi-player Only There’s been this kind of saying as of recently, that single-player games are dying and will eventually be dead, but honestly, the multi-player games are the ones that will be dead before single-player. Dead in the sense that people will start to want more intimate experiences with games and not have to deal with BootyThunder17 running around, causing them to fuck up the mission or their chance to get something done. You see it happening to a lot of games now; you see them banking on the fact that the multi-player portion of the game will need to be the redeeming factor for its success. Sometimes they even split the game in half for you to have to individually download one portion or the other, which is cool for the sake of having options, but you ever think that they may be tracking which section of the game that their fan-base is flocking towards mostly, in order to determine which of those sections will eventually be the dominate one to work on for good? Other games have very interesting worlds and concepts, but it’s wasted on multi-player, just so they can milk money out of people, when really they’d probably be better of making a single-player experience that offers everything we would want and their sales would rise exponentially, but you know, logic and games never mixed well. Alright, those are some interesting points I thought I would mention that could kill gaming, or at least kill off the parts of it that we can still appreciate while there’s still time to, so what do you think can add to this list?
  4. We've all been through the hellish phase of wanting to break the game disc or the hardware that plays it because of a frustrating situation. One of which includes a specific boss that triggers something in us to take breaks or calm ourselves down so that you don't annoy everyone in the house or community, as you scream a bunch of profanity towards your TV in the middle of the night. Some of these opponents can be one single boss that's overpowered as shit, some can be a group of bosses that count as one boss, some can count as a boss that has certain conditions to defeat, etc. It can even be the annoying ass ghosts from Pac-Man that always seem to corner you for no reason when you're on a streak of success. Some bosses come with handicaps to the player even, such as a certain weapon type or special ability won't phase a boss because they are immune to it. The bosses that I can't stand the most personally are the ones who always regenerate health in the middle of the battle and sometimes you're not at a distance to stop them or there's something that blocks you every time you attempt to. As a kid playing a game, it might have even made you cry or become moody towards everything outside of the game. Funny, I remember when I was about 9yrs old and I started playing through Devil May Cry 3 for the first time. I thought that game was very hard in a lot of areas that I eventually made it through after studying the patterns of the bosses, but then I came across Virgil. Yeah, I wasn't hot shit anymore, because man let me tell you, Virgil is the reason I've lost so many tears as a kid. I had no idea how to beat him! He was so fast and his damage seemed to almost double that of mines! I remember having a breakdown and telling myself that the game was cheating or unfair or stupid or that I hated the game. I died and restarted to the same cutscene before the fight to the point where I could perfectly recite it entirely after awhile. Eventually I DID beat Vergil...eventually, but as I went into the harder difficulties, I became hesitant about it. Maybe that's apart of the joy of being a gamer, getting your shit handed to you and then somehow overcoming it? No clue. Overtime, it didn't get any better, as games started to advance and the gameplay mechanics alongside the AI started to become insanely more focused. A lot people lose hair over the bosses within Dark Souls, Final Fantasy, Bloodeborne, Kingdom Hearts, etc. Especially with bosses from fighting games. Mortal Kombat (2011) had probably the most frustrating boss battle for me in terms of a fighting game. Shao Khan made me consider that the game wasn't even worth beating, and I don't remember what the reward was after beating him, if any, but it sure as hell wasn't worth the agonizing beating that he gave me for what seemed like eternity. My best analogy would be like a toddler trying to fight Superman in a confined space. Yet, I eventually DID beat him as well. Then there's a bunch of games where I've faced ridiculous bosses of all sizes that have since caused me to throw fits of rage in my room, but overtime you learn to deal with better because you know that you will most likely defeat the boss. It just becomes annoying and tedious when you have to do the same thing, over and over and over again. It becomes insanity, and you become insane because of it. It's okay because we've all been there, unless you're some sort of beat-every-boss-in-one-sitting-for-all-eternity-and-more kind of person. This can span from the moment you touched your first controller or keyboard, until right now as a current gamer, so which boss is the hardest? Or even, which boss is still giving you problems despite knowing how to beat them? Leave a comment below!
  5. My favorite Marvel character of all time is none other than the web-slinging, witty nerd known as Spider-Man. The words of Uncle Ben himself, "With great power, comes great responsibility." is more than likely etched into the brains of nearly everyone at this point, even if they don't know what Spider-Man is, in which case you're not from this solar system and we need to get you in the labs for research purposes, maybe even over at Parker Industries. Now, like many, I was super excited when there was word that a new Spider-Man game was going to be released. I remember sitting through Batman Arkham Knight as I pretty much cleared everything except for the highest scores on challenge maps and I began to think to myself "Damn, you know what? If they even remotely made a Spider-Man game this good, I would be set for life." The very next year at that E3 there was the first trailer for Marvel's Spider-Man and I remember looking up with the expression that God, the universe, or some kind of wishful entity had took the time to make this an actual thing, because truthfully it's long overdue. Not that there weren't an good Spider-Man games before this one, there certainly are, but we're talking about the quality and love put into it. At first, I didn't know what to think when Insomniac had been announced as the developers because everyone assumed it would be by Sucker Punch, but they are waist deep in their own other anticipated endeavors. Insomniac wise, I grew up playing Spyro, I played some of the Rachet and Clank games, so I knew it would be a match made in heaven. They had previously released Sunset Overdrive which further made it obvious that Insomniac would make an excellent Spider-Man experience. Leading up to the game I watched and delved into every little piece of information that I could find and whenever information dropped, I was dropping with it. I pre-ordered my copy and waited anxiously as there was no release date, as many of us do for our favorite titles, and then the day finally came, the day of release. September 7th of 2018 had to be the day I realized how a game could make a grown man forget about the outside world. I started my game up at 12:00am sharp and it was digital so by then the full game had already been downloaded. Needless to say, I stared at the beautiful home-screen, put it on the hardest difficulty known as Spectacular at the time, and I played and played and played and played, until...there was nothing left to do. I was so used to playing games like Assassin's Creed, Batman Arkham Series, and Devil May Cry that when they mixed every formula from those games into one big pot, I was prepared to eat it, and it was the best damn meal I'd had in a while, like feeding myself and my childhood self. So as you can imagine, I beat it, then I over beat it when I platinumed the game in literally four days time. After that, I kinda just remained basking in the full confidence that I mastered the game and all of its mechanics. Since then, the game has released pretty good DLC but nothing too mind blowing or even necessary to get, especially when you factor in that they've recently been putting in free suits throughout the updates that, in my opinion, are better than the ones we've been getting for the paid DLC, but it's more so about additional story content in those regards I guess. They also added a new difficulty called Ultimate that I started playing NG+ with. Now, after months of playing the game and using my video game six-sense or spider-sense in this case, I've compiled a list of all of the game's pros, cons, needed adjustments, and some of my personal inclusions that I think could make a better Spider-Man experience. I won't spend a lot of time breaking down each and every pro and con, as that would literally take me forever and this list turned out much longer than expected, especially for the cons after I further analyzed and critiqued with lots of nitpicking and blatantly obvious flaws as well. After the pros and cons, it comes with a list of features I would personally like incorporated. (Disclaimer: I'm sure there's plenty of other things to both worship and complain about, but these are my main points. They are not in any order, just typed from my brain and added to.) PROS: -Cinematic visuals (Insomniac's major strength with games). -Playable as Peter (Not done enough). -Playable as MJ (Fresh, but questionable). -Playable as Miles (Expected but not this way). -Iconic Villains! (The villains most Spider-Man people are familiar with are present. Sinister six!) -Swinging feels amazing! (Best swinging feel to date and room for lots of growth). -Combat is flexible! (It's your choice with what you choose to do next and how you do it). -Environments are detailed! -Music is awesome! -Voice acting great! -No origin story! (Though I wouldn't of minded it for this particular new and freshly loved Spidey universe). -Stan Lee Cameo! (R.I.P the legend.) -Fresh Villains (Mr. Negative, Silver Sable, Task Master, Tombstone, Screwball.) -Suit Powers -Gadgets (Also a huge strength for Insomniac) -Photo Mode -Land Marks -Osborn as Mayor (This can open MANY doors for future games). -New York is alive -Attainable Trophies (Not a headache, but challenging.) -Emotion appropriate (You can feel and understand Peter's frustration as Spider-Man.) -He can swim -Active crimes -Interesting suit choices (Granted I play with only a few, but still interesting enough, especially the vintage comic suit!) -They added the Sam Raimi suit. Now that's a little to taste in comparison to the the much needed improvements, but I do realize you can't have everything and things can't be perfect for everyone, but... CONS: -Can't enter Peter's home (Even though it's in the intro and located on the map as if it's relevant. Not even pre-eviction, but is littered in easter eggs.) -Can't visit the Statue Of Liberty -No charge jump bar -No cafe scene (Literally he never did anything like what he did in that E3 trailer) -No indoor places to visit -Can't play as Peter outside of the story -DLC was lackluster and so were the suits (which had no suit powers) -Most of the boss battles were tag teams -Can't visit The Raft -No wall climb button -No crouch button (Unless on the edge of a building) -Too many classic suit versions -Peter built the end game suit in a matter of moments -No reason for swimming, but better to have. -Can't go on boats -Can't hang from helicopters -Can't hang on one web for eternity (At least not without skill and finesse.) -Can't pick up objects to throw by hand. -Can't switch to Peter/Spider-Man on the go -Temporary double web-swinging (Only happens between certain buildings and heights) -Limited acrobatics (Air and ground.) -Brutes are too OP (How is a man capable of catching a 3000 pound vehicle daily getting knocked back by normal, but bigger people?) -Spider-Sense is irrelevant (It seems to work when it wants to but every time he wants to dodge bullets it works right away, but not for being grabbed or punched, story wise. Like, what the hell?) -Mysterio was a troll (He only appeared as some imitator at that Halloween party.) -Scorpion too Mysterio's place as Scarecrow (The person doing all the wacky, illusions and hypnotic stuff is usually Mysterio but Scorpion just drugs Peter for this effect.) -Reflections are inaccurate (New York is too big to do this correct, but it CAN be done.) -No kids in the game (None whatsoever, not even balloon girl.) -The side bosses are better than the main bosses (Tombstone and Task Master were literally the best ones.) -No Black Cat appearance until DLC (Not even a cut-scene or anything.) -NO TRUE STEALTH (The stealth is really dry, with no innovation and usually ends with you being forced into combat, which is where most the gadgets are based.) -Webs dissolve too fast -No avengers (No cameo or even name drop anywhere.) -The holotapes are irrelevant (Why is the Villain talking into an old recorder and laying it around for all to hear?) -If Peter is poor, then how did he afford so many backpacks? And how did he "forget" he placed trackers on them? Plus no one found any of them and wouldn't the webs have dissolved? -The radio towers are NOT his problem -Shouldn't Peter be using Spider-Man as a method for money? Who fixes entire cop towers for free? -MJ knocked out a heavily armored Sable guard -Where is Peter keeping his phone and how does everyone have his number but can't figure out his identity? -Gadgets are combat based mainly -Peter doesn't "kill", but Spider-Man sure as hell does. -No manual pole swinging -Spider-Man never questions the victims (Who's to say they weren't the real criminals?) -Harry's research stations (Why is Peter inhaling toxic gas? He already has radioactive DNA. He's not too smart. Craft a breathing filter at least or oxygen tank.) -No snow and barely rain. (It takes place up to Halloween or so, but still.) -Manual-only day to night cycle (Have to set it yourself instead of it being seamless.) -Random huge puddles without rain (We're far past puddles, but are people just throwing water on the street or..?) -No balloon girl, pizza time, arcade, pet saving, fire saving, falling rescues, hospital assistance or anything of that nature (Spider-Man 2 uniqueness). -Cops do nothing and have no clue what's happening. -Social Media famous but still broke -Peter kept all his information since high school on a single flash drive -The negative suit is irrelevant (Literally shown in the trailer as something that has purpose to the story, it doesn't.) -No Miles suit (I get that he may be Spider-Man in the future games, but can we at least play with it? The Spider-Verse film is exploding.) -JJJ bitches all game long, but then goes missing once you beat it. (Kinda good, but kinda not good.) -Aunt May "knew" Peter was Spider-Man, but didn't say for how long or when, and why suggest Peter and MJ to date again, knowing the risk of it. (I get she was on death's doorstep, but..maybe she was the one who needed holotapes.) -His mask can "hone in on muffled sounds" but it's like he can't hear sometimes. -There's no reason they shouldn't be aware where Peter lives (Can't they just track him?Especially Sable.) -Miles doesn't recognize Peter's voice as Spider-Man's voice whatsoever. -Cops are severely cloned (I laughed my ass off at how many actually looked the same.) -Why is it never just one or two people assaulting someone instead of an entire gang? -He runs so slow on the ground when compared to going vertically up the side of a building, even without the web yank thingy. -Why were Uncle Ben's clothing just sitting around at the F.E.A.S.T shelter? -Webs stick to buildings but they make no sense. (The connect from the left when I'm swinging to the right.) -Not ONE person noticed when Peter jumped out of his window as Spider-Man. -The higher difficulties don't really add to the game (It was challenging, but honestly a cake walk for me.) -Beating NG+ is pointless (No additional suit or anything. Just a thanks.) -Peter has "suit algorithms" that can track victims, but but not his flash drive full of info or those backpacks. -Barely any weight when swinging. (It's there, but could be tweaked.) -Spider-drone is used rarely and in useless situations and in combat only instead of stealth too. -The Spider stayed on MJ after all that time and her swinging with peter, but only chose to bite Miles. (Is that spider racist or sexist or what?) -Insufficient parkour -No fall damage, but Spider-Man always smashes the concrete. (Use that strength against the brutes, Peter!) -Can't go to ANY of the other islands. -MJ works for Peter's biggest hater (I know she needs a career but why are you supporting your man's hater?) -Wall crawling is flat (Would be nice if I could run down buildings too by the way.) -The camera angles are bad at times (Really bad and can cause you to get your ass handed to you.) -The story wasn't as good as they made it seem. (Insomniac raved about it being the best thing ever, but honestly I only really cared to replay it for the boss battle parts.) Here are some of the improvements and creative ideas I have for the game. Insomniac, I realize you didn't want to put all your eggs in one basket, but... GADGETS AND IMPROVEMENTS -Web Gatling (automatic rapid fire webs). -Web Wings (Brief hovering or gliding.) -Multi-web (Web multiple enemies at once) -Web glue (Enemies get stuck in place when they touch it.) -Cryo webs/combustion webs (freezing and fire webs maybe? Instead of just electricity). -Web line (An individual web that links between two buildings where Spider-Man can walk across it. Also, maybe he lays on it like a hammock). -Ground running (It should have a run and sprint option.) -Custom suits (Maybe let up edit and make our own suits and share with a a community?) -Suit damage/repair -Web parachutes -Use of the cell phone or Suit UI (Only the camera is used and the environment scanner). -Base of operations (Peter's home? A lab? Feast underground tunnel or cave? Something.) -Spider-drone at will (free use of the drone and surveillance options.) -Web Catapult (Double web before tugging and launching yourself, a web rocket kinda thing.) -Double swinging (Manually use to streams of web). -Web redirect (While swinging you can shoot webs in either direction manually and shift to that direction automatically). -Narrow alleys (Tighter alleys to get through or between tighter places besides water towers and small work tunnels. -Manual pole swinging -Web loop (Pole swinging but while using a web to do it and it can launch you in either direction, vertically or horizontally). -Ground acrobatics (Wouldn't it be nice to click and flick the analog or something and be able to do flips? Or even use the D-pad for those which only feature options for the photo camera.) -Choose your air tricks (A bunch of tricks can be listed and you pick which ones to assign in every direction.) -Fall damage -Ride the train without a cut-scene -Swim underwater -Water skidding (Spider-Man's boot heels can help him temporarily glide water or even use assistance from boats like he is jet skiing or something.) -Indoor civilians (See them inside the interiors of building windows living lives and react when Spider-Man is on the wall or window.) -Object grabbing (It would be nice to just pick up and throw cars, crates, light poles, fire hydrants, mail boxes, and whatever else by lifting it.) -Comic collection (A section where you can read through at least some of the Spider-Man comics in full after collecting or unlocking them). -Crime/Street puzzles (Not EXACTLY like the Riddler or anything, but something there to feel like a crime solver as well). -Wall bouncing (It would be dope to bounce between narrow alleys while swinging and wall running.) -Web pounce (Jump on an enemy and web them up stealth-like). -Face webbing (Web an enemy's face or mouth and take them out stealth-like). -Web rope (Pick off targets and hang them from light poles or building edges like a rope dart ability). -Retractable webs (Your webs can retract, maybe to help you stealth-fully grab things like keys or notes smaller items of the sort because I now realize weight affects this one a lot.) -Web yank on the ground without immediate throw (Kind of like in Devil May Cry where you can pull enemies into you from afar or you to them). -Grab enemies by hand (Spider-Man 2 or even Prototype kind of grabbing option). -Web cocoon (An ability where Spider-Man, well...he cocoons himself from damage, but it also can be used on enemies to permanently subdue them). -Trip Mines that are Web Bombs -Suspension Matrix slams enemies (Maybe it can reverse the gravity temporarily to make enemies plunge into the ground, rendering them unconscious?) -Web wall (You shoot it like a web bomb but the webs sprawl across wall to wall and can temporarily block enemies from entering or leaving). -Swing yells (Optional of course, but I would love to hear the loud "Woooo!!" and stuff when swinging at high speeds). -Multi-take-down (The take-downs can be linked to two or more enemies for a cool animation effect or no animation for it to happen in real time). -Dodge multiple threats at once -Better physics (Maybe he stumbles a bit sometimes especially when damaged and it affects his swinging and momentum. Maybe it can even cause him to fall off a while swinging or face-plant into walls if it's critical enough). -More aggressive cop calls (Cops she be tuning into telecommunications with more desperation, "We got a 10-84 with multiple hostages within the line of fire!!!" or something of that nature to make me feel they need immediate help). -Spider-sense mode (Allows Spider-Man to use heavy focus in combat to slow time, deal better damage, do better take-downs, utilize remaining gadgets wisely, or in stealth situations it can help with all forms of movement within a specific range that you can upgrade). -The Suit UI aids you (The UI for the suit should show you how many enemies are around, what their status is, their foot prints and most probable path of travel, their heart rate, and maybe which gadget will work better for that enemy type). -Advanced focused Web Shot (Not only can you focus the web, but it also webs individual parts of enemies. Maybe their leg or arm or shoulder can be glue to something by webbing). -Web Cushion (When falling major heights, this can also aid you or falling civilians when you can't catch them in time). -Better dive animation (When jumping from a building he should leap toward when you click R3 and go into the dive. Additionally, we should be able to control the momentum, maybe with web wing assistance?) -Autograph signing for fans (Add kids, super fans, or just people who want more than just a handshake or picture. Maybe group selfies too). -Some people on the social media feed are actual people you save in crimes and get the name of. -Switch Between Peter and Spider-Man on the fly (Maybe there's specific alleys that you run down and it goes into an automatic animation or cut-scene or brief loading screen if they so please that allows you to Switch between the two). -Access to contacts at will (Call up and maybe help Miles learn to swing or fight better, take MJ on dates or gather intel, mess around with JJJ as a caller like he did in the trailers, etc). -Running through stores and apartments and cafes (The cafe scene that never happens in game could have brought so much innovation but maybe it was too difficult to figure out at the time. They shouldn't have teased us with it to begin with honestly). -Seamless day and night cycle/raining at night as well -3D models where we can view the cast of game characters -More destructible environments (Fire hydrants spewing water, light poles falling, cars take damage or flip over if they are ones you can pick up). -Access to sewers (Maybe nothing too extreme like going the entire NYC sewage system, but maybe you cam drop down into grates or under sewer lids to hide). -Access to vents (Even if you only have to do it for stealth missions, this is essential. It was apart of some of the story, but not for your own usage). -Swing across the bridge to other islands or on boats with designated areas to islands or helicopters going in those directions. -Kidnapped hostage car chases -Web blast (It shoots a web, much like the kind used when stopping the falling crane or helicopter in that well known story mission, BUT it does it to enemies. Sort of an Impact Web, but on steroids and much like the previously mentioned Web Wall as well). -Multiple suit powers at once that can be swapped on the fly. -An entire upgrade tree dedicated to stealth -Miscellaneous missions (Find a cat and take it to the owner, a stolen bike, a wallet, a child, etc, etc. Anything small that can help receive XP or even help Peter pay his rent). -Switch between Peter, Miles, and MJ at any time and do activities related to them. Regardless if you managed to read through all of that or not, there's definitely some truths in there and things that could amplify the experience of, well, any Spider-Man game that's to come even after Insomniac's take on it. All I'm saying is, these should be the innovations of NOW and not later. My best guess, which is pretty obvious, is that there will be a sequel to Insomniac's Spider-Man, but on the next gen console. That being said, I do in fact believe that this kind of stuff can be added with no surprise on that kind hardware, with no downgrades or sacrificing to make ends meet for final product of the game. I don't care how long it would take because as explained in the beginning of this, I had no idea this game was even coming or being conceived, so I personally won't mind waiting half a decade if that's what it would take to have even a fragment of what I mentioned. We'll just have to see what happens from this moment on, but until then, speak your thoughts on the matter!
  6. What game had the greatest emotional impact on you? Often times, I'll think about how far games have come in terms of their stories instead of just their graphics and visuals. It's pretty crazy when you think of a game having a story that's better than a lot of movies or shows. In a game, we have plenty of time to invest ourselves into the characters, their emotions, their dilemmas, their world, and everything in between, so connecting with them on a better level is easier than say....a 2-hour movie that tries to capture everything in one sitting. Usually the movies are based off of books, which have more details and you get to have your own way of envisioning how the story is unfolding. I feel that games are a closer representation of books than a movie or a show that you have to wait for seasons to unfold the next piece of the story. The point to this is to ask ourselves, which game has had the greatest emotional impact on our lives? That can be taken in a couple of ways: Nostalgia trips where you've grown up playing a game and it brings back memories of times when you were a simpler, happy gamer with probably no idea of what was to come with online gaming (Like me), or a game that has a set of specific characters whom you identify with or you just like who they are and what they deal with. I remember the old times when games were more of an intimate thing where you would have to back the data up yourself and there wasn't many cloud storage options so you needed the right hardware for it, although back then it was just normal. Today, something like that would be frustrating, but all of that is what built our love for gaming and evolving with it as we evolve as people. And there's definitely been some characters in games that have both changed and entertained me throughout life due to my admiration for them. However, what game do you think of when you dig deep and remember the emotional impact that it might of had on you while you were playing it, after you beat it, and maybe even up to this point today? Franchises like Red Dead Redemption, The Last Of Us, Uncharted , COD Modern Warfare, Final Fantasy, The Walking Dead, Assassin's Creed, etc. Anything in the spectrum of story telling or character relatability. I use to be a huge AC fanatic before they changed up a lot of things that I didn't agree with and some of the newer characters lacked substance because they only received one game. It was much easier to connect with Ezio because you play as him literally from the moment he's a baby up until he's an old man that's ready to retire from the creed. It's easy to do that when you have played multiple games that tie-in to one another, but that's looking at a franchise as a whole. What about an individual game (can be apart of a franchise) that affected you? After sitting here with no life for about 30 minutes, I came up with a conclusion for what my most emotional game (story-wise) of all time may be. It was a tough call, but I think I'm sure that it's Bioshock Infinite. I remember playing through that game and not knowing what the hell to expect because I got the game on a whim and just said to hell with it before starting it up and playing through. I had no idea that the game would have been such a deep story with such a strong message and pretty much open for interpretation for the way that it ends. You can play through it and take whatever kind of lesson you want out of it. I like those games the most. The Last Of Us is definitely a close second for me because it had the story of a movie and yeah, there's been successful games similar to it like god of war's Kratos and Atreus is to Joel and Ellie. Or even that movie Logan that was the final Hugh Jackman movie for his role as Wolverine. So it definitely has had much impact even based on just inspiration, but for me it's not #1 for story telling. Or even Far Cry 3 was a runner up if I'm being honest about it. The gameplay is definitely more immersive in Last of Us than Bioshock Infinite, but the stories are neck and neck to me, with Bioshock Infinite winning by a hair just based on my preferences for a story, I guess? There's just something about the dynamic between Elizabeth and Booker and how their fates were always meant to collide, pretty much infinitely, that made it such a bad-ass game for me. Everyone has a different one, but this took me by storm. It was years ago since that game came out, maybe 2011 or 2012 or so? But I've since played and watched other games that have deep stories too, yet none of them have yet to surprise me as much as Bioshock Infinite did. I'm always curious to know what other people's thoughts are and which games affected their emotions, like "Who the hell is chopping onions in front of my TV?." Welp, those are my final thoughts as of now, so share your opinions!!
  7. JayGriffin

    Creepy Road Review

    Never have I played a game where I'm shooting stray animals, depressed clowns, laid off police officers, crusty hobos, mini Wall-Es, selfie hookers, and miserable mascots while I evade various types of incoming projectiles and life threatening ground obstables. At least not until I played indie developer Groovy Milk's game known as Creep Road. The game is a 2D, run and gun, side scroller where you have to take on the role of a man named Flint Trucker who finds himself lost in different chaotic environments as he searches for his girlfriend, Angelina. I know how strong love can be, but honestly I'm not sure she was even worth all of the trouble it took to save her. To elaborate, the game does infact have a beautiful artstyle and sense of fluid animations as you venture through it and you can really appreciate the pop of the vibrant colors as you're plowing down all the enemy types. The music of the game is one of its redeeming factors because they really set the tone and all of the scores are catchy, almost like they knew that if this part of it wasn't enjoyable then the game would be even less memorable. The main problem here is that the controls for this game are lacking any substance. It felt so...stiff? Like, Flint can shoot in every direction at a single time (with some weapons) and jump while doing it, but there's this vibe where you're playing and it's like, "When do I get more agility options and abilities?" and well, you don't get any, so don't expect any. That can be frustrating as there are times when the enemies literally pile up and you can't help but drown in the midst of it. Needless to say, the game seems to reward you with trophies for how many times you end up dead, which is a good thing because well, expect that a lot. Why? Well, aside from what's been previously mentioned, there are a few boss battles that are enjoyable to play, but can be frustrating and difficult since you have to really sit there and learn the patterns of the boss, like with any, although you have such a lack of mobility with Flint that it just seems like a pain in the ass sometimes. I would have enjoyed it more if I could roll or double jump ,or if they could even somehow manage to squeeze some melee into it. It's unfortunate because some of the bosses are funny and fun to face, such as Hyperman, a severely obese superhero who Flint seems to admire, but because of the plot convenience, he's now your enemy. Now, I'm aware that this game has been released originally on the PC and it has been ported to consoles for exposure as well, so I felt fairly good about the playthrough since its had time to adjust before coming to the PS4. That is, until I ran into so much lag that I kept pondering the thought of throwing my controller out of my window. In particular, lag struck me by the time I played this mission where Flint has to ride a missle across the city, and for whatever reason, there's concrete in the sky for enemy clowns to stand on and electrical traps placed there to compliment the Dumbos that shoot toxic snot at you. It's an all over the place mission, but it's pretty repetitive to say the least. I died on that particular mission because of the lag more than anything, and that's the kind of thing that makes you want to give up on the game. Let's not even forget about the fact that sometimes it feels like there aren't enough health drops for all that you deal with, so when you die you end up respawning all the way back to the last checkpoint that feels like it was reached 10-minutes ago. On the bright side, the weapons themselves are fairly dope. You start off with a revolver type of pistol and you eventually acquire other weapons per level. The shotgun is probably the main weapon you'll be using since it's the most useful really, aside from the AK-47 for more ranged situations. My favorite gun is probably the same as a lot of people's favorite gun with the game if they've played it, and that's the alien blaster gun that turns all of your enemies to shit. No, really, it turns them into shit. You blast them with the hoop looking beam and they turn to freshly made brown, swirly goop. There's also grenades and molotovs that are handy when there's massive pile up, but they bring collateral damage , so you'll need to know when and where they're appropriate. The enemies themselves from an AI perspective are nerve-racking as well because sometimes they go through you and you can't harm them. Of course, you'll get trophies and what not for how many enemies you kill and vehicles you destroy. At the end of each level you will receive a grade with letters that tell you how much carnage you've dealt from the amount of points and the time it took you to do it. I for one had never played the game or even heard of it before my current experience with it, but I went into it not knowing what the hell to expect. It turns out, I was supposed to expect Hell. After all of the spontaneous frustrations you have to endure in this short game, you probably would of never even considered that it was made by the Devil, because it turns out it was. After Flint goes on a goose chase to find more information about his beloved Angelina, he learns that his girlfriend just so happens to be an angel. Angel? Angelina? Pretty straightforward name-wise, but unexpected when you just assume the game is only about a guy looking for his girlfriend. I guess the overall plot of the game from that point on is to rescue your girlfriend who has been abducted by the Devil himself because he wants her to be his spouse, and it's up to YOU, as Flint of course, to delve into the depths of Hell and rescue her from him. Like I said, I'm not sure she's worth going to Hell for, even if she did actually look like the kind of woman that most men would love to come home to after murdering animals and people throughout the day. In short, she plays the damsel in distress and you're the hero. Like Mario to Princess Peach to Bowser. Only, this is for a more mature audience based on its tone and humor. I couldn't really understand how on some parts there were dialogue boxes, but the dialogue that's actually spoken is different. It put me in a situation where I was there like, "Do I-Do I read or just listen???" Regardless of which or both, you do get the general message of what's going on because it's not a complex story, it just switches up on you in the last parts to become more compelling and interesting. The game will be out on the console of your choice on March 1st, but you can play it now on the PC if you so please.
  8. Wasaaaaaaa!

     

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