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  • Who Is The HARDEST Boss You've Ever Faced!?

    We've all been through the hellish phase of wanting to break the game disc or the hardware that plays it because of a frustrating situation. One of which includes a specific boss that triggers something in us to take breaks or calm ourselves down so that you don't annoy everyone in the house or community, as you scream a bunch of profanity towards your TV in the middle of the night. Some of these opponents can be one single boss that's overpowered as shit, some can be a group of bosses that count as one boss, some can count as a boss that has certain conditions to defeat, etc. It can even be the annoying ass ghosts from Pac-Man that always seem to corner you for no reason when you're on a streak of success. Some bosses come with handicaps to the player even, such as a certain weapon type or special ability won't phase a boss because they are immune to it.          The bosses that I can't stand the most personally are the ones who always regenerate health in the middle of the battle and sometimes you're not at a distance to stop them or there's something that blocks you every time you attempt to. As a kid playing a game, it might have even made you cry or become moody towards everything outside of the game. Funny, I remember when I was about 9yrs old and I started playing through Devil May Cry 3 for the first time. I thought that game was very hard in a lot of areas that I eventually made it through after studying the patterns of the bosses, but then I came across Virgil. Yeah, I wasn't hot shit anymore, because man let me tell you, Virgil is the reason I've lost so many tears as a kid. I had no idea how to beat him! He was so fast and his damage seemed to almost double that of mines! I remember having a breakdown and telling myself that the game was cheating or unfair or stupid or that I hated the game. I died and restarted to the same cutscene before the fight to the point where I could perfectly recite it entirely after awhile. Eventually I DID beat Vergil...eventually, but as I went into the harder difficulties, I became hesitant about it. Maybe that's apart of the joy of being a gamer, getting your shit handed to you and then somehow overcoming it? No clue.          Overtime, it didn't get any better, as games started to advance and the gameplay mechanics alongside the AI started to become insanely more focused. A lot people lose hair over the bosses within Dark Souls, Final Fantasy, Bloodeborne, Kingdom Hearts, etc. Especially with bosses from fighting games. Mortal Kombat (2011) had probably the most frustrating boss battle for me in terms of a fighting game. Shao Khan made me consider that the game wasn't even worth beating, and I don't remember what the reward was after beating him, if any, but it sure as hell wasn't worth the agonizing beating that he gave me for what seemed like eternity. My best analogy would be like a toddler trying to fight Superman in a confined space. Yet, I eventually DID beat him as well. Then there's a bunch of games where I've faced ridiculous bosses of all sizes that have since caused me to throw fits of rage in my room, but overtime you learn to deal with better because you know that you will most likely defeat the boss. It just becomes annoying and tedious when you have to do the same thing, over and over and over again. It becomes insanity, and you become insane because of it. It's okay because we've all been there, unless you're some sort of beat-every-boss-in-one-sitting-for-all-eternity-and-more kind of person.          This can span from the moment you touched your first controller or keyboard, until right now as a current gamer, so which boss is the hardest? Or even, which boss is still giving you problems despite knowing how to beat them? Leave a comment below!

    The ABSOLUTE Spider-Man Review And Improvement Formula!

    My favorite Marvel character of all time is none other than the web-slinging, witty nerd known as Spider-Man. The words of Uncle Ben himself, "With great power, comes great responsibility." is more than likely etched into the brains of nearly everyone at this point, even if they don't know what Spider-Man is, in which case you're not from this solar system and we need to get you in the labs for research purposes, maybe even over at Parker Industries.        Now, like many, I was super excited when there was word that a new Spider-Man game was going to be released. I remember sitting through Batman Arkham Knight as I pretty much cleared everything except for the highest scores on challenge maps and I began to think to myself "Damn, you know what? If they even remotely made a Spider-Man game this good, I would be set for life." The very next year at that E3 there was the first trailer for Marvel's Spider-Man and I remember looking up with the expression that God, the universe, or some kind of wishful entity had took the time to make this an actual thing, because truthfully it's long overdue. Not that there weren't an good Spider-Man games before this one, there certainly are, but we're talking about the quality and love put into it.          At first, I didn't know what to think when Insomniac had been announced as the developers because everyone assumed it would be by Sucker Punch, but they are waist deep in their own other anticipated endeavors. Insomniac wise, I grew up playing Spyro, I played some of the Rachet and Clank games, so I knew it would be a match made in heaven. They had previously released Sunset Overdrive which further made it obvious that Insomniac would make an excellent Spider-Man experience. Leading up to the game I watched and delved into every little piece of information that I could find and whenever information dropped, I was dropping with it. I pre-ordered my copy and waited anxiously as there was no release date, as many of us do for our favorite titles, and then the day finally came, the day of release. September 7th of 2018 had to be the day I realized how a game could make a grown man forget about the outside world. I started my game up at 12:00am sharp and it was digital so by then the full game had already been downloaded. Needless to say, I stared at the beautiful home-screen, put it on the hardest difficulty known as Spectacular at the time, and I played and played and played and played, until...there was nothing left to do.        I was so used to playing games like Assassin's Creed, Batman Arkham Series, and Devil May Cry that when they mixed every formula from those games into one big pot, I was prepared to eat it, and it was the best damn meal I'd had in a while, like feeding myself and my childhood self. So as you can imagine, I beat it, then I over beat it when I platinumed the game in literally four days time. After that, I kinda just remained basking in the full confidence that I mastered the game and all of its mechanics. Since then, the game has released pretty good DLC but nothing too mind blowing or even necessary to get, especially when you factor in that they've recently been putting in free suits throughout the updates that, in my opinion, are better than the ones we've been getting for the paid DLC, but it's more so about additional story content in those regards I guess. They also added a new difficulty called Ultimate that I started playing NG+ with. Now, after months of playing the game and using my video game six-sense or spider-sense in this case, I've compiled a list of all of the game's pros, cons, needed adjustments, and some of my personal inclusions that I think could make a better Spider-Man experience.        I won't spend a lot of time breaking down each and every pro and con, as that would literally take me forever and this list turned out much longer than expected, especially for the cons after I further analyzed and critiqued with lots of nitpicking and blatantly obvious flaws as well. After the pros and cons, it comes with a list of features I would personally like incorporated.      (Disclaimer: I'm sure there's plenty of other things to both worship and complain about, but these are my main points. They are not in any order, just typed from my brain and added to.)   PROS: -Cinematic visuals (Insomniac's major strength with games). -Playable as Peter (Not done enough). -Playable as MJ (Fresh, but questionable). -Playable as Miles (Expected but not this way). -Iconic Villains! (The villains most Spider-Man people are familiar with are present. Sinister six!) -Swinging feels amazing! (Best swinging feel to date and room for lots of growth). -Combat is flexible! (It's your choice with what you choose to do next and how you do it). -Environments are detailed! -Music is awesome! -Voice acting great! -No origin story! (Though I wouldn't of minded it for this particular new and freshly loved Spidey universe). -Stan Lee Cameo! (R.I.P the legend.) -Fresh Villains (Mr. Negative, Silver Sable, Task Master, Tombstone, Screwball.) -Suit Powers -Gadgets (Also a huge strength for Insomniac) -Photo Mode -Land Marks -Osborn as Mayor (This can open MANY doors for future games). -New York is alive -Attainable Trophies (Not a headache, but challenging.) -Emotion appropriate (You can feel and understand  Peter's frustration as Spider-Man.) -He can swim -Active crimes -Interesting suit choices (Granted I play with only a few, but still interesting enough, especially the vintage comic suit!) -They added the Sam Raimi suit.          Now that's a little to taste in comparison to the the much needed improvements, but I do realize you can't have everything and things can't be perfect for everyone, but...   CONS: -Can't enter Peter's home (Even though it's in the intro and located on the map as if it's relevant. Not even pre-eviction, but is littered in easter eggs.) -Can't visit the Statue Of Liberty -No charge jump bar -No cafe scene (Literally he never did anything like what he did in that E3 trailer) -No indoor places to visit -Can't play as Peter outside of the story -DLC was lackluster and so were the suits (which had no suit powers) -Most of the boss battles were tag teams -Can't visit The Raft -No wall climb button -No crouch button (Unless on the edge of a building) -Too many classic suit versions -Peter built the end game suit in a matter of moments -No reason for swimming, but better to have. -Can't go on boats -Can't hang from helicopters -Can't hang on one web for eternity (At least not without skill and finesse.) -Can't pick up objects to throw by hand. -Can't switch to Peter/Spider-Man on the go -Temporary double web-swinging (Only happens between certain buildings and heights) -Limited acrobatics (Air and ground.) -Brutes are too OP (How is a man capable of catching a 3000 pound vehicle daily getting knocked back by normal, but bigger people?) -Spider-Sense is irrelevant (It seems to work when it wants to but every time he wants to dodge bullets it works right away, but not for being grabbed or punched, story wise. Like, what the hell?) -Mysterio was a troll (He only appeared as some imitator at that Halloween party.) -Scorpion too Mysterio's place as Scarecrow (The person doing all the wacky, illusions and hypnotic stuff is usually Mysterio but Scorpion just drugs Peter for this effect.) -Reflections are inaccurate (New York is too big to do this correct, but it CAN be done.) -No kids in the game (None whatsoever, not even balloon girl.) -The side bosses are better than the main bosses (Tombstone and Task Master were literally the best ones.) -No Black Cat appearance until DLC (Not even a cut-scene or anything.) -NO TRUE STEALTH (The stealth is really dry, with no innovation and usually ends with you being forced into combat, which is where most the gadgets are based.) -Webs dissolve too fast -No avengers (No cameo or even name drop anywhere.) -The holotapes are irrelevant (Why is the Villain talking into an old recorder and laying it around for all to hear?) -If Peter is poor, then how did he afford so many backpacks? And how did he "forget" he placed trackers on them? Plus no one found any of them and wouldn't the webs have dissolved? -The radio towers are NOT his problem -Shouldn't Peter be using Spider-Man as a method for money? Who fixes entire cop towers for free? -MJ knocked out a heavily armored Sable guard -Where is Peter keeping his phone and how does everyone have his number but can't figure out his identity? -Gadgets are combat based mainly -Peter doesn't "kill", but Spider-Man sure as hell does.  -No manual pole swinging -Spider-Man never questions the victims (Who's to say they weren't the real criminals?) -Harry's research stations (Why is Peter inhaling toxic gas? He already has radioactive DNA. He's not too smart. Craft a breathing filter at least or oxygen tank.) -No snow and barely rain. (It takes place up to Halloween or so, but still.) -Manual-only day to night cycle (Have to set it yourself instead of it being seamless.) -Random huge puddles without rain (We're far past puddles, but are people just throwing water on the street or..?) -No balloon girl, pizza time, arcade, pet saving, fire saving, falling rescues, hospital assistance or anything of that nature (Spider-Man 2 uniqueness). -Cops do nothing and have no clue what's happening.  -Social Media famous but still broke -Peter kept all his information since high school on a single flash drive -The negative suit is irrelevant (Literally shown in the trailer as something that has purpose to the story, it doesn't.) -No Miles suit (I get that he may be Spider-Man in the future games, but can we at least play with it? The Spider-Verse film is exploding.) -JJJ bitches all game long, but then goes missing once you beat it. (Kinda good, but kinda not good.) -Aunt May "knew" Peter was Spider-Man, but didn't say for how long or when, and why suggest Peter and MJ to date again, knowing the risk of it. (I get she was on death's doorstep, but..maybe she was the one who needed holotapes.) -His mask can "hone in on muffled sounds" but it's like he can't hear sometimes. -There's no reason they shouldn't be aware where Peter lives (Can't they just track him?Especially Sable.) -Miles doesn't recognize Peter's voice as Spider-Man's voice whatsoever.  -Cops are severely cloned (I laughed my ass off at how many actually looked the same.) -Why is it never just one or two people assaulting someone instead of an entire gang? -He runs so slow on the ground when compared to going vertically up the side of a building, even without the web yank thingy. -Why were Uncle Ben's clothing just sitting around at the F.E.A.S.T shelter? -Webs stick to buildings but they make no sense. (The connect from the left when I'm swinging to the right.) -Not ONE person noticed when Peter jumped out of his window as Spider-Man. -The higher difficulties don't really add to the game (It was challenging, but honestly a cake walk for me.) -Beating NG+ is pointless (No additional suit or anything. Just a thanks.) -Peter has "suit algorithms" that can track victims, but but not his flash drive full of info or those backpacks. -Barely any weight when swinging. (It's there, but could be tweaked.) -Spider-drone is used rarely and in useless situations and in combat only instead of stealth too. -The Spider stayed on MJ after all that time and her swinging with peter, but only chose to bite Miles. (Is that spider racist or sexist or what?) -Insufficient parkour  -No fall damage, but Spider-Man always smashes the concrete. (Use that strength against the brutes, Peter!) -Can't go to ANY of the other islands. -MJ works for Peter's biggest hater (I know she needs a career but why are you supporting your man's hater?) -Wall crawling is flat (Would be nice if I could run down buildings too by the way.) -The camera angles are bad at times (Really bad and can cause you to get your ass handed to you.) -The story wasn't as good as they made it seem. (Insomniac raved about it being the best thing ever, but honestly I only really cared to replay it for the boss battle parts.)         Here are some of the improvements and creative ideas I have for the game. Insomniac, I realize you didn't want to put all your eggs in one basket, but...    GADGETS AND IMPROVEMENTS -Web Gatling (automatic rapid fire webs). -Web Wings (Brief hovering or gliding.) -Multi-web (Web multiple enemies at once) -Web glue (Enemies get stuck in place when they touch it.) -Cryo webs/combustion webs (freezing and fire webs maybe? Instead of just electricity). -Web line (An individual web that links between two buildings where Spider-Man can walk across it. Also, maybe he lays on it like a hammock). -Ground running (It should have a run and sprint option.) -Custom suits (Maybe let up edit and make our own suits and share with a a community?) -Suit damage/repair -Web parachutes  -Use of the cell phone or Suit UI (Only the camera is used and the environment scanner). -Base of operations (Peter's home? A lab? Feast underground tunnel or cave? Something.) -Spider-drone at will (free use of the drone and surveillance options.) -Web Catapult (Double web before tugging and launching yourself, a web rocket kinda thing.) -Double swinging (Manually use to streams of web). -Web redirect (While swinging you can shoot webs in either direction manually and shift to that direction automatically). -Narrow alleys (Tighter alleys to get through or between tighter places besides water towers and small work tunnels. -Manual pole swinging -Web loop (Pole swinging but while using a web to do it and it can launch you in either direction, vertically or horizontally). -Ground acrobatics (Wouldn't it be nice to click and flick the analog or something and be able to do flips? Or even use the D-pad for those which only feature options for the photo camera.) -Choose your air tricks (A bunch of tricks can be listed and you pick which ones to assign in every direction.) -Fall damage -Ride the train without a cut-scene -Swim underwater -Water skidding (Spider-Man's boot heels can help him temporarily glide water or even use assistance from boats like he is jet skiing or something.) -Indoor civilians (See them inside the interiors of building windows living lives and react when Spider-Man is on the wall or window.) -Object grabbing (It would be nice to just pick up and throw cars, crates, light poles, fire hydrants, mail boxes, and whatever else by lifting it.) -Comic collection (A section where you can read through at least some of the Spider-Man comics in full after collecting or unlocking them). -Crime/Street puzzles (Not EXACTLY like the Riddler or anything, but something there to feel like a crime solver as well). -Wall bouncing (It would be dope to bounce between narrow alleys while swinging and wall running.) -Web pounce (Jump on an enemy and web them up stealth-like). -Face webbing (Web an enemy's face or mouth and take them out stealth-like). -Web rope (Pick off targets and hang them from light poles or building edges like a rope dart ability). -Retractable webs (Your webs can retract, maybe to help you stealth-fully grab things like keys or notes smaller items of the sort because I now realize weight affects this one a lot.) -Web yank on the ground without immediate throw (Kind of like in Devil May Cry where you can pull enemies into you from afar or you to them). -Grab enemies by hand (Spider-Man 2 or even Prototype kind of grabbing option). -Web cocoon (An ability where Spider-Man, well...he cocoons himself from damage, but it also can be used on enemies to permanently subdue them). -Trip Mines that are Web Bombs -Suspension Matrix slams enemies (Maybe it can reverse the gravity temporarily to make enemies plunge into the ground, rendering them unconscious?) -Web wall (You shoot it like a web bomb but the webs sprawl across wall to wall and can temporarily block enemies from entering or leaving). -Swing yells (Optional of course, but I would love to hear the loud "Woooo!!" and stuff when swinging at high speeds). -Multi-take-down (The take-downs can be linked to two or more enemies for a cool animation effect or no animation for it to happen in real time). -Dodge multiple threats at once -Better physics (Maybe he stumbles a bit sometimes especially when damaged and it affects his swinging and momentum. Maybe it can even cause him to fall off a  while swinging or face-plant into walls if it's critical enough). -More aggressive cop calls (Cops she be tuning into telecommunications with more desperation, "We got a 10-84 with multiple hostages within the line of fire!!!" or something of that nature to make me feel they need immediate help). -Spider-sense mode (Allows Spider-Man to use heavy focus in combat to slow time, deal better damage, do better take-downs, utilize remaining gadgets wisely, or in stealth situations it can help with all forms of movement within a specific range that you can upgrade). -The Suit UI aids you (The UI for the suit should show you how many enemies are around, what their status is, their foot prints and most probable path of travel, their heart rate, and maybe which gadget will work better for that enemy type). -Advanced focused Web Shot (Not only can you focus the web, but it also webs individual parts of enemies. Maybe their leg or arm or shoulder can be glue to something by webbing). -Web Cushion (When falling major heights, this can also aid you or falling civilians when you can't catch them in time). -Better dive animation (When jumping from a building he should leap toward when you click R3 and go into the dive. Additionally, we should be able to control the momentum, maybe with web wing assistance?) -Autograph signing for fans (Add kids, super fans, or just people who want more than just a handshake or picture. Maybe group selfies too). -Some people on the social media feed are actual people you save in crimes and get the name of. -Switch Between Peter and Spider-Man on the fly (Maybe there's specific alleys that you run down and it goes into an automatic animation or cut-scene or brief loading screen if they so please that allows you to Switch between the two). -Access to contacts at will (Call up and maybe help Miles learn to swing or fight better, take MJ on dates or gather intel, mess around with JJJ as a caller like he did in the trailers, etc). -Running through stores and apartments and cafes (The cafe scene that never happens in game could have brought so much innovation but maybe it was too difficult to figure out at the time. They shouldn't have teased us with it to begin with honestly).  -Seamless day and night cycle/raining at night as well -3D models where we can view the cast of game characters  -More destructible environments (Fire hydrants spewing water, light poles falling, cars take damage or flip over if they are ones you can pick up). -Access to sewers (Maybe nothing too extreme like going  the entire NYC sewage system, but maybe you cam drop down into grates or under sewer lids to hide). -Access to vents (Even if you only have to do it for stealth missions, this is essential. It was apart of some of the story, but not for your own usage). -Swing across the bridge to other islands or on boats with designated areas to islands or helicopters going in those directions. -Kidnapped hostage car chases -Web blast (It shoots a web, much like the kind used when stopping the falling crane or helicopter in that well known story mission, BUT it does it to enemies. Sort of an Impact Web, but on steroids and much like the previously mentioned Web Wall as well). -Multiple suit powers at once that can be swapped on the fly. -An entire upgrade tree dedicated to stealth -Miscellaneous missions (Find a cat and take it to the owner, a stolen bike, a wallet, a child, etc, etc. Anything small that can help receive XP or even help Peter pay his rent). -Switch between Peter, Miles, and MJ at any time and do activities related to them.          Regardless if you managed to read through all of that or not, there's definitely some truths in there and things that could amplify the experience of, well, any Spider-Man game that's to come even after Insomniac's take on it. All I'm saying is, these should be the innovations of NOW and not later. My best guess, which is pretty obvious, is that there will be a sequel to Insomniac's Spider-Man, but on the next gen console. That being said, I do in fact believe that this kind of stuff can be added with no surprise on that kind  hardware, with no downgrades or sacrificing to make ends meet for  final product of the game. I don't care how long it would take because as explained in the beginning of this, I had no idea this game was even coming or being conceived, so I personally won't mind waiting half a decade if that's what it would take to have even a fragment of what I mentioned.    We'll just have to see what happens from this moment on, but until then, speak your thoughts on the matter!

    What Game Had The Greatest Emotional Impact On You?

    What game had the greatest emotional impact on you?            Often times, I'll think about how far games have come in terms of their stories instead of just their graphics and visuals. It's pretty crazy when you think of a game having a story that's better than a lot of movies or shows.        In a game, we have plenty of time to invest ourselves into the characters, their emotions, their dilemmas, their world, and everything in between, so connecting with them on a better level is easier than say....a 2-hour movie that tries to capture everything in one sitting. Usually the movies are based off of books, which have more details and you get to have your own way of envisioning how the story is unfolding. I feel that games are a closer representation of books than a movie or a show that you have to wait for seasons to unfold the next piece of the story. The point to this is to ask ourselves, which game has had the greatest emotional impact on our lives? That can be taken in a couple of ways: Nostalgia trips where you've grown up playing a game and it brings back memories of times when you were a simpler, happy gamer with probably no idea of what was to come with online gaming (Like me), or a game that has a set of specific characters whom you identify with or you just like who they are and what they deal with.        I remember the old times when games were more of an intimate thing where you would have to back the data up yourself and there wasn't many cloud storage options so you needed the right hardware for it, although back then it was just normal. Today, something like that would be frustrating, but all of that is what built our love for gaming and evolving with it as we evolve as people. And there's definitely been some characters in games that have both changed and entertained me throughout life due to my admiration for them.       However, what game do you think of when you dig deep and remember the emotional impact that it might of had on you while you were playing it, after you beat it, and maybe even up to this point today? Franchises like Red Dead Redemption,  The Last Of Us, Uncharted , COD Modern Warfare, Final Fantasy, The Walking Dead, Assassin's Creed, etc. Anything in the spectrum of story telling or character relatability. I use to be a huge AC fanatic before they changed up a lot of things that I didn't agree with and some of the newer characters lacked substance because they only received one game. It was much easier to connect with Ezio because you play as him literally from the moment he's a baby up until he's an old man that's ready to retire from the creed. It's easy to do that when you have played multiple games that tie-in to one another, but that's looking at a franchise as a whole. What about an individual game (can be apart of a franchise) that affected you?          After sitting here with no life for about 30 minutes, I came up with a conclusion for what my most emotional game (story-wise) of all time may be. It was a tough call, but I think I'm sure that it's Bioshock Infinite. I remember playing through that game and not knowing what the hell to expect because I got the game on a whim and just said to hell with it before starting it up and playing through. I had no idea that the game would have been such a deep story with such a strong message and pretty much open for interpretation for the way that it ends. You can play through it and take whatever kind of lesson you want out of it. I like those games the most. The Last Of Us is definitely a close second for me because it had the story of a movie and yeah, there's been successful games similar to it like god of war's Kratos and Atreus is to Joel and Ellie. Or even that movie Logan that was the final Hugh Jackman movie for his role as Wolverine. So it definitely has had much impact even based on just inspiration, but for me it's not #1 for story telling. Or even Far Cry 3 was a runner up if I'm being honest about it.      The gameplay is definitely more immersive in Last of Us than Bioshock Infinite, but the stories are neck and neck to me, with Bioshock Infinite winning by a hair just based on my preferences for a story, I guess? There's just something about the dynamic between Elizabeth and Booker and how their fates were always meant to collide, pretty much infinitely, that made it such a bad-ass game for me. Everyone has a different one, but this took me by storm. It was years ago since that game came out, maybe 2011 or 2012 or so? But I've since played and watched other games that have deep stories too, yet none of them have yet to surprise me as much as Bioshock Infinite did. I'm always curious to know what other people's thoughts are and which games affected their emotions, like "Who the hell is chopping onions in front of my TV?." Welp, those are my final thoughts as of now, so share your opinions!!

    Creepy Road Review

    Never have I played a game where I'm shooting stray animals, depressed clowns, laid off police officers, crusty hobos, mini Wall-Es, selfie hookers, and miserable mascots while I evade various types of incoming projectiles and life threatening ground obstables. At least not until I played indie developer Groovy Milk's game known as Creep Road.        The game is a 2D, run and gun, side scroller where you have to take on the role of a man named Flint Trucker who finds himself lost in different chaotic environments as he searches for his girlfriend, Angelina. I know how strong love can be, but honestly I'm not sure she was even worth all of the trouble it took to save her. To elaborate, the game does infact have a beautiful artstyle and sense of fluid animations as you venture through it and you can really appreciate the pop of the vibrant colors as you're plowing down all the enemy types. The music of the game is one of its redeeming factors because they really set the tone and all of the scores are catchy, almost like they knew that if this part of it wasn't enjoyable then the game would be even less memorable. The main problem here is that the controls for this game are lacking any substance. It felt so...stiff? Like, Flint can shoot in every direction at a single time (with some weapons) and jump while doing it, but there's this vibe where you're playing and it's like, "When do I get more agility options and abilities?" and well, you don't get any, so don't expect any. That can be frustrating as there are times when the enemies literally pile up and you can't help but drown in the midst of it.        Needless to say, the game seems to reward you with trophies for how many times you end up dead, which is a good thing because well, expect that a lot. Why? Well, aside from what's been previously mentioned, there are a few boss battles that are enjoyable to play, but can be frustrating and difficult since you have to really sit there and learn the patterns of the boss, like with any, although you have such a lack of mobility with Flint that it just seems like a pain in the ass sometimes. I would have enjoyed it more if I could roll or double jump ,or if they could even somehow manage to squeeze some melee into it. It's unfortunate because some of the bosses are funny and fun to face, such as Hyperman, a severely obese superhero who Flint seems to admire, but because of the plot convenience, he's now your enemy.             Now, I'm aware that this game has been released originally on the PC and it has been ported to consoles for exposure as well, so I felt fairly good about the playthrough since its had time to adjust before coming to the PS4. That is, until I ran into so much lag that I kept pondering the thought of throwing my controller out of my window. In particular, lag struck me by the time I played this mission where Flint has to ride a missle across the city, and for whatever reason, there's concrete in the sky for enemy clowns to stand on and electrical traps placed there to compliment the Dumbos that shoot toxic snot at you. It's an all over the place mission, but it's pretty repetitive to say the least. I died on that particular mission because of the lag more than anything, and that's the kind of thing that makes you want to give up on the game. Let's not even forget about the fact that sometimes it feels like there aren't enough health drops for all that you deal with, so when you die you end up respawning all the way back to the last checkpoint that feels like it was reached 10-minutes ago.        On the bright side, the weapons themselves are fairly dope. You start off with a revolver type of pistol and you eventually acquire other weapons per level. The shotgun is probably the main weapon you'll be using since it's the most useful really, aside from the AK-47 for more ranged situations. My favorite gun is probably the same as a lot of people's favorite gun with the game if they've played it, and that's the alien blaster gun that turns all of your enemies to shit. No, really, it turns them into shit. You blast them with the hoop looking beam and they turn to freshly made brown, swirly goop. There's also grenades and molotovs that are handy when there's massive pile up, but they bring collateral damage , so you'll need to know when and where they're appropriate.        The enemies themselves from an AI perspective are nerve-racking as well because sometimes they go through you and you can't harm them. Of course, you'll get trophies and what not for how many enemies you kill and vehicles you destroy. At the end of each level you will receive a grade with letters that tell you how much carnage you've dealt from the amount of points and the time it took you to do it. I for one had never played the game or even heard of it before my current experience with it, but I went into it not knowing what the hell to expect. It turns out, I was supposed to expect Hell. After all of the spontaneous frustrations you have to endure in this short game, you probably would of never even considered that it was made by the Devil, because it turns out it was.             After Flint goes on a goose chase to find more information about his beloved Angelina, he learns that his girlfriend just so happens to be an angel. Angel? Angelina? Pretty straightforward name-wise, but unexpected when you just assume the game is only about a guy looking for his girlfriend. I guess the overall plot of the game from that point on is to rescue your girlfriend who has been abducted by the Devil himself because he wants her to be his spouse, and it's up to YOU, as Flint of course, to delve into the depths of Hell and rescue her from him. Like I said, I'm not sure she's worth going to Hell for, even if she did actually look like the kind of woman that most men would love to come home to after murdering animals and people throughout the day. In short, she plays the damsel in distress and you're the hero. Like Mario to Princess Peach to Bowser. Only, this is for a more mature audience based on its tone and humor.        I couldn't really understand how on some parts there were dialogue boxes, but the dialogue that's actually spoken is different. It put me in a situation where I was there like, "Do I-Do I read or just listen???" Regardless of which or both, you do get the general message of what's going on because it's not a complex story, it just switches up on you in the last parts to become more compelling and interesting.        The game will be out on the console of your choice on March 1st, but you can play it now on the PC if you so please.   

    CGN Podcast is Coming Back!!

    The CGN Podcast is Coming Back!
    And it's going to bigger and better than ever!


    Over the years, many of you may know, that CGN has ran a Podcast
    Where we would invite Content Creators and Developers from the Platform to have a Conversation  over specific topics and ideas.
    And it was a great way for Users of the platform to ask questions and get a better understanding of becoming a Content Creator and allowing Developers to answer questions regarding a new game they had coming out.



    So we are bringing it back!
    With New Host! New Guest! Harder Questions! And More Games!
    Starting Next Week directly on CGN.US **More Details to come soon**
     
     

    Club Pages are Back!

    You heard it here first folks!
    Club Pages are being re-released on CGN.US!!
    Own an E-Sports Team, Organization, or Gaming Community?!!
     
    Now you can house all their content under one roof!
    Because we have packed Club Pages full of awesome Features and Content!
    1) Forums
    - Post Topics
    - Reply to other Topics
    - Pin and Feature Topics
    - Announcements
    2) Videos
    - Submit Videos to your Club
    - Club Videos are also showcased in the Main Video Section as well

    3) Calendar
    - Create Events
    - Allow Users to RSVP
    - Send out notifications on Event Day

    4) Live Streams
    - A Live Stream Page that shows all Club Members
    - Online and Offline status
    - Donate, Watch, Chat, and Buy Video Games

    5) Store
    - Sell your own personal Products directly through our website
    - All Money can be Withdrawn from your CGN Account.

    6) Members
    - Page that showcases all Members
    - Create Groups (Admins, Mods, etc)
    - Bulk Messaging for Admins and Mods


    And many many more things that we don't even have time to mention!
    Clubs Pages are fully featured pages designed entirely for Communities, Orgs, and Teams.
    And we are releasing our BETA Tonight!! So stay tuned for an announcement to get your Club Page Created!
     

     
     

    Help Indie Developers Showcase Games!

    Have you ever wanted to showcase games for Indie Developers?
    Do you find it hard to get responses from companies?
    Maybe you have a created a Video Game, but can't find Content Creators to actually showcase your Game?!!
    This is where we come in!


    CGN.US is a Social Network designed entirely for Gamers.
    And over the years we have showcased and Sold all kinds of Games with the help of our Content Creators.
    But we never felt it was enough, we wanted a better way for the Creators on our Platform to Connect with the Game Developers
    Help them showcase their games to a larger audience and work together.

    So we set out and designed something to do that I like to call "Indie Request"
    Indie Request, is essentially a system where Indie Developers can submit their Games to our platforms directory
    And CGN Partners and Affiliates can "request" Copies and Keys from said developers to showcase on their Gaming Channels.


    The process is very simple.
    As an Indie Developer you simply go to the link below.
    https://cgn.us/submit 

    Fill out the form with your Game and Details and Submit it.
    We will then verify your information and send you an email back to get your Game up on the directory.
    And a brief explanation on how to approve request from Users on our Platform.


    For CGN Partners and Affiliates if even easier.
    You simply go to the link below.
    https://cgn.us/request 

    Find the game you would like to showcase.
    Click the (Request Copy) Button.
    And wait for a response from the Developer.



    If you have any questions about this new program feel free to comment below!
    Or simply Contact us using the link below to ask us any questions or suggestions for the program!
    https://cgn.us/contact 


     

    CGN TV : New Episodes!!

    Hello CGN.US Gamers!

    Starting next week we will be re-opening some of our awesome Gaming Shows for CGN TV we hosted in the past on our Twitch Channel!
    Which include, HIT POINT, PWN3D, INDIE HOUR, POWER HOUR, AND MUCH MORE!!
     
    This has been something I've wanted to do for a long time, but due to work and balancing my own personal life. I've been unable to properly run these shows.
    But we are finally ready to get all this up and running again. So let me give a quick synopsis of each show coming to the channel.


    -- PWN3D! Is a live Game Show we will be hosting through out the week. Where members of the website will be able to play directly from their computers or smart phones.
    -- HIT POINT! Is a Podcast showcasing new Updates coming to the CGN.US Website, Latest Trending Videos, Gamer of the Week Nominees, Interviews with CGN Users and more!!
    -- INDIE HOUR! Is a LIVE Show where we will be showcasing the some of the latest up and coming Indie Games and interviewing Developers/Creators of the Games.
    -- POWER HOUR is a show where we intend to bring Streamers from all Platforms on the CGN Website together to play games together
    -- Finally, we have two or three more show ideas that we will be bring to the CGN TV!!



    Hope you all enjoy the new content coming, and if you have any comments or questions please feel free to drop them below!
     
     

    CGN : Privacy Policy Update

    Here at CGN.US, user security is something we take very seriously.
    That’s why we are updating our privacy policy so our members will be aware of what information we track to make you users feel more comfortable about visiting the website.
    Be rest assured, the exploitation of your information is something we take very seriously.
     
     
    The following updates are effective immediately:
    By accessing CGN.US, you agree that we can call you at anytime to ask you how your Cats are doing
    We keep your user data secure in one Excel Spreadsheet labeled "User Data" which we keep inside a folder called "Folder we keep User Data"
    Personal Information mined from your accounts will now be used to power a hydroelectric damn in the West Indies.
    Names of Users who enjoy the band Nickelback will be forwarded directly to CGN Staff so we can laugh at you.
    Repeatedly mixing up your and you're will result in us displaying Ads to help you learn the difference.
    Info listed on Dating Sites that doesn't match your Data on your CGN.US Profile will be highlighted in Yellow.
    If you disable GPS Tracking on your mobile device. We will find you, turn it back on, tag you, and release you back into the wild.
    To ensure user privacy, CGN.US must be accessed while wearing a tin foil hat.
    If law enforcement ever requests your data as part of a criminal investigation, we will immediately shred it and then buy you a plane ticket.
    If you have not explicitly told CGN.US your height and weight, we reserve the right to guess.
    CGN.US will never use information regarding your current location to show you more relevant content, unless there is a Wendy's nearby.
    In that Case we will make you aware of the closest Wendy's so you can order a delicious Baconator and Baconator Fries for the low low price of $5.99!
     
     

    Thank you for taking the time to read our Privacy Policy Updates, and if you have any questions. Feel free to comment below and we will be sure to never respond.
     
     

    Five Dollar Friday Sale! #CGN

    This Friday CGN.US is having it's first Five Dollar Friday Sale!
    Giving you all the chance to pick up tons of Newer and Older Titles at $5.00 or Less!
     
    The Sale will start Friday morning at 12:00 AM and end at 12:00 AM Saturday Morning.
    So be sure to check out all the Games we will have to offer from Steam, Origin, Uplay, GOG, Xbox, Playstation and more!!
    Also, Partners and Premium Members will have access to the Five Dollar Sale starting tomorrow!
     
    So get your wallets ready, because we have some Games to sell!!
     
     
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