This game =Your life. Countless hours have been put into games as a collective, but everyone has maybe one to three games on average that they have chipped a ridiculous amount of time into. After a while, these games become a distant memory that you can hardly remember playing that much, or that many times, until you look at your save data and recall the adventure and commitment. Other times, there are games that you still play up to this very day and add addiional time to them, even though you've essentially become a guru of that game. Not only that, but these games may fluctuate across generations of games and consoles, some that have ported to current hardware, some that has been emulated, and some that only remain where they were originally debuted. Nonetheless, every gamer has a game or a few that they've thrown away their outside life for, in order to enjoy and abuse it further via playtime. Personally, I've put a lot of time into mainly open-world and sandbox-esque games. For example, I've played through Dragon's Dogma: Dark Arisen maybe 4 times, and 3 of those times with the same character to just further progress and make different choices throughout the adventure. My save is from 5yrs ago, even though my most recent save is of late last year, and I plan on just playing through it again with my same character or just buy it on the Switch and just fuck around with it on the go with a fresh character. I've played Dishonored just as much, playing through each mission numerous times since maybe 2013 or so and choosing every possible route, outcome, and play-style for that game. Then there's games like DMC3-- where I've been playing that game since before I was even able to catch the mature references in it. I also use to play a bunch of Dragon Ball Z games to the point where I'd confidently face anyone or not sense a threat because of the amount of time I put into learning every combo and character advantages. Some of those games don't even necessarily need to be based upon full action/immersion. They could be other games that have virtual world, social aspects to them, like Second Life, IMVU, Roblox, etc, etc. I've definitely had my huge share of being involved in those types of games too. Those games are trickier to determine the playtime though because there's no objective or progression to make in them, you just kind of play whatever avatar you please and then further invest into that game with real world currency. I guess the main idea is to pin point which game you've played the most, for sure, instead of just a bunch of examples of which game it might be. I'd be interested to know what games we've commonly chose to worship with our time and attention, as well as ones that seem to only have value to you personally that earned your time. Comment! It's Orb Happy Hour!
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Are you a pro or nah?
Being classified as a pro gamer is seen in many different ways, but there are some traits that they all seem to have that depicts if they actually are or not. Some people are naturally talented gamers that thrive from the start of it with no effort needed or experience required, however, regardless of such, the people who actually harness their technique to have those same results are just as applicable. That said, I've conjured up a list of 25 different, but fairly identifiable habits that most pro gamers have.
1. You skip hints and tutorials.
Whenever you play a game, you start off by just figuring it out yourself. I often get annoyed by the amount of hints I’m given at the start or sometimes throughout the process of just trying to create my own understanding for it. This can be a bad thing too obviously because a lot of those tips are fundamental to certain gameplay methods and you find yourself being fucked over at a later time because you skimmed through it, but you have faith that you can just play through it and understand all the details just from a second nature of playing so many other games.
2. You start on harder difficulties.
If you ever find yourself on a game and you start off with a decision of which difficulty you should play, then that’s another sign that you’re a pro. Most people would instantly go for a neutral playthrough, and that’s not to say that a pro can’t do that as well, but the fact that you either considered or ended up doing a harder mode is one of the many feats a pro possesses.
3. You adapt to it quickly.
Whether it’s a story based game or an online game, you never seem to have problems adapting to the nature of the gameplay rather quickly and eventually already start to come up with your own patterns for what works for you in the game to make it a hell of a lot easier to learn.
4. You catch references/easter eggs.
The references to the game franchise or to other games that you’ve played are blatantly obvious and you instantly know where it’s from, then when you go and look at the list of references that others have found about the game, which include many other easter eggs that you’ve yet to discover or never picked up on initially, you look to tie them in and theorize.
5. You effortlessly top the leaderboards.
Sometimes when I’m on a game, I end up being the highest player at the top for no apparent reason, and most of the time I’m not even aware as to what the fuck was even going on. I just make it to the top and then that process tends to repeat itself a few other times before I decide I want to play another game or just try playing in a way that handicaps me to give myself an extra challenge.
6. You make leveling up methods.
The grind can be frustrating as hell on a lot of games, but despite that, you tend to find ways that aid you with gaining more xp. You may start to farm items, or just repeatedly go against a particular boss or level of players whilst using whatever class/category of weapons or skill traits that make the process less of a bitch.
7. Noobs annoy you most of the time.
If you easily get frustrated about noobs and their dumb-ass playstyles that often hold up you, the team, or just the plan you have in store for success, then you’re more than likely a pro because then you can easily spot when someone or someone’s tactics are generic and petty compared to your own.
8. You play just as good when you’re tired.
I’ve been as tired as an elderly lady drinking a bottle of zzzquil in some cases after doing insomniac-like playthroughs until the morning hours and much more later than that if I’m being honest. Regardless of such, I’ve still maintained my level of skill and precision when doing pretty redundant activity in a game that doesn’t even seem remotely like a threat to me. Not everyone is capable of playing a game under the distraction or weariness, so if you can function through it, you’re easily not new to this lifestyle.
9. People call you out on games.
If you’ve ever been playing a game and for whatever reason, there’s those obnoxious people on the mic and they call you all kinds of shit from A to Z just because you’re obviously better than they are or because you “stole” their kill, then you’re a pro by default. Sometimes there are reasons for a player to be that way towards you that you didn’t really pick-up on until the deed was done, but nonetheless, haters gonna hate.
10. You disciplined your hunger and your bladder.
I can’t stress this enough, but sometimes you’re in an intense game and you can’t pause it if it’s multiplayer related, but at the same time you’re just so ready to blow the bathroom up with whatever you’ve been holding back just to do your best in the game. That’s the dedication of a pro gamer because any normal person would of probably left in-between, but pros see their way to the end; we go all the way. Pun intended.
11. You get all the collectibles and complete every objective.
It can be fun to explore the game in search of all the rare items or little collectibles that sometimes are pretty meaningless to even try to get, but it never fulfills you until you get them all and see that you’ve at least done it. Or perhaps, you look at the list of optional objectives to complete and you end up finishing those before going through with the rest of the mission or completing it.
12. You find yourself trolling a lot.
Eventually when you start feeling yourself and not really giving a damn about someone testing you and your abilities, you start to get pretty cocky on top of your confidence, and thus, you start trolling people or just the game in general if there’s enemy AI that you’re just so ahead of being worried about. Sometimes this can be a downfall, but it’s definitely a trait that pros come to have within them.
13. You pull off seemingly impossible actions.
If you’re one of those people who do 360, 720, quick-scope headshots across the map, or fucked over a boss that has like 8 health bars and you didn’t take a scratch, or somehow managed to eat while playing a fighting game and had only one health bar left, but still bodied your opponent, then yeah it’s no feud about whether or not you’re a pro.
14. You’re accustomed to long playthroughs.
Pro gamers are already used to playing through the story of a game straight through with no breaks, granted it gets a lot harder to do that nowadays when the games are much longer than they use to be, ranging from maybe 7-10hrs, but now they’re like 20 to 40 to 60 hours to complete, story-wise, but that doesn’t even include the side missions and quests or just the random shit you seem to find yourself encountered with along the way.
15. You own multiple accounts for different reasons.
Many pros have accounts that have their own purposes. One is their main/first playthrough account that has the most investment, and then other ones are just to have separate playstyles and aliases that they choose to go under when they play through that way, and you know, just to restart everything from the start since they’ve essentially maxed the game out already. Sometimes it’s also just as simple as having a set of friends/groups separate from one another so that you can manage your gaming life easier.
16. You keep track of time even when you aren’t focused on it.
I can be playing a game for a long ass time, but then somehow intuitively know that it’s probably only been about 25-30 minutes or so and usually I’m right on the nose. So, in the event that I’m trying to do something else with my time, I know how I should be playing the game to do a good enough job within that timeframe. There are times when you don’t give a damn about the time, but in situations when you need to know, you will if you’re a pro by that time.
17. You have a preferred playstyle but are also well-rounded.
After a while you’ll have a certain type of gameplay that defines your playstyle, but despite this, you’re still capable of playing in ways that other players can. It’s just a matter of how you’d like to accomplish whatever it may be for the game.
18. You can easily predict what will happen next.
Once the experience rolls in and you’ve been a veteran for a while, you start to see through all the bullshit of other players and can almost be two steps ahead of them because you’ve assessed that kind of situation so many times before that you can now even use maybe even a few methods of handling it. The same can be applied to single-player games when you can almost just tell what’s going to happen next with the story and the possible affects that may hinder you with opponents or reaching an objective.
19. Your room gets messy and you don’t realize it.
Many a time, I’ve been in my little gaming world where I’m cooped up in the corner of the room just focused on playing, then the process repeats itself and next thing you know, there’s bags of chips and water bottles and soda cans and just all types of other shit still sitting there from when I first started the playthrough sometimes. Then you start to realize that you need to do better with how you keep up with yourself, but it’s not easy to do when you’re a pro with only the game in mind. Yes, a lot of pros are lazy as fuck to everything else sometimes and that is the gist of this section basically.
20. You rush other things just to continue playing.
Much like when you’re being a lazy person and it causes problems, the same can be said about when you actually are in the midst of doing something because you then start to kinda half-ass the task in order to get back to what you actually want to be doing, gaming. Or sometimes when you know there’s a job you need to do and it’s long regardless of how much you rush it, you find ways to stall in order to not make it as stressful and frustrating before going back to the game, but in doing so, you just make it where you’ll need to go back and keep doing that task for a longer duration than you’d like to anyway.
21. Random people invite you or try to befriend you.
Who the hell is LateNightVibezz44 or Xratedkillah? I don’t know, maybe those names are actually people’s IDs on something, but I just made that up off the top of my head. The point is, people will try to add you and stuff, out of nowhere, even when you had no kind of interaction with them in any kind of way. They sometimes also invite you to be apart of a guild or clan or something and you realize that either all the players in it are higher levels and they’ve acknowledged you as a pro, orrrr, they’re all low levels and the person who invited you knew that you could be of value to their currently shitty team.
22. Even as a lower level, you can hang with the higher ups.
I don’t know how many times I’ve played a game as a noob and for some reason I’m destroying the people who have been on there all their lives or at least for a much longer time than I have. Some games don’t really matter about the level anyway as much as it does for the skill of the person playing it, but you’d think if someone has a max level and more perks than you do that they’d have more common sense than they output, but no. Therefore, you have the mindset of a pro.
23. You debate with yourself on DLC.
We buy games sometimes and just opt for getting the DLC right off the bat, but a lot pros will observe the regular aspect of the game and then determine if the DLC is even necessary and if it will make a significant impact on whether it improves their skills or not. Alternatively, pros will just get the DLC at the start when they’re already use to that kind of game and just choose to have it mainly for the gimmicks rather than adding to the gameplay.
24. You keep the lore and details in mind.
Knowing a lot about a game’s lore or just additional details about something can help a lot more than you think. This is something that pros know, even if sometimes they choose to not spend time trying to sift through the information of everything. Having some kind of intel on the background of a weapon, landscape, group of people, item, or origins of an ability and the pros and cons of the previously mentioned can help someone further utilize either one to their advantage.
25. You feel out the game before making a set route for it.
At the start of an open world game or something of that nature, I wonder around the world and test out maybe a couple of each type of activity just to get a feel for it. Or I’ll head into zones that I have no business going into, knowing that I’ll probably get my ass handed to me and die, but the point is to kind of gauge the game a bit before I make up my mind with how I’ll play it. Different games have the same types of layouts sometimes, so pros can easily determine how they’ll handle it.
These are just the signs that I myself possess, as well as what I've seen from friends of mines and through social media activity of other gamers, but feel free to add to this list if you know any other traits because I'm certain that there are many, but the one's listed are just used to make people aware of them. Comment Below!
A game can bring stories to life in many ways that movies or books can't, because you get to interact with the characters and settings, rather than imagine it through the words or watch it through a screen with the vision of another person trying to recreate the story for audiences to hopefully enjoy. A lot of shows out there have games that are popular, and they have some that are spin-offs to the series as well. However, a lot of those games are pretty shit when compared to the potential that they could live up to. There are those amazing Tell-Tale games that have both story and interactive parts where you can guide the narrative however you see fit, but what if we were to take some of these games to a AAA level? Both Batman Arkham series and the Tell Tale Batman series are great works, granted that the Arkham series is depicted as the definitive AAA Batman experience. There could be a Game Of Thrones AAA game where you switch between the characters per story arc and maybe not necessarily play through the events of the show itself entirely, but mix in some additional side story lines into the game that couldn't be expressed through the show. Marvel has been in the works to make games on the level of their movies/shows, making their games on the same caliber as Marvel's Spider-Man by Insomniac Games. Essentially, there could be a realm in gaming for these shows that bring unique concepts just for them. Even when you pick the show that you would want to make into a AAA title, how would you prioritize it? As in, who is the developer you would want for each and would it be exclusive to PC or a console? Those are different topics in themselves to be discussed, but the developer does matter in the sense that people will automatically trust what they're familiar with most of the time. Which TV show would want made as a AAA gaming title?
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Much like a TV series or a movie saga where you start the adventure with the protagonist and then eventually make it to the end, there's always a game character of the same principle that you sat through the events with and watched them become a prodigy with a major buff since the start of the game franchise. Alternatively, there could be a specific side character or villain that you could consider to be the most overpowered character in gaming. As it pertains to bosses, I don't think it necessarily relates to how difficult that boss might of been, I'm moreso just going for in terms of ability and how we're supposed to perceive those characters. Some characters I'll jokingly classify them as overpowered because of the fact that they survive a fall or certain amount of damage. Characters that show feats of overwhelming power such as Kratos from god of war, Asura from Asura's Wrath ,Sephiroth from Final Fantasy, Dante from Devil May Cry are all good examples in terms of abilities and feats, but other off the wall characters like something as simple as the stick guy you play in Fancy Pants Adventure or Sack Boy from Little Big Planet (Drawing something/creating anything out of thin air.), or Pac-Man and his wife for being able to successfully consume dots, fruits, and ghosts since the dawn of gaming. An overpowered character can be labeled as such just purely on their capabilities, whether they have an explanation for their talents or not.
The hell did I just witness? ?
A lot of us have played a game where after we finished it, we thought to ourselves, "What the hell did I just play?" You know the ones; the games that you probably tried out on a whim, but initially thought they were interesting to play. Games like Haze, Rambo: The Video Game and Ride To Hell: Retribution are all fair examples of games that fell very short of their predetermined expectations, but we all have games that fucked us over to the point of no return. My first experience with this was for a game called WET. Now, a long time ago when I played the demo for this game, I thought that it was the coolest shit I've ever seen in terms of gun-play mechanics, and it still was even after playing it because I truly think it's a good idea for a game. The problem lies in that game's story and the transitions throughout it that made very little sense, and then sections of the game that didn't really need to be there, but they had to find something that could fill out. I bought that game pre-owned while I was at a GameStop just browsing something to play in my spare time, and there it was. After I beat that game, or not even, I was looking at the reviews and reception and they were nowhere near as bad as I thought the game was. The gameplay was the only redeeming trait and that's what most people agreed upon. Maybe it's not as bad as I think? I sometimes think about replaying it just to see if it's as bad as I remember.
The same thing happened when I played the original Watch Dogs. I remember it looking so bad-ass and fresh at the E3, and then the actual game looked so ashy that I blamed it on my TV at first, but then I looked online at other people making the same claims and comparisons. Sometimes the worst game you've played isn't a start to finish kind of thing, it can be just one element of the game that ruined the experience for you in a way that stayed in your memory. Some games are the opposite, they are so frustrating and you talk shit about them in the moment, but as soon as you beat the game you say that they are really good games and you'd recommend them because they're challenging and compelling. There's also those games that have a decent narrative or concept to them, but the game's presentation and execution is lacking there of, so it makes you cringe or laugh or wonder if the developers had even made an effort to make the game any good. The trailers for these games seem to be the best part of the game because the reality is always different. There's even games out there that are complete spoofs--They're shitty versions of a successful game and the characters look highly identical with no kind of originality. Whether the game is newer or older, whether the game is a carbon copy of another not not, there has to be a game that you consider to be the worse or at the very least, a bad experience that you wouldn't want anyone else to sit through. Comment!
Most games that we play, we can only travel back into the past to experience them again via their designated consoles of that era, or we can find some sort of emulation for them to mimic the experience, yet it still lacks the magic that the original game and setup had captured. A lot of games from older times have been issued through services that allow you to pay a subscription to play them on the current hardware, but have you ever thought of a specific game in particular that you'd give anything to have brought to life again for the current time, with better gameplay, visuals, and replay-ability? Back when Rockstar Games had released GTA V, the next holy grail of open world games, I was shocked by how much of the original game in that location--GTA: San Andreas--had been implemented into this new, fresh take. Then after getting so used to playing it, I started thinking about the first GTA game that I ever purchased, Vice City. I remember how that game blew my mind, being from the east coast myself, and having a good time experiencing where I lived, but in a video game. Needless to say, I spent a lot of time on there fucking people up with katanas and running over elderly people as I was on my way to jump out of a car that had a hooker in it. I feel as though they could obviously remake that game, with better everything and not set back in the 1980s. Well, I guess it wouldn't count as a remake, being that they'd give it another title and have a different set of characters much like the previously mentioned games. In terms of a game that I'd like to see completely brought back with everything intact--from story to characters to locations--I'd have to go with games like Devil May Cry 3, Assassin's Creed 2, Mortal Kombat Armageddon, Conker's Bad Fur Day, Crash Tag Team Racing, The Simpsons Hit & Run, Star Wars Battlefront 2 (The one that's good), etc, etc. Too many of them to name really, but a bunch of those just have a great level of nostalgia for me. They have all kinds of remakes now that vary from games like Spyro The Dragon to Resident Evil 2 to the upcoming (probably for another decade) Final Fantasy 7 Remake. Other games have just been given new releases into their franchises after what feels like forever, like the late Kingdom Hearts 3. You'd think that some of these developers would be excited about the idea of recreating their older masterpieces, but I guess that also comes with other legalities and such that probably make the process harder to do than to just make something new entirely. Sure, there's also things like backwards compatibility that could at least allow us to replay those games as they are, but that concept isn't that lenient right now--at least, not on the level that we're all imagining. What game would you remake and what new additions would you add to it? Comment! 10 Things That Kill Gaming
The world of gaming has indisputably shifted in terms of what we consider making them successful and acceptable, however, there are just as many trends in gaming that can be said to justify why we would rather think of them as failures. Now, if you’re anything like me, and you miss the times of gaming when life wasn’t so complicated and you didn’t have to worry about buying a game, and then buying essentially a pass or key to the rest of the game, or just pay-to-win related bullshit, then I’m sure you’re aware of where this article is going. This is not to say that these choices aren’t clever, profitable, and overall more convenient for promoting a game or service, although, it is a sort of insight into these business habits and the negative effects it has on the gaming community.
This list has no particular order I’m trying to convey for the type of fuckery we receive, but micro-transactions are probably by far the most bigoted. You buy a game that costs, let’s be honest, sometimes more than what they are worth, and then you realize that everything in the game is designed to keep you playing it for all of eternity. Lengthening the game is a great thing to do, but not when most of the time spent on the game is literally working for the game, working for items in the game that are worth a shit load of your assets. Well, fear not, because now you can just buy your way towards these rewards without the stressful grinding and repetition. To hell with it, right? You see, the problem with this is that it allows someone to attain the unattainable by giving money to seemingly greedy developers who had anticipated that they could make even more profit through the in-game content, because they know that the common person isn’t going to sit there and slave away for these incentives. How about you just make the game balanced, yet challenging, to begin with. Maybe then you could have a product with less contempt, or better yet, less frustration and more personal investments from the gamers.
One of the best parts about having options with games is that we can either purchase the game physically, or digitally. That’s just it though, it’s only sometimes optional, because some games require you to only purchase them through the e-stores or through some kind of redeem codes that you’ll receive after payment, or even bundled with other games as one of the perks of having an upgraded version of the game’s deliverance. Imagine what this could mean for the future of how we play games, if this becomes the permanent method of acquiring games. Forget about going to the store and getting the physical copy and sniffing it like a druggie, forget about that feeling of sliding it into the disc tray after sifting through the contents of the case, forget about your friend asking to borrow the game until they themselves could possibly get ahold of it, and forget about the thought of throwing the game like a frisbee when shit gets too hectic on a mission, etc. Imagine walking into a retailer like Walmart, Target, BestBuy, GameStop, or wherever they sell your physical copy of choice, and instead of game cases, there’s just a wall of the game images, or a screen, and you click on it and request to purchase it, then they give you a small redeem code to activate or process it through your email. It does sound cool as hell, yes, as an option, but I wouldn’t want it as a method to replace physical copies.
· DLC (Downloadable Content)
Don’t you ever just wonder why games can’t just come with everything in them already? I mean, I get it, the developers want to extend the life of their games and provide additional content for players to enjoy once the game is released. The part I don’t get is that they could just put all of this content into the game from the start and they themselves can sit back and profit from theirs games, but also move on and focus their development time into a new, fresh project. There are games that have content within the standard editions that are mind boggling and sometimes even overwhelming, but a good overwhelming, and that’s how it should be, yet they themselves come with DLC that is stupendous and could arguably be seem as appropriate in terms of being add-on content. It’s fine in those situations, but when there’s a game—and there’s a lot---that release as an unfinished product that we just paid full price for, and the DLC is practically the foundation of the game and its substance, then what the fuck is that about? It’s not cute, it’s not cool, it has to go. Unfortunately, it doesn’t seem to be going anywhere, but at least it’s getting more awareness and developers are seeing the consequences through their fan-bases.
· Cloud Saving
Cloud saving your game data to a hard disk isn’t the most efficient thing to be doing, especially in the event that they get damaged, but neither is saving a game strictly through a cloud service. I’m not saying it happens all the time, but there have been situations where game progress is only synced through a cloud-based infrastructure and as a result, it’s all been lost or pieces of information have been removed because of technical difficulties in a place where you have no control over or even know where it’s located for that matter. This is the future, it’s been the future, but trust me, there seems to be breakthroughs with what we can create, as it relates to this kind of stuff, that can cause this to be the only way to play your game, but what if there’s no network connection? Then I guess you’re either stuck playing with a stick and a can on the street, or popping in a game that actually matters when you have no internet or anything of that nature.
· VR (Virtual Reality)
VR is in the phases of being the absolute next major leap for gaming, and it has been fantasized and revered since it was even a concept. It’s not just some idea anymore because we’re finding ways to further implement it into our lives for purposes even outside of gaming, which is, well…fucking awesome. But you know what’s not fucking awesome? If it gets to a point where VR is replacing the experience of playing a game with and actual controller, TV, and monitor. Imagine you and me looking back say, 50 years from now when you’re much older and crustier, and you see the generation of that time having some kind of assembly for the appreciation of gaming and its history, but you see a controller being shown off as some kind of fossil or object that would be worth millions if one were ever to be found in that day and age. The thought of that to me if frightening, but then again, I’m sure that’s what the people thought back when arcades were the only place you could place games before the invention of consoles for your home were available, or when it went a step further and we were able to play portable consoles within the size of our very hands. All I’m saying is that we need to stay woke—not awake—woke, so that we can see this all coming with no surprise because it’s possible and it’s nearly happening.
Time and time again, we have been promised a game by a certain time and release date, and we feel a sense of fulfillment when we are approaching the days of release, like when the season finale to your show is about to release and you feel the anticipation of what it could bring and change. The same applies to games, but unlike episodes to a show that can be delayed until the next week without too much frustration, we wait additional months and sometimes years for the game to release because the developers tell us “The game isn’t finished and we need more time to polish it before we can go gold.” Whenever I hear that, the first thing I think of is as a response is “Then why the hell did you even mention a release date to begin with? It’s not about what you thought, there’s a team of people with you to figure this out, get your shit together.” Maybe those words mean something in a responsive gaming world, but for the most part, a lot of developers seem to listen to themselves and not their fans, for a cash grab. Sometimes that ‘unfinished’ section of the game is just the part of it that they added at the last minute to further suck the funds out of your wallet that nobody even asked for, but thanks? Yes, there are delays that bring miracles and much needed improvements to games, but how about you just mention the game and not mention a release date? Games have also been completely cancelled as a result of development hell that stemmed from numerous delays and reality checks. Also, no, I’m not a developer, so I don’t understand what goes on behind closed doors and who has to appease who or who tells who what, or who handles the marketing aspect of it, but I do understand that some of these teams need better management and decision-making skills.
We’ve all been guilty of being in the climax of excitement for a game, watching all of the interviews, reading the latest news details, and looking through the interesting concept arts and minor gameplay videos that are available to us, certainly. It’s just… how many times have you done that for a game that released and it turned out to be hot shit? Like, literally a heated turd, not a fire-worthy experience. A lot of times I’m guessing. We see these games as the “saviors” for gaming, and the next big step, and some of them are, but it feels like that’s becoming less apparent these days. Funny enough, the games that we sleep on without even lifting an eye to keep up with are the ones that are surprising us and doing amazing jobs at delivering a memorable, satisfying gaming experience. I myself choose to not over-hype a game, even if I’m excited for it, because the reality is that once you have that game and have played through all of it, maybe even a few times, you start to lose the magic for it, and eventually move on to hyping something else. Your hunger for hyping is insatiable and it’s causing receptions to be on the bad end of games when they don’t bring you what you were expecting. This can result in people eventually being aware that they don’t want to buy a game, or pre-order a game from the jump because they’ve lost the trust to believe they are getting something worth putting on a pedestal.
Illegally gaining access to games are getting easier and easier as time goes by, but with many risk factors that come with it, like getting viruses, having the systems compromised, or having your device bricked entirely. What about all those times a game was played illegally before the embargo dates and gameplay was released online for all to view, spoilers revealed in the comment sections of videos that don’t even relate to the game sometimes, and yes, delays that have happened as a result of it. I’m not encouraging people to do it themselves, but if you are, at least just enjoy it for yourself and don’t be a fuck-head who ruins the experience of the game. The internet is a large place full of don’t-give-a-fuck kind of people, which makes sense, but I’d rather not have to sit there all day trying to both gain knowledge on new information of a game and avoid getting too much of it from some troll. That said, when you pirate the games, the developers become a lot tighter, close-lipped on us as a result because the trust has been breached in their eyes. I mean, sometimes it’s their faults though honestly because they give these games to people, who know other people, who will probably end up playing the game beforehand and anonymously giving details to Reddit. Also, this habit of having information “leaked” about a game. These are million-dollar companies, nobody’s leaking shit unless you have bad security that need more attention or you’re intentionally releasing that information to cause hype and speculation in the gaming community, but writing it off as something that was unveiled without your approval. That’s another topic in itself, so my point for this one is…stop stealing shit, you bum.
We all love visuals that captivate us and make us want to invest further time into just the world of the game, but we also know that this kind of game comes with many faults. Sometimes, these games that come with high-scale graphics are only impressive with how they appear, but the actual game is lame as fuck. There’s usually a very short playthrough, lack of major gameplay elements, and dumbed down sections of the game because they just want it to appeal to your eyes. There are plenty of games that suck ass even without good graphics and ones that are brilliant without good graphics, yet some of those games that we see as eye candy, are the ones destroying gaming for us. What about all of those E3 experiences? The ones where we see a game with a beautiful scope of the landscape or city environment, and we get raging tingles down in our pants—because we have to pee and obviously don’t want to go to the bathroom, of course---and that alone was enough to sell us on the game really. Then, the release comes around and we find out that the game has been downgraded, despite the company telling us that they’ve only tweaked it, or hell, sometimes don’t even tell us what happened at all. It’s fucking up gaming is the point. I get that we’re in a time where visuals can be astounding, but if that’s your only selling point, then…maybe you should consider making movies? Because it seems like the games are the length of them anyway as a result of you trying to butter up the screen the whole time.
· Multi-player Only
There’s been this kind of saying as of recently, that single-player games are dying and will eventually be dead, but honestly, the multi-player games are the ones that will be dead before single-player. Dead in the sense that people will start to want more intimate experiences with games and not have to deal with BootyThunder17 running around, causing them to fuck up the mission or their chance to get something done. You see it happening to a lot of games now; you see them banking on the fact that the multi-player portion of the game will need to be the redeeming factor for its success. Sometimes they even split the game in half for you to have to individually download one portion or the other, which is cool for the sake of having options, but you ever think that they may be tracking which section of the game that their fan-base is flocking towards mostly, in order to determine which of those sections will eventually be the dominate one to work on for good? Other games have very interesting worlds and concepts, but it’s wasted on multi-player, just so they can milk money out of people, when really they’d probably be better of making a single-player experience that offers everything we would want and their sales would rise exponentially, but you know, logic and games never mixed well.
Alright, those are some interesting points I thought I would mention that could kill gaming, or at least kill off the parts of it that we can still appreciate while there’s still time to, so what do you think can add to this list?
Today we are excited to kick off the release of CGN ORBS!
ORBS are an in-house currency that you earn while using the platform!
ORBS can be spent within the ORB Exchange to FEATURE Streams, Videos, Channels, Profiles, Purchase Raffle Tickets for Giveaways!
And more to come in the future! https://cgn.us/exchange
And to make things better, you can donate them to others users on the platform!
So not only can you help yourself, but you can help others as well.
By sending them ORBS to Feature Content or Enter Raffles!
CGN Partners are also allowed to Exchange their Orbs accumulated for Account Credit every Friday!
Simply by Transferring them directly to the Exchange. And we plan to make the available to more users in the future!
Now a lot of you might be asking "How do I earn Orbs?"
Well that is very simple! Just about everything you do on CGN will earn you some Orbs!
From posting Topics, Replying to Topics, Posting Statuses, Receiving Views on your Videos/Streams and much more!
However, the Highest Rate of Orbs earned come from Views on your Content!
You earn Orbs for every View you Receive on a Video or Live Stream.
So the more you promote your content! The more you will earn!
So check it out! And if you have any questions about this New Release.
Feel free to Message me or any other Staff members!