Through various seg-ways, puzzles, dungeons, set-pieces, and mission layouts, there are always those one missions that takes everyone numerous tries to complete--if they haven't given up on it already. When you just want to shove your controller up the ass of the developer for making your blood pressure rise, from sitting through such a daunting task to complete. I myself can't even begin to list the games that come to mind that have turned me over to the dark side with just one mission. I guess the point of the game is to be challenging, but it's like they sometimes shoe-horn these kinds of missions in at the last moment and then give them unnecessary conditions that make them difficult. Sometimes you even have to face them after going through an entire mission prior to that one with the same health and barely any health boosters or items to assist you.

 
   Other missions, for me personally, are only hard because of the time restraints, or they want you to finish a certain amount of a specific task before you reach a destination or else you're fucked. The only way to beat those missions are to strategize with the layout (eg: the amount of enemies, the enemy formations, the setting, and which abilities will be needed the most in a given part of it).
 
    For example, I'm sure everyone by now is familiar with the term, "All you had to do was follow the damn train CJ." It's like the highest form of defeat as it relates to a trailing mission. What about on Devil May Cry 3 when you have to face Arkham as that big demon blog looking shit and you have to fight it like twice back to back with the same amount of health? It's that kind of fuckery that makes you sit there and wonder why the game wanted to test you that much. As previously mentioned, my worst enemy is time. I remember back when I played Simpsons: Hit & Run, the final mission, or something like that, was to take the canister from the power plant and take them all the way across town and have it beamed up to the alien space ship before time depleted. Needless to say, fuck that mission and fuck those aliens. It would probably be a much simpler task to me now, but back then it was top tier gaming difficulty. Or when I would play the Crash racing games and could never beat a certain racer because their car was zooted up on all kinds of shit that you didn't have for Crash, but you would have to study the map a few times just to win it. 

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I also remember back when I played through Uncharted 2 and I got to that part where the blue possessed, cursed people or whatever had came out and they were mad overpowered and I had like no ammo to fend for myself really, plus the support was being pretty useless. On that note, the same thing happened on on The Last Of Us, when I was on the part where that creeper starts chasing you around in the diner as you play with Ellie. It was damn near impossible to beat on the harder difficulty. The list goes on and on because the hardest mission doesn't even have to relate to a boss or time restraints or handicaps, it can be literally anything. There are obviously games out there designed to fuck people over, like Dark Souls or that one game where you play as the little cube and then hop across platforms to avoid vanquishing and having to start all the way over (Probably should of done research on it before mentioning it here, but this is all just from the mind), but there's many games out there like that one anyway that are indie-based. 

 

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Additionally, since everyone has a game that gave them migraines in the time of excelling past that point, I would also like to know what game is universally hard for every gamer. Like, is there a game mission that absolutely no gamer can pass on the first attempt or even the first few attempts? Some games have the intention of never being beatable, but many people find ways of exploiting that overtime. It's be interested to see which ones you all come up with. More importantly though, which game mission is the hardest to beat and why? Comment!