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  • Purchase Video Games with Orbs

    Earlier this year we released our Virtual Currency Orbs!
    And since it's induction we've seen great increases in the amount of users and user engagement through the Network.
    But one thing you all had been asking for, since it's inception, was the ability to purchase Video Games from our Storefront using Orbs.



    Well I'm glad to announce, starting next month, that we will allow purchasing Video Games throughout our Storefront with Orbs.
    It took a very long time to work out the kinks and reach deals with many of our Partnered Publishers and Developers, but in the end we were able to work out a deal that benefits both parties! And I believe you all will be happy with the results!


    So look forward to that release, and be sure to check out the rest of the Orb Exchange!
    We still have a lot of great prizes, features, and some Video Games currently for Sale!!
    https://cgn.us/exchange 
     

    CGN Partnership : Apply Today!

    CGN Partnership is Available!
     
    Over the past few months we have worked tirelessly in order to Update CGN into what you see today.
    And because of all this work and dedication we are now able to offer the Members a larger piece of the action!
    So we have released CGN Partnership and it comes with a plethora of Perks and Benefits!
    Apply here --- https://cgn.us/settings/partnership/
     
     
    1) Higher Commission on Sales
    Now that you are Partnered you earn double what the other Users Earn!
     
     
    2) Discount Code
    Every Partnered Member on CGN can receive a Discount Code per Request!
    This code works on all Purchases and takes a total of 5% off!
     
     
    3) Verified Tick Mark
    Get a dedicated Verified Tick Mark beside your name that lets everyone on CGN.US know you are a Partner!

     
     
    4) Free Indie Games
    Over the past few weeks we have been working hard to develop relationships with Indie Devs.
    And one of the best things we are bringing forward is our new way of advertising and showcasing their games.
    By allowing you Partners to have free access to the Games so you can Live Stream and Create Video Content.

     
     
    5) Custom Panel for your Streams or Website!
    Not only does it look cool, but it shows you are an Official Partner of CGN!




    6) Custom Emojis

    Few weeks ago we announce that Partners will have the ability to Upload Custom Emoji
    Directly to the CGN.US Website that only they and the users that follow them can use!



    7) Partner Only Club Page

    Network and Connect with other Partnered Users directly from our CGN Partner only club page.
    Receive Free Games, Be Updated on Events, Charity Drives, Campaigns, and much more!



    8.) Tailored showcasing of Content

    Got a Triple Kill Clip? A Crazy No-Scope?
    Won a Squad Game Completely Solo? Or Broke a SpeedRun World Record?
    Whatever your Highlight maybe we will use them in order to better Promote
    and Showcase your Live Stream or Youtube Channel.



    9) Exchange Orbs for Real Currency!

    Last Month we added a New Feature called Orbs!
    Which is a virtual currency here on CGN that Users earn from Views on their Content
    And they can spend this Virtual Currency in our Exchange on Gifts and Ads
    Or they Donate them to Others users on the Platform via their Profile, Stream Pages or Video Pages.

    As a CGN Partner you are allowed to Bank these Orbs once a week
    And we will exchange them for Real Currency that you can withdraw at anytime.
    To find out more about Orbs check out Blog post here! --> Orbs



     
    REQUIREMENTS
    Partnership Applications must meet all of the following requirements to be considered for review.
     
    Account Age: 1+ month
    Followers / Subscribers: 500+
    Activity : Post at least Once a Week
    Earned from Affiliate Program : $1.00
     
    Interested in being a Partner? If so, simply Apply via the Link below!
    https://cgn.us/settings/partnership/
     
     
     
    Once you are Approved, you will be sent a Private Message and Email with instruction on how to get started!
    Hope you enjoy, and if you have any questions feel free to ask.
     
     

    Consoles Will Be Better Than PC!!

    Consoles will be better than PC!?
     
     
     
     
     
        The reign of PC gaming has been the leading argument when it comes to the performance and amount of freedom that comes with PC gaming over console gaming. However, in the current era of technology, there seems to be more reason to believe that consoles may have an advantage in the future of the community than we might have previously expected. The next gen consoles are coming down the pipeline with specs of what we can look forward to when they make their debut, supposedly next year, as it relates to the next PlayStation and Xbox consoles. These consoles have hardware details that would lead one to think that eventually there won't be the need to have a powerful PC build to have an amazing quality for their gaming experience. Hell, some of those levels of quality seem to be redundant, as on a scientific level, the human eye won't even be able to detect the amount of detail that the game is truly capable of presenting. So with that said, where do we draw the line really? Here are some of the reasons why consoles could possibly surpass PCs for gaming consumers:
     
     
     
     
    1. Price
     
        People will go out of their way for good-ass bargains, and consoles are almost always the best way to go if you want a cheaper experience for fairly amazing quality. PCs cost you an arm and a leg usually for a build that can run everything proficiently, without fault and additional rendering. You can find cheaper PCs that are efficient, of course, but at the same time you can find a console cheaper too. Not to mention, PCs take a lot of maintenance and upkeeping that not everyone has the time to really deal with. And fair point, if there's no time to deal with it then why the hell did you get it? Not everyone thinks that far ahead believe it or not. The ones that are pre-built are awesome on a surface level, but are really just deceptions for a lot of what they say they can do and handle, so custom built ones are usually the route people go anyway. With a console, all you have to do is plug it in and enjoy the experience, and for a better price. And eventually when the graphical fidelity of consoles gets to a universally satisfying level, consumers probably won't even consider playing on PCs unless it's just their genuine preference. 
     
     
     
    2. Gaming Environments
     
        You can play your console in the comfort of your living room on the couch, your room while in your bed as you lounge, and even outside if you're into that. You can do that with a laptop sure, but the main convenience in my opinion is the use of a controller. People usually just end up linking their console controllers to the PC so that there won't be a need to use the awkward and confusing PC controls that come with a lot of games. You have to sit up the whole time to play the game, and sometimes that shit gets annoying, especially in the late night hours when you just got from doing a bunch of sitting up and standing up in your daily work life as it is. 
     
     
     
     
    3. Social Aspects
     
        Playing on consoles just links people together much more than playing on PCs, especially when it's in a real-world situation when someone asks you, "What do you play on?" And more often than not, the common person is playing on some type of console these days. You exchange gamer contact info like setting up a date to play and what not, before parting ways and adding them later. The same can be done on PCs as it relates to Steam for example, but rarely outside of the internet has anyone asked me about my PC gaming handle. Even within the consoles, they have sub-communities that you can join that range from whatever music, art, or entertainment you may like. The consoles are venturing into PC-like functions that really may inevitably overshadow those traditional PC commodities. 
     
     
     
    4. Release Cycles
     
        The last generation of consoles was obviously the longest one that we had. Nintendo was the only company really pushing out different iterations of consoles, as they released the Wii U, immediately followed by the Nintendo Switch. The shift from the Ps3 and 360 to our current gen was pretty much a 10-year gap, however, now there's a time-frame of about 5 - 6yrs between consoles, much like how it was before last-gen. The only real difference is that now these consoles will possess the ability to rival PCs on a recognizable level. The more frequent release of these consoles will allow them to upgrade their tech to a level that stays relevant in our time, at least until the next one comes and absolutely shits on the previous one as usual. PCs are constantly expanding every day. It's like the moment you make the perfect build, it's already old news. These consoles come out and stay relevant for years, and they only grow in their profits and interaction. They remake these consoles a couple of times during their periods of being the current gen (Smaller versions, graphical upgraded versions, more affordable versions, etc.). So now that consoles are releasing in more reasonable spans of time, their hardware will start to peak to the level of PCs.
     
     
     
    5. Exclusives 
     
        The consoles have an amazing power over PCs as it relates to exclusive titles. I don't have to sit here and go down the list of amazing titles that plague PlayStation, Xbox, and Nintendo. I do however, have to mention that PCs literally have no exclusives that seem to urge people to sit there and say, "Damn, I need to get a PC or I'll never get to play that game!" People practically stampede one another to death just to get the newest consoles, not only at their release, but at the release of their exclusives and bundles for those said exclusives. PCs are capable of emulating and receiving files for games that seemingly exclusive for consoles, and that's just how it is, but it doesn't change the fact that they have to do that to play those games in the first place. Simply because people support consoles just out of spite of specific games and not necessarily the specs of the console, but what happens when there's both good exclusive games AND a level of visual appeal that rivals PCs? A win for consoles. 
     
     
     
     
    6. PCs release games later
     
        Sometimes it takes forever for PCs to get their ports for games. By the time a lot of them even get ports, the game's life is already passed by. Or at least, the hype and excitement for the game is already in the past. So when PCs get it, it's usually around that time when the energy has died out and just remains in a constant motion until something else of the same scale is released. This industry is very fast, and in turn, so are the people who support it. The PC version will roll around and be breathtakingly the shit, and people within the community will inevitably mod the game to make it look even better, but what does any of that mean anymore? Especially if that charm of the PC will also be a charm of the console. The modding aspect is a different topic in itself, but the point is that, if that's the only real selling point and reason to dip your toes into the PC versions, then I don't see it really mattering to the majority of people out there who just want a simple gaming life and to play with their friends.
     
     
     
    7. Cross-Platform Gaming
     
        More recently within gaming, there has been more acceptance for cross-play between different consoles, and even with PC. Us, as the players of these games, have already wanted this kind of shit since the start of everything, but of course, money is an important resource for each of these gaming giants. Cross-play is just much more convenient for people on the consoles because essentially, regardless of which console you play it on, the specs of the game are not too far off in most cases, so everyone is on the same playing field. PC gamers when cross-playing either have much more of an advantage, or much less of an advantage. It really is a mixed bag and in the realm of the cross-play for a lot of games that I've noticed, PC is the foreigner. And the divide will only grow greater as time goes on, but obviously the PC versions can be limited and optimized specifically for the reason of cross-play. Not many people will care what you play on, as long as you can play together and that's all that matters really, but the level on convenience of a mutual level is always much better for people who play together on consoles. I won't really include the mobile phone and handheld console gamers who are also capable of cross-play for a selection of games currently, but a lot of the same points can be made for them as well. In short, the community of gamers across consoles specifically, are much more interesting avenues for both companies and consumers. 
     
     
     
    8. Multiplayer
     
        This one is sort of a bonus point, but I felt it sandwich perfectly between the social aspects and the cross-platform reasons. Consoles have a much broader appeal when it comes to playing multiplayer games. It's only recently that single-player games are generating the same amount of respect that they once had and deserve, as companies now steer towards where the money is in the long term, the multiplayer. Consoles get exclusive multiplayer stuff all the time, and that alone just boosts the popularity of the consoles over the PC versions.  Especially when those incentives actually make a significant amount of difference within the game. A lot of people, like myself, are against that aspect of pay-to-win in games that should be fair for all players to reach through their own efforts and not their money, but from a business perspective it's only going to help the company when more people support it, as they have. Which, most of those people are console players. That's on a deeper level of subject, but from just the perspective of your average gamer, more people are engaging themselves with the multiplayer aspect of consoles where they can form parties and private chats and form their own groups within those games. It can be done on PC, of course, but it's not being done on PC as often as console. 
     
     
     
        There's a parade of reasons why consoles may potentially leave PCs in the dust with their gaming aspects, as well as how there are a parade of reasons why PCs will keep their position over consoles, but the point of this was to give it a look from some of the main, more debated aspects from the console gaming side of things. The idea that consoles could progress further than PCs is not as far-fetched as gaming enthusiasts may see it to be. Only time will tell, but time is already telling us a lot. 
     
     
     
    If you have any thoughts on the matter, feel free to comment below! 
     

    The Future Of Indie Developers!!

    It's time for this talk...         Through the many avenues of gaming, there are highly talented creators who will be pivotal in formulating what we consider the future of the industry. As it stands, indie developers in particular are the underdogs who use their ideas to cater to a usually specific audience of gamers, but much like anything, they can grow and evolve. The monster developers that we know today that make the AAA titles that we all seem to pre-order before even knowing much about the game, or the possible downgrades (I'll speak on that seperately actually), we always throw our trust and faith into them because of their track record with games. However, they started off just like the indie developers. I'm not here to really name a bunch of them--as I feel like they all deserve some form of appreciation and recognition for their projects--but when you notice games like Celeste, Dead Cells, No Man's Sky (After the expansion.), Katana Zero, and Cup Head you can understand that even the indie games can be just as fresh and exciting as the ones by major developers.          Now a lot of the indie games have a similar kind of aesthetic to them that someone can easily deter as such, yet the same can be said about the bigger games. A lot of the games we put on a pedestal in today's industry are very much identical and pretty much the same kind of game we've been playing forever now, they just have their own settings and usually a higher graphical fidelity as they move forward. Many of them kind of piggy-back off of one another with ideas that aren't as original as we might think. One thing I've noticed about indie games are that the concepts of these smaller teams of people seem much more fresh; usually there's some kind of system or game mechanic that even the bigger games seem to overlook. In fact, a lot of those tend to work better for the indie games. I mean, sure, every game has its "selling gimmick" as I like to label it, and they make up for a large portion of the game's flaws, even when those flaws are game breaking and causes many bugs. There's also that team of indie devs who were previously apart of bigger developers whom decided to branch out into their own thing, so they know the work ethic of being with those companies and apply similar routines to their games, granted often times there's more leniency and not harsh deadlines and that process of development hell that burdens the heavy hitters from time to time. So, as simple as some indie games may seem, I think they're much more authentic to the players  than, not all, but many of the games we praise and then eventually forget about. Usually the indie games are overlooked, but then later appreciated, like well, basically an underground cluster of creations that are waiting to reach the surface.          The gaming industry itself is tough and ever-growing, ever-changing rather, and standing out is something that will be the key aspect of selling a game if you don't already have a trail of loved games that sold well, or at the very least, caught the eyes of consumers. Many games today, as I've previously touched upon, are carbon copies of one another because people flock towards familiarity over innovation sometimes. I feel like with the new wave of VR gaming that's being pushed as the vision for the next level in gaming, the indie developers will be the ones to push that technology. Hell, even now you can see that most of those games available on VR are by them, and it would be smart for them to hop on it while it's still fairly new and honestly not in its prime by any means, when we consider what kind of games we actually idealize about.          The problem with a lot of games today are that, they are cash grabs that milk us of our worth and valuable time. That same game that you just spent all this money on for extra content will just be made again the very next year with little to no changes besides what they probably could of added to the first game with a simple update. These game sequels are simple updates. Alternatively, the games that take like half a decade or more to create are valued because we can sense that the developers took their time and resources to create it in the best possible, polished way for us to enjoy for the years to come, until they surprise us with something else. Indie devs are similar to that because they're creating the games that they WANT to make, not that they HAVE to make out of financial desperation. Let's be honest though, money is a pretty awesome commodity to have for obvious reasons, but the soul and passion shouldn't be sacrificed for greed and instant gratification. Of course, this can also be the case with many indie developers, but no where near as obvious as top-notch developers and publishers.          We may not entirely recognize it right now, but indie developers are exactly what we need to keep this industry afloat. If you're anything like me, you become fatigued of, well to be blunt, corporate bullshit and false advertisement centered around revered game titles. Indie games can't help but get sucked into the midst of it all a lot of times, which is unfortunate, but I feel like true gamers will understand what to support and share for the sake of turning this industry around to what it should be for a healthy community of gamers overall. People will always like what they want to like, naturally, but the point is, it shouldn't be forced upon the outsiders of gaming because of majority rule.        That's my take on the matter. There's certainly a lot more to be said, but I'll leave that to whoever wishes to engage with this topic so that we can make it a known discussion that should be brought up more often than not, in my opinion. For any indie devs that may stumble upon this article for whatever reason, you deserve all the respect you think you should have, for sure, and keep up the good work, because we'll need you now more than ever!

    The Best Console Of All Time!?

    Technology is ever-changing and everyone can clearly see that, however, that doesn't mean that all of the previous hardware is not held in high regard even for the current era. Consoles have come a long way from having absolutely no saves available to memory card slots to full blown hard drives and variations of them.        Obviously, the quality of games and how much that can be rendered and loaded into one shot has been outdoing it itself consistently, but sometimes it's more so just about the overall vibe of the console rather than the features that half of us never really use, yet it sells itself to us. Back when controllers looked like extensions of arcade game or just when they had long cords that we'd constantly yank out of frustration and end up blowing the end of it to make it temporarily function properly, hell, we use to have to blow the games. Not only that, but back when the disc trays weren't as stable, so they discs would scratch up after extended use and the consoles would overheat fairly quickly. Some of that was just a part of the experience, which we can look back on and laugh or appreciate, however, if we were in those same conditions for the present day, then we would be forever talking shit about it. Life was definitely simple when it was just a matter of getting a game and playing it, instead of getting the game, getting the dlc, getting the bundle, preordering, etc, etc. This doesn't hinder the experience of gaming to say that it was better previously, being that these things present more options and opportunities for gamers, although, it is something to consider if we're merging the current route of gaming and the back to the basics style of gaming.          Personally, I think the best console for me would be a tie between the N64 and the PS2. The N64 has such a cool looking design in my opinion, and the controller looked kind of like the logo of it, but I guess that was apart of the gimmick. Not to mention, the cool looking game art on the cartidges that gave this epic retro/modernized look for games at the time. Even blowing the game slot was apart of the experience as you'd play with friends and come across a game breaking glitch that was resolved by one or two birthday blows into the game. The PS2 was just a system that everyone around me seemed to have, so we'd trade games like Yugioh cards and even borrow memory cards so we could play from someone who had maybe all the game characters or levels unlocked. I'm aware that there was network gameplay capabilities on the PS2, but I've never seen anyone who actually used it, knew how to use it, or even knew what it was for.  Those two consoles are the ones I appreciate the most in terms of the games that they've introduced me to that will probably never be replicated again really. Sure, there's plenty of N64 emulators and such, but it's hardly the same, and for the PS2 it's very desolate and not as easy to find, but there are some out there. (Link me some and it'll be our little secret).        There are many other consoles that I could say are my favorite ones, but that doesn't really mean that they are the best ones. I would categorize that quite differently because your favorites aren't always the best and vice-versa, but enjoyable regardless.        In short, everyone has a console that they would consider to be the best because of its affect on their gaming experience, as well as the timing of it in their personal lives. I'd be interested to see what everyone's favorite is, and why? Leave a comment!

    The Best Game Trilogy!?

    The saying "third time's a charm" is a ritual for lots of video game franchises. Usually after the third game, they go off into a bunch of spin-off series that can be just as prominent as the original sagas, but ultimately don't recapture that same level of story telling and sense of adventure. From the old Spyro game trilogy, to the resistance games, the modern warfare games, the Jak & Dexter games, the original Devil May Cry trilogy, and now the newer ones, like Borderlands 3's release, there is always a sense of closer that is given when the third game arrives.             My favorite personal trilogy would be the Assassin's Creed Ezio trilogy. It's great to go through a story that links between 3 games, and they all stay true and consistent to the character and the time period/locations that they were set to. You start off as Ezio, literally as a baby that had just been born, and them you play from that point up until when he's an old man that's trying to find the truth of the assassin's order. It's games like that, that have impact on the player where they feel as if they lived through an entirely separate lifetime.            Alternatively, the trilogy could be just a few classic/highly regarded games that are from the same developer. For example, if you were to buy a trilogy from Rockstar Games that included GTA 4, GTA 4: The Ballad of Gay Tony, and GTA 4: The Lost And Damned, or the original three 3D games (III, Vice City, and San Andreas), or even a hybrid trilogy that included Midnight Club 3, Bully, and one of the GTA games. The best trilogies aren't always the ones that follow a consistent story, but that can also provide interesting variation of gameplay and immersion.         Regardless of such, this is just for the sake of having an overall verdict of what may be considered the best trilogy in gaming to date. Obviously everyone has their own favorites and it's opinionated, so we'll just base this on the general reception for a particular trilogy and go from there.       I'd be interested to know which ones, and why? Comment below!

    Hardest Mission In Gaming!?

    Through various seg-ways, puzzles, dungeons, set-pieces, and mission layouts, there are always those one missions that takes everyone numerous tries to complete--if they haven't given up on it already. When you just want to shove your controller up the ass of the developer for making your blood pressure rise, from sitting through such a daunting task to complete. I myself can't even begin to list the games that come to mind that have turned me over to the dark side with just one mission. I guess the point of the game is to be challenging, but it's like they sometimes shoe-horn these kinds of missions in at the last moment and then give them unnecessary conditions that make them difficult. Sometimes you even have to face them after going through an entire mission prior to that one with the same health and barely any health boosters or items to assist you.
         Other missions, for me personally, are only hard because of the time restraints, or they want you to finish a certain amount of a specific task before you reach a destination or else you're fucked. The only way to beat those missions are to strategize with the layout (eg: the amount of enemies, the enemy formations, the setting, and which abilities will be needed the most in a given part of it).       For example, I'm sure everyone by now is familiar with the term, "All you had to do was follow the damn train CJ." It's like the highest form of defeat as it relates to a trailing mission. What about on Devil May Cry 3 when you have to face Arkham as that big demon blog looking shit and you have to fight it like twice back to back with the same amount of health? It's that kind of fuckery that makes you sit there and wonder why the game wanted to test you that much. As previously mentioned, my worst enemy is time. I remember back when I played Simpsons: Hit & Run, the final mission, or something like that, was to take the canister from the power plant and take them all the way across town and have it beamed up to the alien space ship before time depleted. Needless to say, fuck that mission and fuck those aliens. It would probably be a much simpler task to me now, but back then it was top tier gaming difficulty. Or when I would play the Crash racing games and could never beat a certain racer because their car was zooted up on all kinds of shit that you didn't have for Crash, but you would have to study the map a few times just to win it. 



    I also remember back when I played through Uncharted 2 and I got to that part where the blue possessed, cursed people or whatever had came out and they were mad overpowered and I had like no ammo to fend for myself really, plus the support was being pretty useless. On that note, the same thing happened on on The Last Of Us, when I was on the part where that creeper starts chasing you around in the diner as you play with Ellie. It was damn near impossible to beat on the harder difficulty. The list goes on and on because the hardest mission doesn't even have to relate to a boss or time restraints or handicaps, it can be literally anything. There are obviously games out there designed to fuck people over, like Dark Souls or that one game where you play as the little cube and then hop across platforms to avoid vanquishing and having to start all the way over (Probably should of done research on it before mentioning it here, but this is all just from the mind), but there's many games out there like that one anyway that are indie-based.   
       
    Additionally, since everyone has a game that gave them migraines in the time of excelling past that point, I would also like to know what game is universally hard for every gamer. Like, is there a game mission that absolutely no gamer can pass on the first attempt or even the first few attempts? Some games have the intention of never being beatable, but many people find ways of exploiting that overtime. It's be interested to see which ones you all come up with. More importantly though, which game mission is the hardest to beat and why? Comment!    

    CGN Premium Membership

    Level up your Account on CGN.US with Premium!

    Starting on June 1st we will be offering a Premium Membership Subscription.
    That allows you to earn Double Orbs for every Post, View, or Reply.
    Free Video Games Every Month and Early Access to New Features we release.

    Premium Membership will cost $7.99 a Month
    But easily pays back two fold in the amount of Orbs you will be earning and Free Games!
    And it's a great way to support the programming and development of the platform!

    So go check it out and Level Up your CGN.US Account today!
    https://cgn.us/subscriptions 

    What's Your Most Played Game!?

    This game =Your life.           Countless hours have been put into games as a collective, but everyone has maybe one to three games on average that they have chipped a ridiculous amount of time into. After a while, these games become a distant memory that you can hardly remember playing that much, or that many times, until you look at your save data and recall the adventure and commitment. Other times, there are games that you still play up to this very day and add addiional time to them, even though you've essentially become a guru of that game. Not only that, but these games may fluctuate across generations of games and consoles, some that have ported to current hardware, some that has been emulated, and some that only remain where they were originally debuted. Nonetheless, every gamer has a game or a few that they've thrown away their outside life for, in order to enjoy and abuse it further via playtime.          Personally, I've put a lot of time into mainly open-world and sandbox-esque games. For example, I've played through Dragon's Dogma: Dark Arisen maybe 4 times, and 3 of those times with the same character to just further progress and make different choices throughout the adventure. My save is from 5yrs ago, even though my most recent save is of late last year, and I plan on just playing through it again with my same character or just buy it on the Switch and just fuck around with it on the go with a fresh character. I've played Dishonored just as much, playing through each mission numerous times since maybe 2013 or so and choosing every possible route, outcome, and play-style for that game. Then there's games like DMC3-- where I've been playing that game since before I was even able to catch the mature references in it. I also use to play a bunch of Dragon Ball Z games to the point where I'd confidently face anyone or not sense a threat because of the amount of time I put into learning every combo and character advantages.        Some of those games don't even necessarily need to be based upon full action/immersion. They could be other games that have virtual world, social aspects to them, like Second Life, IMVU, Roblox, etc, etc. I've definitely had my huge share of being involved in those types of games too. Those games are trickier to determine the playtime though because there's no objective or progression to make in them, you just kind of play whatever avatar you please and then further invest into that game with real world currency.         I guess the main idea is to pin point which game you've played the most, for sure, instead of just a bunch of examples of which game it might be. I'd be interested to know what games we've commonly chose to worship with our time and attention, as well as ones that seem to only have value to you personally that earned your time. Comment!  

    Orb Happy Hour!

    It's Orb Happy Hour!
    Starting this Saturday at 9 AM EST to Midnight!
    You will be earning Double Orbs for Post, Views, and More!



    Don't know what Orbs are?
    Orbs are a Virtual Currency on CGN.US you earn for Posting and Receiving Views on your Content!
    And these Orbs can be spent within our Orb Exchange for Games, Awards, Perks, and as a CGN Partner you Exchange them for real currency!

    So get involved in our Happy Hour event this Weekend!
    Earn as many Orbs as you can, and if you are lucky.
    You might even win some Free Orbs via one of our Daily Challenges!
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