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  • Advice for Escape from Tarkov Newcomers

    Advice for newcomers to Escape from Tarkov

    Escape from Tarkov (abbreviated as EFT) is a videogame of the FPS (First Person Shooter) genre developed by Battlestate Games, which has gained great popularity recently. In this FPS, players will embody a soldier whose main objective is to escape from the city of Tarkov, while trying to collect any useful items he finds along the way.
    EFT adopts certain elements of the RPG genre and also has a fairly fresh narrative within the FPS genre. But, the most characteristic of this game is its incredible realism, since Escape from Tarkov was created with the purpose of being a combat simulator. The realism of this Shooter is more evident in the resistance of our character, which can end up in a critical situation by a single shot, since the bullet impacts can produce hemorrhages that must be treated quickly, or can also affect some primordial extremity for the movement. Another characteristic element of EFT is that if a player dies during any game, he will lose all the items he has collected since the beginning of the game (with some exceptions), so all players have a constant fear of dying during all games.

    Due to all the above, Escape from Tarkov is an extremely complicated game for beginners, regardless of their previous experience with other FPS games. EFT has no tutorials explaining how to survive or exactly what to do, so it is normal to start out lost. That said, below are eight recommendations provided by experienced players to help those newcomers who recently started playing Escape from Tarkov. 
    Start by playing offline mode 
    To begin with, it should be mentioned that Escape from Tarkov has quite complex game mechanics compared to other FPS games, so it is necessary to master them correctly before starting to play online.
    Among the mechanics that can complicate the players of this FPS is the discomfort of having to put the bullets one by one in the magazine to continue shooting, and also the need to always keep quiet, which is achieved by controlling the speed of movement until it can produce the least noise possible when walking on various types of surfaces. That said, the best way to practice with the mechanics and controls of Escape from Tarkov is by playing the offline mode, so it is recommended to train a lot with these games, before moving to the main online modes.

    Don't make such a big deal out of the loss
    Despite following the above advice, it is inevitable to die many times when starting in the main modes of Escape from Tarkov, as his games can present all sorts of complex situations where quick decisions are required to survive and that skill can only be obtained through experience. When you start out in the game, there is no need to worry about losing everything you have gained due to a failed raid (which will happen eventually), because even if you lose some valuable items, it is relatively easy to get similar ones in subsequent games. 
    Another viable option to reacquire some valuable lost items is through Eldorado.gg market for Escape from Tarkov.
    On this website, you can find Tarkov roubles, sick cases and keycards among other EFT items for sale.

    Make the most of the secure container
    As mentioned above, dying in Escape from Tarkov causes the loss of all items collected in the game, and that's what scares most players, especially if they managed to get some pretty rare loot. Despite this penance, players also have the safe containers, which offer the possibility to save a limited amount of items, and thus always keep them, even after falling into the game. The secure container can also be expanded if a certain fee is paid with game money, and that is usually avoided by beginners. But, it turns out that it is quite advisable to pay for the expansion of the secure container, as it is much better to pay a fee than to lose an extremely rare and expensive item.
    Analyze the situation before running into attractive loot
    One of the main goals that all Escape from Tarkov players have is basically to pick up the best loots you can get along the way, but that can also be used to set traps for players, and many newcomers end up falling into these. For that reason, it is important to analyze all possible scenarios before approaching any considerably valuable item, especially if it is in the middle of an open field, since most snipers will trap in open fields, but you should not let your guard down in closed areas either.  
    Only pick up what's really important
    As all EFT players know, backpack space is limited, so it is important to be able to discern in the shortest time possible between what is truly important and what is not needed. The best way to compare the items is by analyzing if they are needed for the current mission or can be needed for the next ones, and also if they can be normally found in the game's shops.

    Learn how to sell in this game
    One of the best ways to earn a lot of money in Escape from Tarkov is by selling the items you get, so it is essential to know how to buy. Mainly you have to know the items that interest each seller, since the profits you get from a sale may depend on the seller, so you should investigate before you sell something. It is also much better to sell the weapons and accessories separately, as that way you can make a better profit.
    Get to know the game's maps for better strategies
    In this FPS it is very common to find yourself in emergency situations that require a good strategy to get out of them (such as being under attack by another player), so you must always have a plan to be able to act in the best way at the most inopportune moments. The best way to devise a good plan is to learn the maps of Escape from Tarkov based on practice, which is not so complicated if you play in the offline mode, where you can play all the scenarios of the game without any penalty when losing, so this mode should be used to learn the particularities of each map and know the best routes to escape from a hypothetical problem. 

    Never let your guard down
    In EFT, making a commotion and starting confrontations with other players is extremely simple, but managing to survive in that situation is not (no matter if the enemy is another player or a bot); this is due to the realistic resistance of our character. Taking that into account, it is essential to avoid unnecessary confrontations that will only bring losses, even if a Scav comes to us saying he has no intention of fighting, you should never let your guard down.
    Escape from Tarkov is an FPS game that offers a much more complex experience compared to others and that can make it very difficult for any player trying to start this challenge. But, if you have a good strategy, constant stealth and follow the recommendations above, then Escape from Tarkov can end up being much easier and more fun than before.

    Purchase Video Games with Orbs

    Earlier this year we released our Virtual Currency Orbs!
    And since it's induction we've seen great increases in the amount of users and user engagement through the Network.
    But one thing you all had been asking for, since it's inception, was the ability to purchase Video Games from our Storefront using Orbs.

    Well I'm glad to announce, starting next month, that we will allow purchasing Video Games throughout our Storefront with Orbs.
    It took a very long time to work out the kinks and reach deals with many of our Partnered Publishers and Developers, but in the end we were able to work out a deal that benefits both parties! And I believe you all will be happy with the results!

    So look forward to that release, and be sure to check out the rest of the Orb Exchange!
    We still have a lot of great prizes, features, and some Video Games currently for Sale!!

    CGN : Affiliate Program

    As many members of CGN are aware. Not only are we a Social Network created to connect you with Gamers and Discover new one's.
    We also have a very extensive Affiliate Program setup for all Members to take part in and Earn Money for Referring Members to CGN.
    This has been one of the largest perks we have offered our users since the day we created CGN.
    And in an attempt to make things better we have made the process a lot easier.
    Now instead of having to give your friends a custom Referral Link. You can simply just tell them to "Follow Me on CGN!"
    Because we have made all Profile Links into Referral Links. Let me explain how it works.
    Step 1.
    Grab your Profile Link.
    (That would be the link to your profile page  -- Ex : https://cgn.us/zheck )

    Step 2. 
    Tell your friends to follow you on CGN, by giving them your link!

    Step 3. 
    When you friends register on CGN, you will receive a Referral!!!

    Step 4.
    Wait for the money!
    Every time someone you refer to CGN buys any form of Advertising, Video Game, or anything else from the CGN website.
    You earn 5% commission on the sale! And you earn that every time they purchase!

    We also allow you to Generate your own Custom Referral Links to any page you want!
    Simply go to Referrals Page and Generate a link! https://cgn.us/clients/referrals/
    There you can also see all the members you have Referred to the platform!

    All your money is held directly on your CGN Account and you can withdraw it anytime using Paypal..
    Just click the big (Withdraw Funds) button on your (Account Credit) Page.
    Hope you all enjoy the updates, and continue to use the CGN Affiliate Program to its full potential.
    If you have any questions feel free to drop them below and I will answer them for you.

    The Most Anticipated Game Of 2020?!

    We're approaching the second quarter of the year, and many of the games that were either delayed for late 2019, or had no released date, are arriving in the next few months. Others will inevitably be forced to release at a later window due to there being too much competition that can potentially affect sales, while some just need a little more time and love for their developers to have a solid release. Regardless of what platform you're looking forward to the most (including the supposed release of next gen consoles later this year) for games, it's needless to say that 2020 is a year that is bound to burn a hole in a lot of wallets. Every gamer has at least one game that releases this year that has been on their radar for about a few to several years now. Personally, my most anticipated game has to be Cyberpunk 2077, with The Last Of Us 2 being another one I've looked forward to. 
        That said, there are games that have already released this year that are undoubtedly on the same caliber as the ones that are upcoming, even if the hype hasn't overtaken them. Here's a compiled list of games that have released, as well as ones to look forward to: 

    Dr Kawashima’s Brain Training (Switch) – January 3 (EU)
    Monster Hunter World: Iceborne expansion (PC) – January 9
    Warborn (PC, PS4, Xbox One, Switch) – June 12
    Atelier Dusk Trilogy Deluxe Pack (PC, PS4, Switch) – January 14
    Wizardry: Labyrinth of Lost Souls (PC) – January 15
    A Long Way Down – Steam Early Access (PC) – January 16
    Tokyo Mirage Sessions FE Encore (Switch) – January 17
    Dragon Ball Z: Kakarot (PC, PS4, Xbox One) – January 17
    Mega Man Zero/ZX Legacy Collection (PC, PS4, Xbox One, Switch) – January 21
    Temtem – Steam Early Access (PC) – January 21
    Kingdom Hearts 3: Re Mind DLC (PS4, Xbox One) – January 23/25
    Utawarerumono: Mask of Truth (PC) – January 23
    Utawarerumono: Mask of Deception (PC) – January 23
    Final Fantasy Crystal Chronicles: Remastered Edition (PS4, Switch, Android, iOS) – January 23
    Journey to the Savage Planet (PC, PS4, Xbox One) – January 28
    Warcraft 3: Reforged (PC) – January 28
    Kentucky Route Zero: TV Edition (PS4, Xbox One, Switch) – January 28
    Pillars of Eternity 2: Deadfire (PS4, Xbox One) – January 28
    Cook, Serve, Delicious 3 – Early Access (PC) – January 29
    Through the Darkest of Times (PC) – January 30
    Patapon 2 Remastered (PS4) – January 30
    Days of War – official launch (PC) – January 30
    Bookbound Brigade (PC, PS4, Switch) – January 30
    Not Tonight: Take Back Control Edition (Switch) – January 31

    Zombie Army 4: Dead War (PC, PS4, Xbox One) – February 4
    Monster Energy Supercross – The Official Videogame 3 (PC, PS4, Xbox One, Switch, Stadia) – February 4
    The Dark Crystal: Age of Resistance Tactics (PC, PS4, Xbox One, Switch) – February 4
    The Blind Prophet (PC) – February 5
    Kunai (PC, Switch) – February 6
    Scourgebringer – Early Access (PC) – February 6
    Yakuza 5 Remastered (PS4) – February 11
    Darksburg – Steam Early Access (PC) – February 12
    Necronator: Dead Wrong – Steam Early Access (PC) – February 13
    Florence (PC, Switch) – February 13
    Daemon X Machina (PC) – February 13
    Table Manners (PC) – February 14
    Darksiders Genesis (PS4, Xbox One, Switch) – February 14
    Warriors Orochi 4 Ultimate (PC, PS4, Xbox One, Switch) – February 14
    Street Fighter 5: Champion Edition (PC, PS4) – February 14
    Dreams (PS4) – February 14
    Corruption 2029 (PC) – February 17
    Hunt: Showdown (PS4) – February 18
    Bayonetta & Vanquish 10th Anniversary Bundle (PS4, Xbox One) – February 18
    Devil May Cry 3 Special Edition (Switch) – February 20
    Dungeon Defenders: Awakened – Steam Early Access (PC) – February 21
    Two Point Hospital (PS4, Xbox One, Switch) – February 25
    Infliction: Extended Cut (PS4, Xbox One, Switch) – February 25
    Warlander (PC) – February 26
    Edgar: Bokbok in Boulzac (PC, Xbox One, Switch) – February 26
    Overpass (PC, PS4, Xbox One, Switch) – February 27/March 17 [consoles]
    Kingdom Under Fire: The Crusaders (PC) – February 28
    Metro Redux (Switch) – February 28
    Bloodroots (PC, PS4, Switch) – February 28
    Romance of the Three Kingdoms 14 (PC, PS4) – February 28
    One Punch Man: A Hero Nobody Knows (PC, PS4, Xbox One) – February 28
    Knights of Light: The Prologue – Steam Early Access (PC) – February 29

    Shantae: Half-Genie Hero [XBO Games with Gold] – March 16 (until April 15)
    Sonic Generations [XBO/X360 Games with Gold] – March 16 (until March 31)
    The Division 2 [Stadia] – March 17
    Exit the Gungeon [PC, Switch] – March 17
    Green: An Orc's Life [PC] – March 17
    Sky Racket [Switch] – March 17
    UNO Ultimate Edition [PC, PS4, XBO, Switch] – March 17
    Total War: Three Kingdoms: A World Betrayed DLC [PC] – March 19
    Animal Crossing: New Horizons [Switch] – March 20 (Animal Crossing pre-order)
    Doom Eternal [PC, PS4, XBO, Stadia] – March 20 (Doom Eternal pre-order)
    Doom 64 [PC, PS4, XBO, Switch] – March 20
    Half-Life: Alyx [PC VR] – March 23
    Bleeding Edge [PC, XBO] – March 24
    Ghost Recon Breakpoint: Deep State DLC [PC, PS4, XBO] – March 24
    Ghost Recon Breakpoint: The Ghost Experience expansion [PC, PS4, XBO] – March 24
    Moons of Madness [PS4, XBO] – March 24
    Wartile [PS4, XBO] – March 24
    Two Point Hospital: Off the Grid DLC [PC] – March 25
    Assemble With Care [PC] – March 26
    Biped [PC] – March 26
    Borderlands 3: Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock DLC [PC, PS4, XBO] – March 26
    Control: The Foundation DLC [PC, PS4] – March 26
    Grand Guilds [PC, Switch] – March 26
    Granblue Fantasy: Versus [PS4] – March 27
    Lost Words: Beyond the Page [Stadia] – March 27
    One Piece: Pirate Warriors 4 [PC, PS4, XBO, Switch] – March 27
    Saints Row 4: Re-Elected [Switch] – March 27
    The Complex [PC, PS4, XBO, Switch] – March 31
    Curious Expedition [PS4] – March 31
    Get Packed [Stadia] – March 31
    Operencia: The Stolen Sun [PC, PS4, Switch] – March 31
    Persona 5 Royal [PS4] – March 31
    Two Point Hospital: 'Sandbox Mode' & 'The Superbug Initiative' update [PS4, XBO, Switch] – March 31
    Code Vein - DLC 3 [PC, PS4, XBO] – March TBC
    Comanche [PC] – March TBC

    Totally Reliable Delivery Service [PC, PS4, XBO, Switch] – April 1
    Curious Expedition [Switch] – April 2
    Aeolis Tournament [PC, Switch] – April 3
    Curious Expedition [XBO] – April 3
    HyperParasite [PC, PS4, XBO, Switch] – April 3
    Resident Evil 3 [PC, PS4, XBO] – April 3 (Resident Evil 3 Remake pre-order)
    Fallout 76 Wastelanders expansion [PC, PS4, XBO] – April 7
    Final Fantasy 7 Remake [PS4] – April 10 (pre-order Final Fantasy 7 Remake)
    Someday You'll Return [PC] – April 14
    Deliver Us The Moon [PS4, XBO] – April 24
    Naruto Shippuden: Ultimate Ninja Storm 4 Road To Boruto [Switch] – April 24
    Nintendo Switch Lite Coral (EU) – April 24
    Predator: Hunting Grounds [PS4] – April 24
    Trials of Mana [PC, PS4, Switch] – April 24
    Azure Striker Gunvolt: Striker Pack [PS4] – April 28
    Gears Tactics [PC] – April 28
    Moving Out [PC, PS4, XBO, Switch] – April 28
    Sakura Wars [PS4] – April 28
    Fortnite Chapter 2 Season 3 [PC, PS4, XBO, Switch] – April 30
    Minecraft Dungeons [PC, PS4, XBO, Switch] – April TBC

    Arcade Spirits [PS4, XBO, Switch] – May 1
    Trackmania [PC] – May 5
    Wartile: Hel's Nightmare DLC [PC, PS4, XBO] – May 5
    Wavey The Rocket [PC] – May 7
    Best Friend Forever [PC, Switch] – May 14
    Song of Horror - Episode 5: "The Horror and The Song" [PC] – May 14
    Marvel’s Iron Man VR [PSVR] – May 15
    Those Who Remain [PC, PS4, XBO] – May 15
    The Elder Scrolls Online: Greymoor [PC] – May 18
    Wasteland 3 [PC, PS4, XBO] – May 19
    The Wonderful 101: Remastered [PC, PS4, Switch] (US) – May 19
    Maneater [PC, PS4, XBO] – May 22
    Sword Art Online Alicization Lycoris [PC, PS4, XBO] – May 22
    The Wonderful 101: Remastered [PC, PS4, Switch] (EU) – May 22
    The Last of Us 2 [PS4] – May 29 (pre-order The Last of Us 2)
    Fast & Furious Crossroads [PC, PS4, XBO] – May TBC
    New World [PC] – May TBC
    SuperMash [Switch] – May TBC

    Death Stranding [PC] – June 2
    The Elder Scrolls Online: Greymoor [PS4, XBO] – June 2
    Rock Of Ages 3: Make & Break [PC, PS4, XBO, Switch, Stadia] – June 2
    Pro Cycling Manager 2020 [PC, PS4, XBO] – June 4
    Tour de France 2020 [PC, PS4, XBO] – June 4
    Command & Conquer Remastered Collection [PC] – June 5
    Control: The Foundation DLC [XBO] – June 25
    Hunting Simulator 2 [PC, PS4, XBO] – June 25
    Ghost of Tsushima [PS4] – June 26 (Ghost of Tsushima pre-order)
    Griftlands [PC] – June TBC
    Pokemon Sword and Shield: The Isle of Armor expansion [Switch] – June TBC
    Story of Seasons: Friends of Mineral Town [Switch] – July 10
    Radical Rabbit Stew [PC, PS4, XBO, Switch] – July 16
    Luigi’s Mansion 3 Multiplayer Pack Part 2 [Switch] – July TBC
    Insurgency: Sandstorm (PlayStation 4, Xbox One) – August 25

    Marvel's Avengers [PC, PS4, XBO, Stadia] – September 4
    Cyberpunk 2077 [PC, PS4, XBO, Stadia] – September 17 (pre-order Cyberpunk 2077)
    Other Potential Releases 

    Godfall [PC, PS5] – Holiday 2020 (Image credit: Counterplay Games)
    Dreamscaper [PC, Switch] – Early 2020
    Elder Scrolls Blades [Switch] – Early 2020
    Gleamlight [PC, PS4, XBO, Switch] – Early 2020
    Hellpoint [PC, PS4, XBO, Switch] – Early 2020
    My Beautiful Paper Smile [PC] – Early 2020
    No Straight Roads [PC, PS4] – Early 2020
    Ostranauts [PC] – Early 2020
    Roller Champions [PC, PS4, XBO, Switch] – Early 2020
    Sail Forth [PC, PS4, XBO, Switch] – Early 2020
    Session [PC, XBO] – Early 2020
    State of Decay 2 [PC] – Early 2020
    Townsmen: A Kingdom Rebuilt: The Seaside Empire DLC [PC, Switch] – Early 2020
    Townsmen: A Kingdom Rebuilt [PS4, XBO] – Early 2020
    What The Golf? [Switch] – Early 2020
    Yakuza Kiwami [XBO] – Early 2020
    Yakuza Kiwami 2 [XBO] – Early 2020
    Grand Guilds [PC, Switch] – Q1 2020
    Into the Radius [PC] – Q1 2020
    Lumberjack's Dynasty [PC] – Q1 2020
    Paper Beast [PSVR] – Q1 2020
    Samurai Shodown [PC] – Q1 2020
    The Shattering [PC] – Q1 2020
    Stela [PC] – Q1 2020
    Train Station Renovation [PC] – Q1 2020
    Underworld Dreams [Switch] – Q1 2020
    AVICII Invector [Switch] – Spring 2020
    Below [PS4] – Spring 2020
    Empire of Sin [PC, PS4, XBO, Switch] – Spring 2020
    Faeria [Switch] – Spring 2020
    Ghost of a Tale [Switch] – Spring 2020
    Green: An Orc's Life [PC] – Spring 2020
    Grounded [PC, XBO] – Spring 2020
    Imperiums: Greek Wars [PC] – Spring 2020
    Inertial Drift [PC, PS4, XBO, Switch] – Spring 2020
    Main Assembly [PC] – Spring 2020
    Phantasy Star Online 2 [XBO] – Spring 2020
    Sludge Life [PC, Switch] – Spring 2020
    Summer in Mara [PC, Switch] – Spring 2020
    Trifox [PC, consoles TBC] – Spring 2020
    Unsouled [PC] – Spring 2020
    The Walking Dead: Saints & Sinners [PSVR] – Spring 2020
    Warborn [PC, PS4, XBO, Switch] – Spring 2020
    Wingspan [Switch] – Spring 2020
    Ys: Memories of Celceta Remaster [PS4] – Spring 2020
    Conan Chop Chop [PC, PS4, XBO, Switch] – Q2 2020
    Song of Horror: Complete Edition [PS4, XBO] – Q2 2020
    Balsa Model Flight Simulator [PC] – Mid 2020
    Control: AWE DLC [PC, PS4, XBO] – Mid 2020
    Sports Story [Switch] – Mid 2020
    Aokana - Four Rhythms Across the Blue [PS4, Switch] – Summer 2020
    Ary and the Secret of Seasons [PC, PS4, XBO, Switch] – Summer 2020
    Bake 'n Switch [PC, Switch] – Summer 2020
    Baldo [Switch] – Summer 2020
    Blair Witch [Switch] – Summer 2020
    Blue Fire [Switch] – Summer 2020
    Bounty Battle [PC, PS4, XBO, Switch] – Summer 2020
    Cyanide & Happiness - Freakpocalypse: Part 1 [Switch] – Summer 2020
    The Dark Pictures Anthology: Little Hope [PC, PS4, XBO] – Summer 2020
    Deliver Us The Moon [Switch] – Summer 2020
    Desperados 3 [PC, PS4, XBO] – Summer 2020
    Eldest Souls [PC, Switch] – Summer 2020
    Horizon Zero Dawn Complete Edition [PC] – Summer 2020
    The Last Campfire [PC, PS4, XBO, Switch] – Summer 2020
    PixelJunk Eden 2 [Switch] – Summer 2020
    Planet Coaster [PS4, XBO] – Summer 2020
    Sky: Childer of the Light [Switch] – Summer 2020
    Tears of Avia [PC, XBO] – Summer 2020
    Tell Me Why [PC, XBO] – Summer 2020
    Those Who Remain [Switch] – Summer 2020
    Werewolf: The Apocalypse – Earthblood [PC, PS4, XBO] – Summer 2020
    Amnesia: Rebirth [PC, PS4] – Fall 2020
    Axiom Verge 2 [Switch] – Fall 2020
    Monster Truck Championship [PC, PS4, XBO, Switch] – Fall 2020
    Pokemon Sword & Shield: The Crown Tundra expansion [Switch] – Fall 2020
    Realpolitiks 2 [PC] – Fall 2020
    Undungeon [PC] – Q4 2020
    Dark Envoy [PC, PS4, XBO] – Late 2020
    Monstrum 2 [PC] – Late 2020
    Songs of Conquest [PC] – Late 2020
    Surviving The Aftermath [PC, PS4, XBO] – Late 2020
    Dangerous Driving 2 [PC, PS4, XBO, Switch] – Holiday 2020
    Godfall [PC, PS5] – Holiday 2020
    Halo Infinite [PC, XSX, XBO] – Holiday 2020
    Hellblade 2: Senua's Saga [XSX] – Holiday 2020
    Outriders [PC, PS5, XSX, PS4, XBO] – Holiday 2020
    PS5 – Holiday 2020
    Xbox Series X – Holiday 2020
    Waking [PC, XBO] – Winter 2020
    A Fold Apart [PC, PS4, XBO, Switch] – TBC 2020
    After the Fall [PC VR, PSVR] – TBC 2020
    Agents: Biohunters [PC] – TBC 2020
    Alaloth - Champions of The Four Kingdoms [PC, XBO] – TBC 2020
    Aquanox Deep Descent [PC] – TBC 2020
    B.ARK [Switch] – TBC 2020
    Babylon's Fall [PC, PS4] – TBC 2020
    Beyond a Steel Sky [PC, PS4, XBO] – TBC 2020
    Beyond Blue [PC, PS4, XBO, Switch] – TBC 2020
    Biomutant [PC, PS4, XBO] – TBC 2020
    Blade Runner: Enhanced Edition [PC, PS4, XBO, Switch] – TBC 2020
    Blazing Beaks [PS4, XBO] – TBC 2020
    Blood Bowl 3 [TBC] – TBC 2020
    Boyfriend Dungeon [PC, Switch] – TBC 2020
    Bubble Bobble 4 Friends [Switch] (US) – TBC 2020
    Buildings Have Feelings Too! [PC, PS4, XBO, Switch] – TBC 2020
    Call of Duty 2020 [PC, PS4, XBO] – TBC 2020
    Captain Contraband [PC] – TBC 2020
    Captain Tsubasa: Rise of New Champions [PC, PS4, Switch] – TBC 2020
    Carrion [PC, XBO] – TBC 2020
    Chicken Police [PC, PS4, XBO, Switch] – TBC 2020
    Chivalry 2 [PC] – TBC 2020
    Cloudpunk [PC, PS4, XBO, Switch] – TBC 2020
    Construction Simulator 3 [PS4, XBO, Switch] – TBC 2020
    Cris Tales [PC, PS4, XBO, Switch, Stadia] – TBC 2020
    Crossfire X [XBO] – TBC 2020
    Crusader Kings 3 [PC] – TBC 2020
    Cuphead: The Delicious Last Course DLC [PC, XBO, Switch] – TBC 2020
    Cyber Shadow [PC, PS4, XBO, Steam] – TBC 2020
    Dead Static Drive [PC, XBO] – TBC 2020
    Deathtrap Dungeon [consoles TBC] – TBC 2020
    Destroy All Humans! Remake [PC, PS4, XBO, Stadia] – TBC 2020
    Dicey Dungeons [Switch] – TBC 2020
    Digimon Survive [PC, PS4, XBO, Switch] – TBC 2020
    Disco Elysium [PS4, XBO] – TBC 2020
    Disintegration [TBC] – TBC 2020
    Doom Eternal [Switch, Stadia] – TBC 2020
    Drone Swarm [PC] – TBC 2020
    Dry Drowning [XBO] – TBC 2020
    El Hijo: A Wild West Tale [PC, PS4, XBO, Switch] – TBC 2020
    The Eternal Cylinder [PC, consoles TBC] – TBC 2020
    Everwild [PC, XBO] – TBC 2020
    Evil Genius 2: World Domination [PC] – TBC 2020
    The Falconeer [PC, XBO] – TBC 2020
    Fall Guys: Ultimate Knockout [PC, PS4] – TBC 2020
    FIFA 21 [PS4, XBO] – TBC 2020
    Final Fantasy 13 [XBO] – TBC 2020
    Final Fantasy 13-2 [XBO] – TBC 2020
    Lightning Returns: Final Fantasy 13 [XBO] – TBC 2020
    Final Fantasy 14 [XBO] – TBC 2020
    Genesis Noir [PC, XBO] – TBC 2020
    Ghostrunner [PC, PS4, XBO] – TBC 2020
    Gods & Monsters [PC, PS4, XBO, Switch, Stadia] – TBC 2020
    Going Under [PC, consoles TBC] – TBC 2020
    Golf With Your Friends [PS4, XBO, Switch] – TBC 2020
    The Good Life [PC, PS4, XBO, Switch] – TBC 2020
    Google Stadia Base – TBC 2020
    Gorn [PSVR] – TBC 2020
    Green Hell [PS4, XBO] – TBC 2020
    Hatsune Miku: Project DIVA Mega Mix [Switch] – TBC 2020
    Hollow Knight: Silksong [PC, Switch] – TBC 2020
    Hot Brass [PC] – TBC 2020
    Humanity [PS4] – TBC 2020
    Humankind [PC] – TBC 2020
    Hunting Simulator 2 [Switch] – TBC 2020
    I Am Dead [Switch] – TBC 2020
    In Other Waters [PC, Switch] – TBC 2020
    Is It Wrong To Try To Pick Up Girls In A Dungeon? - Infinite Combate [PC, PS4, Switch] – TBC 2020
    It Came from Space and Ate Our Brains [PS4, XBO, Switch] – TBC 2020
    Kerbal Space Program 2 [PC, PS4, XBO] – TBC 2020
    KeyWe [PC, PS4, XBO, Switch] – TBC 2020
    King’s Bounty 2 [PC, PS4, XBO] – TBC 2020
    Knights of Honor 2: Sovereign [PC] – TBC 2020
    Kosmokrats [PC] – TBC 2020
    Lair of the Clockwork God [PC, consoles TBC] – TBC 2020
    Lego Star Wars: The Skywalker Saga [PC, PS4, XBO, Switch] – TBC 2020
    Liberated [PC, Switch] – TBC 2020
    Liftoff: Drone Racing [PS4, XBO] – TBC 2020
    Little Nightmares 2 [PC, PS4, XBO, Switch] – TBC 2020
    Madden 21 [PS4, XBO] – TBC 2020
    Magic: Legends [PC] – TBC 2020
    Maid of Sker [PC, PS4, XBO, Switch] – TBC 2020
    Maneater [Switch] – TBC 2020
    Mars Horizon [PC, PS4, XBO, Switch] – TBC 2020
    Mayhem in Single Valley [PC] – TBC 2020
    Microsoft Flight Simulator [PC, XBO] – TBC 2020
    Monster Safari [PC] – TBC 2020
    Moonlighter: Between Dimensions DLC [PS4, XBO, Switch] – TBC 2020
    My Child Lebensborn [PC, PS4, XBO, Switch] – TBC 2020
    NBA 2K21 [PS4, XBO] – TBC 2020
    No More Heroes 3 [Switch] – TBC 2020
    Oddworld: Soulstorm [PC, PS4, XBO] – TBC 2020
    Ooblets [PC, XBO] – TBC 2020
    Orcs Must Die 3 [Stadia] – TBC 2020
    The Outer Worlds [Switch] – TBC 2020
    Overpass [Switch] – TBC 2020
    Panzer Dragoon [Switch] – TBC 2020
    Paranoia: Happiness is Mandatory [PS4, XBO] – TBC 2020
    The Pathless [PC, PS4] – TBC 2020
    Per Aspera [PC] – TBC 2020
    PES 2021 [PS4, XBO] – TBC 2020
    Pile Up! [PC, PS4, XBO, Switch] – TBC 2020
    Psychonauts 2 [PC, PS4, XBO] – TBC 2020
    Quantum League [PC, PS4, XBO, Switch] – TBC 2020
    Rainbow Six Quarantine [PC, PS4, XBO] – TBC 2020
    Rainbow Six Siege [PS5, XSX] – TBC 2020
    RAN: Lost Islands [PC] – TBC 2020
    Rawmen [PC] – TBC 2020
    R.B.I. Baseball 20 [PS4, XBO, Switch] – TBC 2020
    Rebel Galaxy Outlaw [PS4, Switch] – TBC 2020
    The Red Lantern [PC, XBO, Switch] – TBC 2020
    Red Wings: Aces of the Sky [PC, Switch] – TBC 2020
    Remothered: Broken Porcelain [PC, PS4, XBO, Switch] – TBC 2020
    Resolutiion [PC, consoles TBC] – TBC 2020
    Rogue Heroes: Ruins of Tasos [PC] – TBC 2020
    Röki [PC] – TBC 2020
    Romancing SaGa 3 [PC, PS4, XBO, Switch, PS Vita] – TBC 2020
    RPG Time: The Legend of Wright [PC, XBO] – TBC 2020
    SaGa Scarlet Grace: Ambitions [PC, PS4, Switch] – TBC 2020
    Sakuna: Of Rice and Ruin [PC, PS4, Switch] – TBC 2020
    Scavengers [PC] – TBC 2020
    Secret Government [PC] – TBC 2020
    The Settlers [PC] – TBC 2020
    Shadowplay: Metropolis Foe [PC] – TBC 2020
    SkateBIRD [PC, Switch] – TBC 2020
    Skull and Bones [PC, PS4, XBO] – TBC 2020
    Someday You'll Return [PS4, XBO] – TBC 2020
    Spellbreak [PC, PS4] – TBC 2020
    Spelunky 2 [PC, PS4] – TBC 2020
    Spiritfarer [PC, PS4, XBO, Switch] – TBC 2020
    Spitlings [PC, PS4, XBO, Switch] – TBC 2020
    SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated [PC, PS4, XBO, Switch] – TBC 2020
    Spuds Unearthed [PSVR] – TBC 2020
    The Stanley Parable: Ultra Deluxe [PC, consoles TBC] – TBC 2020
    Starmancer [PC] – TBC 2020
    Streets of Rage 4 [PC, PS4, XBO, Switch] – TBC 2020
    Stronghold: Warlords [PC] – TBC 2020
    Subnautica: Below Zero [PS4, XBO] – TBC 2020
    Summer in Mara [PS4, XBO] – TBC 2020
    Super Meat Boy Forever [PC, PS4, XBO, Switch] – TBC 2020
    Superliminal [PS4, Switch] – TBC 2020
    The Survivalists [PC, PS4, XBO, Switch] – TBC 2020
    Tales of Arise [PC, PS4, XBO] – TBC 2020
    Terraria: Journey's End update [PC] – TBC 2020
    This Is Pool [PC, PS4, XBO, Switch] – TBC 2020
     Bikini Bottom - Rehydrated [PC, PS4, XBO, Switch] – TBC 2020
    Spuds Unearthed [PSVR] – TBC 2020
    The Stanley Parable: Ultra Deluxe [PC, consoles TBC] – TBC 2020
    Starmancer [PC] – TBC 2020
    Streets of Rage 4 [PC, PS4, XBO, Switch] – TBC 2020
    Stronghold: Warlords [PC] – TBC 2020
    Subnautica: Below Zero [PS4, XBO] – TBC 2020
    Summer in Mara [PS4, XBO] – TBC 2020
    Super Meat Boy Forever [PC, PS4, XBO, Switch] – TBC 2020
    Superliminal [PS4, Switch] – TBC 2020
    The Survivalists [PC, PS4, XBO, Switch] – TBC 2020
    Tales of Arise [PC, PS4, XBO] – TBC 2020
    Terraria: Journey's End update [PC] – TBC 2020
    This Is Pool [PC, PS4, XBO, Switch] – TBC 2020
    This Is Snooker - Pool Deluxe Edition [PC, PS4, XBO, Switch] – TBC 2020
    Through The Darkest Of Times [PS4, XBO, Switch] – TBC 2020
    TT Isle of Man 2 [PC, consoles TBC] – TBC 2020
    Twelve Minutes [PC, XBO] – TBC 2020
    Twin Mirror: Lost On Arrival [PC, PS4, XBO] – TBC 2020
    Unexplored 2: The Wayfarer's Legacy [PC] – TBC 2020
    Vampire: The Masquerade - Bloodlines 2 [PC, PS4, XBO] – TBC 2020
    The Walking Dead: Onslaught [PC VR, PSVR] – TBC 2020
    Warsaw [PS4, Switch] – TBC 2020
    Watch Dogs Legion [PC, PS4, XBO, Stadia] – TBC 2020
    Wavey The Rocket [Consoles TBC] – TBC 2020
    Way to the Woods [PC, XBO] – TBC 2020
    Weird West [PC] – TBC 2020
    Welcome to ELK [PC] – TBC 2020
    West of Dead [PC, PS4, XBO, Switch] – TBC 2020
    Windjammers 2 [PC, Switch, Stadia] – TBC 2020
    Worms 2020 [TBC] – TBC 2020
    WWE 2K21 [PS4, XBO] – TBC 2020
    XIII Remake [PC, PS4, XBO, Switch] – TBC 2020
    Yakuza: Like a Dragon [PS4] – TBC 2020
        If there's anything you're looking forward to that isn't here, feel free to mention it!

    Consoles Will Be Better Than PC!!

    Consoles will be better than PC!?
        The reign of PC gaming has been the leading argument when it comes to the performance and amount of freedom that comes with PC gaming over console gaming. However, in the current era of technology, there seems to be more reason to believe that consoles may have an advantage in the future of the community than we might have previously expected. The next gen consoles are coming down the pipeline with specs of what we can look forward to when they make their debut, supposedly next year, as it relates to the next PlayStation and Xbox consoles. These consoles have hardware details that would lead one to think that eventually there won't be the need to have a powerful PC build to have an amazing quality for their gaming experience. Hell, some of those levels of quality seem to be redundant, as on a scientific level, the human eye won't even be able to detect the amount of detail that the game is truly capable of presenting. So with that said, where do we draw the line really? Here are some of the reasons why consoles could possibly surpass PCs for gaming consumers:
    1. Price
        People will go out of their way for good-ass bargains, and consoles are almost always the best way to go if you want a cheaper experience for fairly amazing quality. PCs cost you an arm and a leg usually for a build that can run everything proficiently, without fault and additional rendering. You can find cheaper PCs that are efficient, of course, but at the same time you can find a console cheaper too. Not to mention, PCs take a lot of maintenance and upkeeping that not everyone has the time to really deal with. And fair point, if there's no time to deal with it then why the hell did you get it? Not everyone thinks that far ahead believe it or not. The ones that are pre-built are awesome on a surface level, but are really just deceptions for a lot of what they say they can do and handle, so custom built ones are usually the route people go anyway. With a console, all you have to do is plug it in and enjoy the experience, and for a better price. And eventually when the graphical fidelity of consoles gets to a universally satisfying level, consumers probably won't even consider playing on PCs unless it's just their genuine preference. 
    2. Gaming Environments
        You can play your console in the comfort of your living room on the couch, your room while in your bed as you lounge, and even outside if you're into that. You can do that with a laptop sure, but the main convenience in my opinion is the use of a controller. People usually just end up linking their console controllers to the PC so that there won't be a need to use the awkward and confusing PC controls that come with a lot of games. You have to sit up the whole time to play the game, and sometimes that shit gets annoying, especially in the late night hours when you just got from doing a bunch of sitting up and standing up in your daily work life as it is. 
    3. Social Aspects
        Playing on consoles just links people together much more than playing on PCs, especially when it's in a real-world situation when someone asks you, "What do you play on?" And more often than not, the common person is playing on some type of console these days. You exchange gamer contact info like setting up a date to play and what not, before parting ways and adding them later. The same can be done on PCs as it relates to Steam for example, but rarely outside of the internet has anyone asked me about my PC gaming handle. Even within the consoles, they have sub-communities that you can join that range from whatever music, art, or entertainment you may like. The consoles are venturing into PC-like functions that really may inevitably overshadow those traditional PC commodities. 
    4. Release Cycles
        The last generation of consoles was obviously the longest one that we had. Nintendo was the only company really pushing out different iterations of consoles, as they released the Wii U, immediately followed by the Nintendo Switch. The shift from the Ps3 and 360 to our current gen was pretty much a 10-year gap, however, now there's a time-frame of about 5 - 6yrs between consoles, much like how it was before last-gen. The only real difference is that now these consoles will possess the ability to rival PCs on a recognizable level. The more frequent release of these consoles will allow them to upgrade their tech to a level that stays relevant in our time, at least until the next one comes and absolutely shits on the previous one as usual. PCs are constantly expanding every day. It's like the moment you make the perfect build, it's already old news. These consoles come out and stay relevant for years, and they only grow in their profits and interaction. They remake these consoles a couple of times during their periods of being the current gen (Smaller versions, graphical upgraded versions, more affordable versions, etc.). So now that consoles are releasing in more reasonable spans of time, their hardware will start to peak to the level of PCs.
    5. Exclusives 
        The consoles have an amazing power over PCs as it relates to exclusive titles. I don't have to sit here and go down the list of amazing titles that plague PlayStation, Xbox, and Nintendo. I do however, have to mention that PCs literally have no exclusives that seem to urge people to sit there and say, "Damn, I need to get a PC or I'll never get to play that game!" People practically stampede one another to death just to get the newest consoles, not only at their release, but at the release of their exclusives and bundles for those said exclusives. PCs are capable of emulating and receiving files for games that seemingly exclusive for consoles, and that's just how it is, but it doesn't change the fact that they have to do that to play those games in the first place. Simply because people support consoles just out of spite of specific games and not necessarily the specs of the console, but what happens when there's both good exclusive games AND a level of visual appeal that rivals PCs? A win for consoles. 
    6. PCs release games later
        Sometimes it takes forever for PCs to get their ports for games. By the time a lot of them even get ports, the game's life is already passed by. Or at least, the hype and excitement for the game is already in the past. So when PCs get it, it's usually around that time when the energy has died out and just remains in a constant motion until something else of the same scale is released. This industry is very fast, and in turn, so are the people who support it. The PC version will roll around and be breathtakingly the shit, and people within the community will inevitably mod the game to make it look even better, but what does any of that mean anymore? Especially if that charm of the PC will also be a charm of the console. The modding aspect is a different topic in itself, but the point is that, if that's the only real selling point and reason to dip your toes into the PC versions, then I don't see it really mattering to the majority of people out there who just want a simple gaming life and to play with their friends.
    7. Cross-Platform Gaming
        More recently within gaming, there has been more acceptance for cross-play between different consoles, and even with PC. Us, as the players of these games, have already wanted this kind of shit since the start of everything, but of course, money is an important resource for each of these gaming giants. Cross-play is just much more convenient for people on the consoles because essentially, regardless of which console you play it on, the specs of the game are not too far off in most cases, so everyone is on the same playing field. PC gamers when cross-playing either have much more of an advantage, or much less of an advantage. It really is a mixed bag and in the realm of the cross-play for a lot of games that I've noticed, PC is the foreigner. And the divide will only grow greater as time goes on, but obviously the PC versions can be limited and optimized specifically for the reason of cross-play. Not many people will care what you play on, as long as you can play together and that's all that matters really, but the level on convenience of a mutual level is always much better for people who play together on consoles. I won't really include the mobile phone and handheld console gamers who are also capable of cross-play for a selection of games currently, but a lot of the same points can be made for them as well. In short, the community of gamers across consoles specifically, are much more interesting avenues for both companies and consumers. 
    8. Multiplayer
        This one is sort of a bonus point, but I felt it sandwich perfectly between the social aspects and the cross-platform reasons. Consoles have a much broader appeal when it comes to playing multiplayer games. It's only recently that single-player games are generating the same amount of respect that they once had and deserve, as companies now steer towards where the money is in the long term, the multiplayer. Consoles get exclusive multiplayer stuff all the time, and that alone just boosts the popularity of the consoles over the PC versions.  Especially when those incentives actually make a significant amount of difference within the game. A lot of people, like myself, are against that aspect of pay-to-win in games that should be fair for all players to reach through their own efforts and not their money, but from a business perspective it's only going to help the company when more people support it, as they have. Which, most of those people are console players. That's on a deeper level of subject, but from just the perspective of your average gamer, more people are engaging themselves with the multiplayer aspect of consoles where they can form parties and private chats and form their own groups within those games. It can be done on PC, of course, but it's not being done on PC as often as console. 
        There's a parade of reasons why consoles may potentially leave PCs in the dust with their gaming aspects, as well as how there are a parade of reasons why PCs will keep their position over consoles, but the point of this was to give it a look from some of the main, more debated aspects from the console gaming side of things. The idea that consoles could progress further than PCs is not as far-fetched as gaming enthusiasts may see it to be. Only time will tell, but time is already telling us a lot. 
    If you have any thoughts on the matter, feel free to comment below! 

    The Future Of Indie Developers!!

    It's time for this talk...         Through the many avenues of gaming, there are highly talented creators who will be pivotal in formulating what we consider the future of the industry. As it stands, indie developers in particular are the underdogs who use their ideas to cater to a usually specific audience of gamers, but much like anything, they can grow and evolve. The monster developers that we know today that make the AAA titles that we all seem to pre-order before even knowing much about the game, or the possible downgrades (I'll speak on that seperately actually), we always throw our trust and faith into them because of their track record with games. However, they started off just like the indie developers. I'm not here to really name a bunch of them--as I feel like they all deserve some form of appreciation and recognition for their projects--but when you notice games like Celeste, Dead Cells, No Man's Sky (After the expansion.), Katana Zero, and Cup Head you can understand that even the indie games can be just as fresh and exciting as the ones by major developers.          Now a lot of the indie games have a similar kind of aesthetic to them that someone can easily deter as such, yet the same can be said about the bigger games. A lot of the games we put on a pedestal in today's industry are very much identical and pretty much the same kind of game we've been playing forever now, they just have their own settings and usually a higher graphical fidelity as they move forward. Many of them kind of piggy-back off of one another with ideas that aren't as original as we might think. One thing I've noticed about indie games are that the concepts of these smaller teams of people seem much more fresh; usually there's some kind of system or game mechanic that even the bigger games seem to overlook. In fact, a lot of those tend to work better for the indie games. I mean, sure, every game has its "selling gimmick" as I like to label it, and they make up for a large portion of the game's flaws, even when those flaws are game breaking and causes many bugs. There's also that team of indie devs who were previously apart of bigger developers whom decided to branch out into their own thing, so they know the work ethic of being with those companies and apply similar routines to their games, granted often times there's more leniency and not harsh deadlines and that process of development hell that burdens the heavy hitters from time to time. So, as simple as some indie games may seem, I think they're much more authentic to the players  than, not all, but many of the games we praise and then eventually forget about. Usually the indie games are overlooked, but then later appreciated, like well, basically an underground cluster of creations that are waiting to reach the surface.          The gaming industry itself is tough and ever-growing, ever-changing rather, and standing out is something that will be the key aspect of selling a game if you don't already have a trail of loved games that sold well, or at the very least, caught the eyes of consumers. Many games today, as I've previously touched upon, are carbon copies of one another because people flock towards familiarity over innovation sometimes. I feel like with the new wave of VR gaming that's being pushed as the vision for the next level in gaming, the indie developers will be the ones to push that technology. Hell, even now you can see that most of those games available on VR are by them, and it would be smart for them to hop on it while it's still fairly new and honestly not in its prime by any means, when we consider what kind of games we actually idealize about.          The problem with a lot of games today are that, they are cash grabs that milk us of our worth and valuable time. That same game that you just spent all this money on for extra content will just be made again the very next year with little to no changes besides what they probably could of added to the first game with a simple update. These game sequels are simple updates. Alternatively, the games that take like half a decade or more to create are valued because we can sense that the developers took their time and resources to create it in the best possible, polished way for us to enjoy for the years to come, until they surprise us with something else. Indie devs are similar to that because they're creating the games that they WANT to make, not that they HAVE to make out of financial desperation. Let's be honest though, money is a pretty awesome commodity to have for obvious reasons, but the soul and passion shouldn't be sacrificed for greed and instant gratification. Of course, this can also be the case with many indie developers, but no where near as obvious as top-notch developers and publishers.          We may not entirely recognize it right now, but indie developers are exactly what we need to keep this industry afloat. If you're anything like me, you become fatigued of, well to be blunt, corporate bullshit and false advertisement centered around revered game titles. Indie games can't help but get sucked into the midst of it all a lot of times, which is unfortunate, but I feel like true gamers will understand what to support and share for the sake of turning this industry around to what it should be for a healthy community of gamers overall. People will always like what they want to like, naturally, but the point is, it shouldn't be forced upon the outsiders of gaming because of majority rule.        That's my take on the matter. There's certainly a lot more to be said, but I'll leave that to whoever wishes to engage with this topic so that we can make it a known discussion that should be brought up more often than not, in my opinion. For any indie devs that may stumble upon this article for whatever reason, you deserve all the respect you think you should have, for sure, and keep up the good work, because we'll need you now more than ever!

    The Best Console Of All Time!?

    Technology is ever-changing and everyone can clearly see that, however, that doesn't mean that all of the previous hardware is not held in high regard even for the current era. Consoles have come a long way from having absolutely no saves available to memory card slots to full blown hard drives and variations of them.        Obviously, the quality of games and how much that can be rendered and loaded into one shot has been outdoing it itself consistently, but sometimes it's more so just about the overall vibe of the console rather than the features that half of us never really use, yet it sells itself to us. Back when controllers looked like extensions of arcade game or just when they had long cords that we'd constantly yank out of frustration and end up blowing the end of it to make it temporarily function properly, hell, we use to have to blow the games. Not only that, but back when the disc trays weren't as stable, so they discs would scratch up after extended use and the consoles would overheat fairly quickly. Some of that was just a part of the experience, which we can look back on and laugh or appreciate, however, if we were in those same conditions for the present day, then we would be forever talking shit about it. Life was definitely simple when it was just a matter of getting a game and playing it, instead of getting the game, getting the dlc, getting the bundle, preordering, etc, etc. This doesn't hinder the experience of gaming to say that it was better previously, being that these things present more options and opportunities for gamers, although, it is something to consider if we're merging the current route of gaming and the back to the basics style of gaming.          Personally, I think the best console for me would be a tie between the N64 and the PS2. The N64 has such a cool looking design in my opinion, and the controller looked kind of like the logo of it, but I guess that was apart of the gimmick. Not to mention, the cool looking game art on the cartidges that gave this epic retro/modernized look for games at the time. Even blowing the game slot was apart of the experience as you'd play with friends and come across a game breaking glitch that was resolved by one or two birthday blows into the game. The PS2 was just a system that everyone around me seemed to have, so we'd trade games like Yugioh cards and even borrow memory cards so we could play from someone who had maybe all the game characters or levels unlocked. I'm aware that there was network gameplay capabilities on the PS2, but I've never seen anyone who actually used it, knew how to use it, or even knew what it was for.  Those two consoles are the ones I appreciate the most in terms of the games that they've introduced me to that will probably never be replicated again really. Sure, there's plenty of N64 emulators and such, but it's hardly the same, and for the PS2 it's very desolate and not as easy to find, but there are some out there. (Link me some and it'll be our little secret).        There are many other consoles that I could say are my favorite ones, but that doesn't really mean that they are the best ones. I would categorize that quite differently because your favorites aren't always the best and vice-versa, but enjoyable regardless.        In short, everyone has a console that they would consider to be the best because of its affect on their gaming experience, as well as the timing of it in their personal lives. I'd be interested to see what everyone's favorite is, and why? Leave a comment!

    The Best Game Trilogy!?

    The saying "third time's a charm" is a ritual for lots of video game franchises. Usually after the third game, they go off into a bunch of spin-off series that can be just as prominent as the original sagas, but ultimately don't recapture that same level of story telling and sense of adventure. From the old Spyro game trilogy, to the resistance games, the modern warfare games, the Jak & Dexter games, the original Devil May Cry trilogy, and now the newer ones, like Borderlands 3's release, there is always a sense of closer that is given when the third game arrives.             My favorite personal trilogy would be the Assassin's Creed Ezio trilogy. It's great to go through a story that links between 3 games, and they all stay true and consistent to the character and the time period/locations that they were set to. You start off as Ezio, literally as a baby that had just been born, and them you play from that point up until when he's an old man that's trying to find the truth of the assassin's order. It's games like that, that have impact on the player where they feel as if they lived through an entirely separate lifetime.            Alternatively, the trilogy could be just a few classic/highly regarded games that are from the same developer. For example, if you were to buy a trilogy from Rockstar Games that included GTA 4, GTA 4: The Ballad of Gay Tony, and GTA 4: The Lost And Damned, or the original three 3D games (III, Vice City, and San Andreas), or even a hybrid trilogy that included Midnight Club 3, Bully, and one of the GTA games. The best trilogies aren't always the ones that follow a consistent story, but that can also provide interesting variation of gameplay and immersion.         Regardless of such, this is just for the sake of having an overall verdict of what may be considered the best trilogy in gaming to date. Obviously everyone has their own favorites and it's opinionated, so we'll just base this on the general reception for a particular trilogy and go from there.       I'd be interested to know which ones, and why? Comment below!

    Hardest Mission In Gaming!?

    Through various seg-ways, puzzles, dungeons, set-pieces, and mission layouts, there are always those one missions that takes everyone numerous tries to complete--if they haven't given up on it already. When you just want to shove your controller up the ass of the developer for making your blood pressure rise, from sitting through such a daunting task to complete. I myself can't even begin to list the games that come to mind that have turned me over to the dark side with just one mission. I guess the point of the game is to be challenging, but it's like they sometimes shoe-horn these kinds of missions in at the last moment and then give them unnecessary conditions that make them difficult. Sometimes you even have to face them after going through an entire mission prior to that one with the same health and barely any health boosters or items to assist you.
         Other missions, for me personally, are only hard because of the time restraints, or they want you to finish a certain amount of a specific task before you reach a destination or else you're fucked. The only way to beat those missions are to strategize with the layout (eg: the amount of enemies, the enemy formations, the setting, and which abilities will be needed the most in a given part of it).       For example, I'm sure everyone by now is familiar with the term, "All you had to do was follow the damn train CJ." It's like the highest form of defeat as it relates to a trailing mission. What about on Devil May Cry 3 when you have to face Arkham as that big demon blog looking shit and you have to fight it like twice back to back with the same amount of health? It's that kind of fuckery that makes you sit there and wonder why the game wanted to test you that much. As previously mentioned, my worst enemy is time. I remember back when I played Simpsons: Hit & Run, the final mission, or something like that, was to take the canister from the power plant and take them all the way across town and have it beamed up to the alien space ship before time depleted. Needless to say, fuck that mission and fuck those aliens. It would probably be a much simpler task to me now, but back then it was top tier gaming difficulty. Or when I would play the Crash racing games and could never beat a certain racer because their car was zooted up on all kinds of shit that you didn't have for Crash, but you would have to study the map a few times just to win it. 

    I also remember back when I played through Uncharted 2 and I got to that part where the blue possessed, cursed people or whatever had came out and they were mad overpowered and I had like no ammo to fend for myself really, plus the support was being pretty useless. On that note, the same thing happened on on The Last Of Us, when I was on the part where that creeper starts chasing you around in the diner as you play with Ellie. It was damn near impossible to beat on the harder difficulty. The list goes on and on because the hardest mission doesn't even have to relate to a boss or time restraints or handicaps, it can be literally anything. There are obviously games out there designed to fuck people over, like Dark Souls or that one game where you play as the little cube and then hop across platforms to avoid vanquishing and having to start all the way over (Probably should of done research on it before mentioning it here, but this is all just from the mind), but there's many games out there like that one anyway that are indie-based.   
    Additionally, since everyone has a game that gave them migraines in the time of excelling past that point, I would also like to know what game is universally hard for every gamer. Like, is there a game mission that absolutely no gamer can pass on the first attempt or even the first few attempts? Some games have the intention of never being beatable, but many people find ways of exploiting that overtime. It's be interested to see which ones you all come up with. More importantly though, which game mission is the hardest to beat and why? Comment!    

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